Races: Difference between revisions
No edit summary |
No edit summary |
||
Line 23: | Line 23: | ||
|Recovers from being frozen faster||20% more damage when hit by a Vampire. | |Recovers from being frozen faster||20% more damage when hit by a Vampire. | ||
|} | |} | ||
==Elf== | ==Elf== | ||
<br> | |||
Elves are serene, thoughtful, intelligent, with a sense of humour, and a lover of music and art.<br>Elves should not be over-eager in battle because of their lack of physical strength, preferring to stand off and use their archery skills. <br>They talk rarely and with subtle emotional undertones and are never boastful, <br>never openly expressing their feelings especially of pain or sorrow.<br>Elves trust humans, dwarves, half elves and dark elves. <br>The Fomorian haven't been around long enough for the elves to fully trust them. They do not discriminate against the Fomorian though.<br>Elves dress in darker clothes to blend in with the forest, their native home.<br>Best guild choices for an Elf are: Archery, Woodsmen and any of the crafting guilds.<br>Elves would not be a Rogue or Necromancers for ethical reasons.<br>Elves would not make a good leader because they prefer to hunt alone or in small groups. | |||
<b>Stats</b> | |||
{| class="wikitable" | |||
! !!Strength!!Dexterity!!Intelligence | |||
|- | |||
|Initial Values||35||10||15 | |||
|- | |||
|Stat Caps||80||100||120 | |||
|- | |||
|Specialist Caps||100||100||120 | |||
|- | |||
|Regeneration Rates||0.8||1.0||1.2 | |||
|} | |||
<br> | |||
<b>Skills</b> | |||
{| class="wikitable" | |||
!Bonus!!Penalty | |||
|- | |||
|Archery +10<br>Taming +10<br>Hiding +10<br>Stealth +10||Parry -8<br>Poisoning -8<br>Necromancy -8 | |||
|- | |||
|Elves have partial nightsight||20% more damage when hit by a Partholan. | |||
|} | |||
==Half-Elf== | ==Half-Elf== | ||
Revision as of 12:35, 20 February 2020
Human
Humans like to have their opinions heard and also like company and fun.
They like to muck around and joke sometimes where the Elves would be more serious.
Humans are materialistic, they horde items, increase their wealth and social standing,
appearance is also of big concern to a Human. Humans make good craftsmen.
Humans trust all the races unless their fathers have had war experience,
in that case they would not trust Fomorians much and there would be a little distrust of Dark elves.
Best guild choices for a human are: Swordsmanship, Woodsman, Mage, Bard, Druid, Rogue and any of the 7 Crafting Guilds.
A human wouldn't make a good Necromancer having a deep aversion to this.
Their favorite weapon is a sword.
Stats
Strength | Dexterity | Intelligence | |
---|---|---|---|
Initial Values | 40 | 10 | 10 |
Stat Caps | 100 | 100 | 100 |
Specialist Caps | 100 | 120 | 100 |
Regeneration Rates | 1.0 | 1.0 | 1.0 |
Skills
Bonus | Penalty |
---|---|
Swordsmanship +10 Anatomy +10 Tactics+10 |
Healing -8 Necromancy -8 Meditation -8 |
Recovers from being frozen faster | 20% more damage when hit by a Vampire. |
Elf
Elves are serene, thoughtful, intelligent, with a sense of humour, and a lover of music and art.
Elves should not be over-eager in battle because of their lack of physical strength, preferring to stand off and use their archery skills.
They talk rarely and with subtle emotional undertones and are never boastful,
never openly expressing their feelings especially of pain or sorrow.
Elves trust humans, dwarves, half elves and dark elves.
The Fomorian haven't been around long enough for the elves to fully trust them. They do not discriminate against the Fomorian though.
Elves dress in darker clothes to blend in with the forest, their native home.
Best guild choices for an Elf are: Archery, Woodsmen and any of the crafting guilds.
Elves would not be a Rogue or Necromancers for ethical reasons.
Elves would not make a good leader because they prefer to hunt alone or in small groups.
Stats
Strength | Dexterity | Intelligence | |
---|---|---|---|
Initial Values | 35 | 10 | 15 |
Stat Caps | 80 | 100 | 120 |
Specialist Caps | 100 | 100 | 120 |
Regeneration Rates | 0.8 | 1.0 | 1.2 |
Skills
Bonus | Penalty |
---|---|
Archery +10 Taming +10 Hiding +10 Stealth +10 |
Parry -8 Poisoning -8 Necromancy -8 |
Elves have partial nightsight | 20% more damage when hit by a Partholan. |