Bard Skills: Difference between revisions

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Created page with "{| class="wikitable" !Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty |- |Musicianship ||Double-clic..."
 
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==Skill Overview==
{| class="wikitable"
{| class="wikitable"
!Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty
!Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty
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|Musicianship ||Double-click the musical instrument in your backpack <br>and your skill level determines the sound that comes out. <br>All bard skills require Musicianship skill checks. <br>Harder monsters require better instuments. ||Bard||No||DarkElf||-8
|Musicianship ||Double-click the musical instrument in your backpack <br>and your skill level determines the sound that comes out. <br>All bard skills require Musicianship skill checks. <br>Harder monsters require better instuments. ||Bard||No||DarkElf -8
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|Provocation||This skill is used to provoke a creature onto another "target". <br>This can save you, especially if you have low strength and high provocation.||Bard||No||None||-
|Provocation||This skill is used to provoke a creature onto another "target". <br>This can save you, especially if you have low strength and high provocation.||Bard||No||None||-

Revision as of 20:00, 20 February 2020

Skill Overview

Name Description NPC Guilds who train this skill Do merchants offer jobs in this skill? Races with Skill Bonus/Penalty
Musicianship Double-click the musical instrument in your backpack
and your skill level determines the sound that comes out.
All bard skills require Musicianship skill checks.
Harder monsters require better instuments.
Bard No DarkElf -8
Provocation This skill is used to provoke a creature onto another "target".
This can save you, especially if you have low strength and high provocation.
Bard No None -
Peacemaking This skill is the same as the druid spell, "Tranquillity".
You use an instrument to make creatures in range around you go out of warmode.
It’s useful for large packs of creatures (e.g. dragons, goblins, etc).
Bard No None -
Clumsy The main aim of Clumsy is to reduce the running
and battle speed of your enemy for a certain amount of time. You target the enemy, play a tune at it, and if successful,
you will get a message that the enemy has slowed down for xx seconds.
That should give you time to defeat an otherwise very difficult enemy
Bard No None -
Paralyze This skill has an area effect. The range depends on your skill level.
When successful the monster is frozen for a while.
If it takes damage it will unfreeze and resume moving or fighting
Bard No None -
Panic This skill also has an area effect. The range depends on your skill.
When successful a monster will drop out of warmode and run away for 10 steps.
Bard No None -