Combat Skills: Difference between revisions

From Sorcerors Quest Wiki
Jump to navigation Jump to search
Martoth (talk | contribs)
No edit summary
Martoth (talk | contribs)
 
(3 intermediate revisions by the same user not shown)
Line 3: Line 3:
!Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty
!Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty
|-
|-
|Parry||Parrying is a good skill to have when using shields. <br>Every time you are struck, this skill is checked. <br>If successful, you get the AR bonus from your shield. <br>This skill works fine as a secondary or primary, depending on personal preference.||Swordsman<br>Fencer<br>Maces<br>Staves||No||Elf +8<br>Darkelf +8
|Parry||Parrying is a good skill to have when using shields. Every time you are struck, this skill is checked. <br>If successful, you get the AR bonus from your shield. <br>This skill works fine as a secondary or primary, depending on personal preference.||Swordsman<br>Fencer<br>Maces<br>Staves||No||Elf +8<br>Darkelf +8
|-
|Tactics||Tactics helps you determine how much damage you do with a successful blow. <br>The more damage you do, and the quicker you can kill your opponent.||Swordsman<br>Fencer<br>Maces<br>Staves<br>Archery||No||Human +10<br>Halfelf +10<br>Dwarf +10<br>Fomorian+10
|-
|Battledexterity||This skill temporarily increases your dexterity when in a battle. <br>This has the effect of increasing your weapon speed. <br>The higher your Battle Dexterity skill, the faster your weapon speed becomes.||Swordsman<br>Fencer<br>Maces<br>Staves<br>Archery||No||None
|-
|Anatomy||Anatomy is linked with your healing skill. It allows you to heal quickly and resurrect players.<br> Anatomy raises intelligence and if your healing and anatomy levels add to 80 or more you are able to attempt to resurrect. <br>Anatomy can also be used on a monster to get the ‘Level’ of the monster. Levels are shown from 10 to 160. <br>You can use it as a rough guide to your ability to kill it.||Archery<br>Tailor<br>Leadership||Yes||Human +10
|-
|Staves||When using a staff, this skill is checked to deternine if you hit or miss||Staves||No||Darkelf +10
|-
|Macefighting||When using a blunt weapon like a hammer, this skill is checked to deternine if you hit or miss||Maces||No||Dwarf +10
|-
|Archery||When using a bow or crossbow, this skill is checked to deternine if you hit or miss||Archery||No||Elf +10<br>Halfelf +10
|-
|Fencing||When using a weapon with a pointed tip, this skill is checked to deternine if you hit or miss||Fencer||No||Fomorian +10
|-
|Swordsmanship||When using a weapon with a edge, this skill is checked to deternine if you hit or miss||Swordsman||No||Human +10
|}
|}
Note: You will need some staves skill to hold a mage, druid or necro staff

Latest revision as of 01:15, 3 February 2020

Combat Skills

Name Description NPC Guilds who train this skill Do merchants offer jobs in this skill? Races with Skill Bonus/Penalty
Parry Parrying is a good skill to have when using shields. Every time you are struck, this skill is checked.
If successful, you get the AR bonus from your shield.
This skill works fine as a secondary or primary, depending on personal preference.
Swordsman
Fencer
Maces
Staves
No Elf +8
Darkelf +8
Tactics Tactics helps you determine how much damage you do with a successful blow.
The more damage you do, and the quicker you can kill your opponent.
Swordsman
Fencer
Maces
Staves
Archery
No Human +10
Halfelf +10
Dwarf +10
Fomorian+10
Battledexterity This skill temporarily increases your dexterity when in a battle.
This has the effect of increasing your weapon speed.
The higher your Battle Dexterity skill, the faster your weapon speed becomes.
Swordsman
Fencer
Maces
Staves
Archery
No None
Anatomy Anatomy is linked with your healing skill. It allows you to heal quickly and resurrect players.
Anatomy raises intelligence and if your healing and anatomy levels add to 80 or more you are able to attempt to resurrect.
Anatomy can also be used on a monster to get the ‘Level’ of the monster. Levels are shown from 10 to 160.
You can use it as a rough guide to your ability to kill it.
Archery
Tailor
Leadership
Yes Human +10
Staves When using a staff, this skill is checked to deternine if you hit or miss Staves No Darkelf +10
Macefighting When using a blunt weapon like a hammer, this skill is checked to deternine if you hit or miss Maces No Dwarf +10
Archery When using a bow or crossbow, this skill is checked to deternine if you hit or miss Archery No Elf +10
Halfelf +10
Fencing When using a weapon with a pointed tip, this skill is checked to deternine if you hit or miss Fencer No Fomorian +10
Swordsmanship When using a weapon with a edge, this skill is checked to deternine if you hit or miss Swordsman No Human +10


Note: You will need some staves skill to hold a mage, druid or necro staff