Races: Difference between revisions
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Created page with "==Human== ==Elf== ==Half-Elf== ==Dark-Elf== ==Dwarf== ==Fomorian==" |
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==Human== | ==Human== | ||
<br> | |||
Humans like to have their opinions heard and also like company and fun. <br>They like to muck around and joke sometimes where the Elves would be more serious.<br>Humans are materialistic, they horde items, increase their wealth and social standing, <br>appearance is also of big concern to a Human. Humans make good craftsmen.<br>Humans trust all the races unless their fathers have had war experience, <br>in that case they would not trust Fomorians much and there would be a little distrust of Dark elves.<br>Best guild choices for a human are: Swordsmanship, Woodsman, Mage, Bard, Druid, Rogue and any of the 7 Crafting Guilds. <br>A human wouldn't make a good Necromancer having a deep aversion to this.<br>Their favorite weapon is a sword.<br><br> | |||
<b>Stats</b> | |||
{| class="wikitable" | |||
! !!Strength!!Dexterity!!Intelligence | |||
|- | |||
|Initial Values||40||10||10 | |||
|- | |||
|Stat Caps||100||100||100 | |||
|- | |||
|Specialist Caps||100||120||100 | |||
|- | |||
|Regeneration Rates||1.0||1.0||1.0 | |||
|} | |||
<br> | |||
<b>Skills</b> | |||
{| class="wikitable" | |||
!Bonus!!Penalty | |||
|- | |||
|Swordsmanship +10<br>Anatomy +10<br>Tactics+10||Healing -8<br>Necromancy -8<br>Meditation -8 | |||
|- | |||
|Recovers from being frozen faster||20% more damage when hit by a Vampire. | |||
|} | |||
==Elf== | ==Elf== |
Revision as of 12:19, 20 February 2020
Human
Humans like to have their opinions heard and also like company and fun.
They like to muck around and joke sometimes where the Elves would be more serious.
Humans are materialistic, they horde items, increase their wealth and social standing,
appearance is also of big concern to a Human. Humans make good craftsmen.
Humans trust all the races unless their fathers have had war experience,
in that case they would not trust Fomorians much and there would be a little distrust of Dark elves.
Best guild choices for a human are: Swordsmanship, Woodsman, Mage, Bard, Druid, Rogue and any of the 7 Crafting Guilds.
A human wouldn't make a good Necromancer having a deep aversion to this.
Their favorite weapon is a sword.
Stats
Strength | Dexterity | Intelligence | |
---|---|---|---|
Initial Values | 40 | 10 | 10 |
Stat Caps | 100 | 100 | 100 |
Specialist Caps | 100 | 120 | 100 |
Regeneration Rates | 1.0 | 1.0 | 1.0 |
Skills
Bonus | Penalty |
---|---|
Swordsmanship +10 Anatomy +10 Tactics+10 |
Healing -8 Necromancy -8 Meditation -8 |
Recovers from being frozen faster | 20% more damage when hit by a Vampire. |