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Use Alchemy to turn picked plants into reagents.
Alchemy is mainly used to create a variety of bottled effects ranging from cures to explosions.
A few heal potions in your backpack is considered essential.
== Craftbook ==
== Craftbook ==
{| class="wikitable"
{| class="wikitable"

Revision as of 11:16, 24 January 2020

Use Alchemy to turn picked plants into reagents. Alchemy is mainly used to create a variety of bottled effects ranging from cures to explosions. A few heal potions in your backpack is considered essential.

Craftbook

Menu Item Effect Difficulty
(for 1-10)
Reagents Required
Enhance Lesser Agility Dexterity boost 10 1 bloodmoss
Enhance Lesser Strength Strength boost 12 1 mandrake
Enhance Agility Dexterity boost 27 3 bloodmoss
Enhance Strength Strength boost 36 3 mandrake
Enhance Hair Restorer Grow hair 39 1 blackmoor
Enhance Invisibility Hide 61 1 nightsight potion
3 executioners caps
Enhance Greater Agility Dexterity boost 71 9 bloodmoss
Enhance Greater Strength Strength boost 76 7 mandrake
Other Night Sight See in the dark 45 3 spider silk
Other Protect From Paralysis Protects you 1 time from paralyze 92 1 greater agility
2 bones
5 spider silk
Other Insect Repellent Protects for 1 hour from bee stings 55 20 coaltars
2 onions
Other Totem Used in making homunculus 100 2 bat wings
5 daemon bones
6 troll hides
Other Elixir Used in making homunculus 105 1 wyrms heart
1 diamond
Recover Refresh Restore stamina 5 1 black pearl
Recover Lesser Cure Cure poison 15 1 garlic
Recover Light Heal Heal life 20 1 ginseng
Recover Cure Cure poison 48 4 garlic
Recover Full Refresh Restore stamina 54 9 black pearl
Recover Heal Heal life 58 4 ginseng
Recover Greater Cure Cure poison 82 9 garlic
Recover Greater Heal Heal life 87 9 ginseng
Warfare Lesser Poison Poison a weapon don't drink it 16 1 nightshade
Warfare Lesser Explosion Thrown explosion 25 3 sulfurous ash
Warfare Poison Poison a weapon don't drink it 50 4 nightshade
Warfare Explosion Thrown explosion 68 6 sulfurous ash
Warfare Greater Poison Poison a weapon don't drink it 90 12 nightshade
Warfare Greater Explosion Thrown explosion 98 20 sulfurous ash
Warfare Deadly Poison Poison a weapon don't drink it 110 15 nightshade
Specialist Riftgate part 1 of 5 crafting parts needed to make riftgate 100 100 Vial of Blood
Specialist Mana potion Restores mana 106 2 WyrmHeart
3 Mandrake Root
1 BlackMoor
Alchemy Specialist Bonza Explosion Large thrown explosion 119 50 sulphurous ash
Alchemy Specialist Tactics Blessing Tactics skill boost 119 30 Mandrake root
30 garlic
Alchemy Specialist Staves Blessing Staves skill boost 119 1 Fertile dirt
1 Amber
2 Mandrake root
1 Eye of newt
Alchemy Specialist Swordsmans Blessing Swords skill boost 119 1 Fertile dirt
1 Amber
2 Mandrake root
1 Pumice
Alchemy Specialist Fencers Blessing Fencing skill boost 119 1 Fertile dirt
1 Amber
2 Mandrake root
1 Serpent scale
Alchemy Specialist Maces Blessing Maces skill boost 119 1 Fertile dirt
1 Amber
2 Mandrake root
1 Brimstone
Alchemy Specialist Archers Blessing Archery skill boost 119 1 Fertile dirt
1 Amber
2 Mandrake root
1 Bloodspawn
Alchemy Specialist Skin Restorer Restores skin colour back to normal 92 9 Ginseng
5 Fertile dirt
Alchemy Specialist Phandel's Fantastic Intelligence boost 85 5 fertile dirt
7 volcanic ash
Alchemy Specialist Greater Invul AR boost 65 6 serpent scale
5 ginseng
Alchemy Specialist Greater Might Boost Strength, Dexterity and Intelligence 73 4 dragons blood
1 greater strength potion
Alchemy Specialist Tamla Heal Full life recovery 99 1 greater heal
2 star sapphires
1 wyrm heart
Alchemy Specialist Major Transmutation Boost Strength, Dexterity, Intelligence and AR 96 5 fertile dirt
3 dead wood
Alchemy Specialist Essence of Flame Used in making fire arrows or making weapon elemental 80 1 ruby
5 volcanic ash
2 brimstone
Alchemy Specialist Essence of Frost Used in making frost arrows or making weapon elemental 80 5 black pearl
1 sapphire
2 bone
Alchemy Specialist Essence of Electricity Used in making energy arrows or making weapon elemental 80 1 emerald
5 black pearl
2 sulfurous ash
2 Mandrake root
Alchemy Specialist
(also requires fire oil scroll in craftbook)
Fire Oil Burns all in range 100 1 Naptha
2 Limestone dust
(Not in craft book
doubleclick coaltar)
Naptha Required ingredient in fire oil 85 mining skill 50 Coaltar mined from jungle
Empty bottle

When selecting 10+ to make from crafting book it will make at twice the speed. If not an alchemy specialist the skill will be +20 more.

Alchemical symbols

Alchemical Symbol
(made from Tinkering craft book)
Added Charge Skill Gem Required
Summon Daemon 80 ruby
Lightning 70 sapphire
Flame Strike 100 diamond
Meteor Swarm 100 star sapphire
Night Sight 40 amber
Protection 40 citrine
Protection 50 amethyst
Magic Reflection 60 sapphire
Resurrection 90 emerald
Bless 30 tourmaline
Fire Field 50 emerald

Making a homunculus (utilities)

Needed ingredients (have all available and ready to select):

  • 1 Elixir
  • 1 Totem
  • 1 Gem (one of: tourmaline, sapphire, emerald, diamond, amethyst, ruby, star sapphire, citrine, amber, fire gem, frost gem, or energy gem)

How to make:

Double-click either the elixir or the totem. It will ask for the other, and then asks for a gem. The colour of the gem will impart its colour to the homunculus. If you choose no gem it will give a default brownish colour.


Skill needed:

You will need 100 in alchemy in order to succeed 50% of the time.

Crushing Gems (utilities)

In order to make recharge crystals, a specialist scribe needs blank crystal balls (made by a specialist tinker) and also crushed gems made by the Specialist alchemist. The specialist alchemist makes piles of crushed gems by selecting it from the Utilities menu in the craftbook and then selecting either an identified magic gem or a bag containing identified magic gems. Each magic gem has a magic level from 1 to 5. The amount of crushed gems produced is 10 time the magic level..

If a container was targeted, then a gump asks you what levels of gems to crush. The gems are then crushed and placed in a pile in your crafting bag/backpack. (It looks like recoloured sand.)

Skill needed:

The difficulty required to succeed 50% of the time in crushing a magic gem is 20 times the gem level. That means a level 1 gem only needs 20 skill. A level 5 gem is checked against 100 skill.