NPC Guilds
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These are guilds run by the NPCs. You need to join these guilds to gain skill. Joining a guild is necessary to increase the skill cap and to gain training. Gaining skill without training is possible but much slower.
Guild | Primary Skill | Secondary Skill | Secondary Skill | Secondary Skill | Secondary Skill | Secondary Skill | Secondary Skill | Secondary Skill |
---|---|---|---|---|---|---|---|---|
Swordsman | Swordsmanship | Tactics | Parry | Battle Dexterity | Magic Resistance | |||
Fencer | Fencing | Tactics | Parry | Battle Dexterity | Magic Resistance | |||
Maces | Macefighting | Tactics | Parry | Battle Dexterity | Magic Resistance | |||
Staves | Staves Fighting | Tactics | Parry | Battle Dexterity | Magic Resistance | |||
Archer | Archery | Tactics | Anatomy | Battle Dexterity | Magic Resistance | |||
Magery | Magery | Invocation | Magic Resistance | Meditation | Item Identification | |||
Arcane | Arcane | Invocation | Magic Resistance | Meditation | Item Identification | |||
Woodworker | Carpentry | Camping | Lumberjacking | Arms Lore | ||||
Cooking | Cooking | Healing | Fishing | Farming | ||||
Tailoring | Tailoring | Anatomy | Lumberjacking | Arms Lore | ||||
Tinkering | Tinkering | Lumberjacking | Mining | |||||
Alchemist | Alchemy | Healing | Poisoning | |||||
Scribe | Inscription | Magic Resistance | Cartography | |||||
Blacksmith | Blacksmithy | Mining | Wrestling | Arms Lore | ||||
Bard | Provocation | Musicianship | Peacemaking | Clumsy | Paralyse | Panic | ||
Leader | Leadership | Healing | Anatomy | Forensic Evaluation | ||||
Rogue | Lockpicking | Detect Hidden | Hiding | Stealing | Stealth | |||
Woodsman | Taming | Tracking | Lumberjack | Camping | Riding | Herding | Veterinary | Forensic Evaluation |
Druid | Animal Lore | Meditation | Tracking | Magic Resistance | Morphing | Item Identification | Veterinary | |
Paladin | Chivalry | Invocation | Magic Resistance | Meditation | ||||
Necromancing | Necromancy | Poisoning | Item Identification |
Notes: A primary skill caps at 100 + or - any race bonuses etc. A secondary skill caps at 80 + or - any race bonuses etc. A skill not in a guild list is normally capped at 60 + or - any race bonuses etc.