Combat Skills: Difference between revisions
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== Combat Skills == | |||
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!Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty | |||
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|Parry||Parrying is a good skill to have when using shields. Every time you are struck, this skill is checked. If successful, you get the AR bonus from your shield. This skill works fine as a secondary or primary, depending on personal preference.||Swordsman<br>Fencer<br>Maces<br>Staves||No||Elf +8<br>Darkelf +8 | |||
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|Tactics||Tactics helps you determine how much damage you do with a successful blow. The more damage you do, and the quicker you can kill your opponent.||Swordsman<br>Fencer<br>Maces<br>Staves<br>Archery||No||Human +10<br>Halfelf +10<br>Dwarf +10<br>Fomorian+10 | |||
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|Battledexterity||This skill temporarily increases your dexterity when in a battle. This has the effect of increasing your weapon speed. The higher your Battle Dexterity skill, the faster your weapon speed becomes.||Swordsman<br>Fencer<br>Maces<br>Staves<br>Archery||No||None | |||
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|Anatomy||Anatomy is linked with your healing skill. It allows you to heal quickly and resurrect players. Anatomy raises intelligence and if your healing and anatomy levels add to 80 or more you are able to attempt to resurrect. Anatomy can also be used on a monster to get the ‘Level’ of the monster. Levels are shown from 10 to 160. You can use it as a rough guide to your ability to kill it.||Archery<br>Tailor<br>Leadership||Yes||Human +10 | |||
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|Staves||When using a staff, this skill is checked to deternine if you hit or miss||Staves||No||Darkelf +10 | |||
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|Macefighting||When using a blunt weapon like a hammer, this skill is checked to deternine if you hit or miss||Maces||No||Dwarf +10 | |||
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|Archery||When using a bow or crossbow, this skill is checked to deternine if you hit or miss||Archery||No||Elf +10<br>Halfelf +10 | |||
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|Fencing||When using a weapon with a pointed tip, this skill is checked to deternine if you hit or miss||Fencer||No||Fomorian +10 | |||
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|Swordsmanship||When using a weapon with a edge, this skill is checked to deternine if you hit or miss||Swordsman||No||Human +10 | |||
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Note: You will need some staves skill to hold a mage, druid or necro staff |
Revision as of 19:17, 24 January 2020
Combat Skills
Name | Description | NPC Guilds who train this skill | Do merchants offer jobs in this skill? | Races with Skill Bonus/Penalty |
---|---|---|---|---|
Parry | Parrying is a good skill to have when using shields. Every time you are struck, this skill is checked. If successful, you get the AR bonus from your shield. This skill works fine as a secondary or primary, depending on personal preference. | Swordsman Fencer Maces Staves |
No | Elf +8 Darkelf +8 |
Tactics | Tactics helps you determine how much damage you do with a successful blow. The more damage you do, and the quicker you can kill your opponent. | Swordsman Fencer Maces Staves Archery |
No | Human +10 Halfelf +10 Dwarf +10 Fomorian+10 |
Battledexterity | This skill temporarily increases your dexterity when in a battle. This has the effect of increasing your weapon speed. The higher your Battle Dexterity skill, the faster your weapon speed becomes. | Swordsman Fencer Maces Staves Archery |
No | None |
Anatomy | Anatomy is linked with your healing skill. It allows you to heal quickly and resurrect players. Anatomy raises intelligence and if your healing and anatomy levels add to 80 or more you are able to attempt to resurrect. Anatomy can also be used on a monster to get the ‘Level’ of the monster. Levels are shown from 10 to 160. You can use it as a rough guide to your ability to kill it. | Archery Tailor Leadership |
Yes | Human +10 |
Staves | When using a staff, this skill is checked to deternine if you hit or miss | Staves | No | Darkelf +10 |
Macefighting | When using a blunt weapon like a hammer, this skill is checked to deternine if you hit or miss | Maces | No | Dwarf +10 |
Archery | When using a bow or crossbow, this skill is checked to deternine if you hit or miss | Archery | No | Elf +10 Halfelf +10 |
Fencing | When using a weapon with a pointed tip, this skill is checked to deternine if you hit or miss | Fencer | No | Fomorian +10 |
Swordsmanship | When using a weapon with a edge, this skill is checked to deternine if you hit or miss | Swordsman | No | Human +10 |
Note: You will need some staves skill to hold a mage, druid or necro staff