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		<title>Playsia: Created page with &quot;=Sorceror=  ==Getting to Sorceror==  The rift is where you will find The Sorceror. We called this game Sorceror&#039;s Quest in the hope that players would seek out the glory and r...&quot;</title>
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		<updated>2020-01-21T13:32:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Sorceror=  ==Getting to Sorceror==  The rift is where you will find The Sorceror. We called this game Sorceror&amp;#039;s Quest in the hope that players would seek out the glory and r...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Sorceror=&lt;br /&gt;
&lt;br /&gt;
==Getting to Sorceror==&lt;br /&gt;
&lt;br /&gt;
The rift is where you will find The Sorceror. We called this game Sorceror&amp;#039;s Quest in the hope that players would seek out the glory and rewards of reaching him.&lt;br /&gt;
&lt;br /&gt;
*You get to the rift by assembling or buying a riftgate. You need to have at least 100 unbuffed Hits, Stamina and Mana. If not, it won&amp;#039;t work and warns you about which vital is too low.&lt;br /&gt;
&lt;br /&gt;
*You get back from the rift by using a Return to Gateway gate. You cannot make these, they are created in your backpack automatically when you use a riftgate. You need the same vitals as the riftgate to use the return gate.&lt;br /&gt;
&lt;br /&gt;
*The Return to Gateway gate actually takes you to a strange place. It is the portal to many other small lands, many of them lethal but some not. One of them will return you home. Crystal balls work in Gateway&lt;br /&gt;
&lt;br /&gt;
*Crystal balls will not work where The Sorceror is. You can&amp;#039;t cast magic in there either.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Making a Riftgate==&lt;br /&gt;
&lt;br /&gt;
To make all the riftgate components yourself you must be a specialist and have full craftbooks.&lt;br /&gt;
&lt;br /&gt;
By specialist we mean going to Lore when you are 100 in 7 skills (without any buffs) and are a member of 7 guilds.  You don&amp;#039;t have to specialise in any of the crafting skills themselves to make or use a riftgate.&lt;br /&gt;
&lt;br /&gt;
The rifttgate is made up of 5 components and assembled using the tinkering craftbook. Each component is made from a different craftbook. When you become a specialist you can insert the master crafting scrolls into you craftbooks. You can buy them but can&amp;#039;t insert them until you are a specialist. The master scroll unlocks a new menu in your craftbook that enables you to make the riftgate part and perhaps one or two other nifty items.&lt;br /&gt;
Players are not allowed to sell craftbook scrolls, but can sell riftgate parts.&lt;br /&gt;
&lt;br /&gt;
Here are the ingredients for each riftgate part:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alchemy:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
100 Vials Of Blood&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blacksmithy:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
100 Pigiron&lt;br /&gt;
100 Iron ingots&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Carpentry:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
100 Entwood&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cooking:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
100 Garlic&lt;br /&gt;
100 Mandrake Root&lt;br /&gt;
1 Flour&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tailoring:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
100 Executioners Caps&lt;br /&gt;
1 Thread&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tinkering:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To make the gate make sure you have the tinkering crafting scoll in the tinkering craftbook and select &amp;#039;riftgate&amp;#039; from the menu. Ensure you have all the components made from the other craft books. In addition you will also require 100 logs, 100 iron ingots and 100 glass ingots.&lt;br /&gt;
&lt;br /&gt;
As you can see, making a riftgate is a complicated process. Because a riftgate only lasts for one use only, you should be collecting the materials constantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sorceror Rewards==&lt;br /&gt;
&lt;br /&gt;
The first time you visit the Sorceror he is suitably impressed. He will give you a quest if you ask for one. Take it, there&amp;#039;s no point to visiting him unless you do one of his quests.&lt;br /&gt;
&lt;br /&gt;
When you bring back the item, he will give you a choice of rewards. All rewards except for stat caps are a scroll which you must take to Lore before you do another Sorcerors Quest.&lt;br /&gt;
&lt;br /&gt;
After about 6 quests he will give you a special Humuc, or upgrade the one you already have. It adds a couple of useful commands to the humuc. From this quest on you can always ask him for a free Humuc if you need one. (meaning you don&amp;#039;t have to take Alchemy as a skill which is the only other way to get one.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Option&lt;br /&gt;
!What it does&lt;br /&gt;
|-&lt;br /&gt;
|PureMagic Damage level (1-10)&lt;br /&gt;
|When a spell does &amp;#039;Pure Magic&amp;#039; damage, this will boost your spell power by a small amount. Getting all 10 will boost it by 50%.&lt;br /&gt;
This is a pure magic attack. It is only defended by Magic Resistance skill.&lt;br /&gt;
|-&lt;br /&gt;
|Electrical Damage level (1-10)&lt;br /&gt;
|When a spell does Electrical damage, this will boost your spell power by a small amount. Getting all 10 will boost it by 50%.&lt;br /&gt;
Electrical is also known as energy. Some monsters are strong or weak against an electrical attack.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Damage level (1-10)&lt;br /&gt;
|When a spell does Fire damage, this will boost your spell power by a small amount. Getting all 10 will boost it by 50%.&lt;br /&gt;
Fire is also know as flame. Some monsters are strong or weak against an fire attack.&lt;br /&gt;
|-&lt;br /&gt;
|Cold Damage level (1-10)&lt;br /&gt;
|When a spell does Cold damage, this will boost your spell power by a small amount. Getting all 10 will boost it by 50%.&lt;br /&gt;
Some monsters are strong or weak against an cold attack.&lt;br /&gt;
|-&lt;br /&gt;
|Field spell duration (1-3)&lt;br /&gt;
|When a spell creates a field, this will boost the duration of the spell. Getting all 3 will boost it by 30%&lt;br /&gt;
|-&lt;br /&gt;
|Statmod spell level (1-3)&lt;br /&gt;
|When a Magery spell modifies your stats, this will increase the amount and duration of the spell. Getting all 3 will boost the value by 6 and extend the duration by 75%&lt;br /&gt;
|-&lt;br /&gt;
|Summon spell level (1-3)&lt;br /&gt;
|When a Mage summons a creature, the this will increase the duration of the creature&amp;#039;s lifespan. Getting all 3 will boost the duration by an extra 30%&lt;br /&gt;
|-&lt;br /&gt;
|Electrical Resistance level (1-10)&lt;br /&gt;
|When hit by a spell that does Electrical (or energy) damage, this will reduce the damage you sustain. Getting all 10 will reduce the damage by 50%&lt;br /&gt;
|-&lt;br /&gt;
|Fire Resistance level (1-10)&lt;br /&gt;
|When hit by a spell that does Fire (or flame) damage, this will reduce the damage you sustain. Getting all 10 will reduce the damage by 50%&lt;br /&gt;
|-&lt;br /&gt;
|Cold Resistance level (1-10)&lt;br /&gt;
|When hit by a spell that does Cold damage, this will reduce the damage you sustain. Getting all 10 will reduce the damage by 50%&lt;br /&gt;
|-&lt;br /&gt;
|Poison Resistance level (1-6)&lt;br /&gt;
|When hit by a poison, this will reduce the poison level of the attack. Getting level 6 would reduce a level 10 poison to a level 4&lt;br /&gt;
|-&lt;br /&gt;
|Power looting boost (1 only)&lt;br /&gt;
|Getting this will boost your looting speed when you type .grab&lt;br /&gt;
|-&lt;br /&gt;
|Raise a Str/Dex/Int cap&lt;br /&gt;
|After you had beome a Specialist at Lore&amp;#039;s, all your stats were capped at either 100 or 120. Choosing this reward lets you choose which statcap to increase by 10. Note: these are caps, not the skills themselves.&lt;br /&gt;
* Your first character can keep buy statcap boosts which add 10 to a statcap all the way up to 160 in any stat, meaning your character can cap out at 160 str, 160 dex, 160 int for a total statcap of 480.&lt;br /&gt;
* Your second character can buy one more statcap boost with no stat allowed to exceed 170, for a total statcap of 490. That means you can have caps of 170, 160, 160 or 170, 170, 150 in any stat you choose.&lt;br /&gt;
* Your third character can get a further statcap boost with no stat allowed to exceed 170, for a total statcap of 500. That means you can have caps of 170, 170, 160 in any stat you choose.&lt;br /&gt;
* Your fourth character can get a further statcap boost with no stat allowed to exceed 170, for a total statcap of 510. That means you can have caps of 170, 170, 170 in any stat you choose.&lt;br /&gt;
* There is no bonus for a 5th character.&lt;br /&gt;
|-&lt;br /&gt;
|Crafting enhancements&lt;br /&gt;
|These are various scrolls that enable more items to be created from the craftbooks. See the crafting tables.&lt;br /&gt;
* Tinkering GM 1 - (Mithril Pickaxe, Riding Ring, Rune Ring) &lt;br /&gt;
* Blacksmithy GM 1 - (Mithril weapons)&lt;br /&gt;
* Carpentry GM 1 - (Strikebow, Mithril Staff)&lt;br /&gt;
* Alchemy GM 1 - (Fighting skill boost potions)&lt;br /&gt;
* Cooking GM 1 - (Special recipes)&lt;br /&gt;
&lt;br /&gt;
* Tinkering GM 2 - (Return Ring, Manastone) &lt;br /&gt;
* Blacksmithy GM 2 - (Mithril Armour)&lt;br /&gt;
* There is also an Alchemy GM2 used for making fire oils, but the Sorceror does not hand these out.&lt;br /&gt;
* Each of these scrolls goes into your craftbook. Note the craftbook must be at the correct level to add these scrolls.&lt;br /&gt;
* For example: you cannot add the Tinkering GM 1 scroll until you have the Tinkering Master scroll in there. The Tinkering GM 2 scroll can only be added when the Tinkering GM 1 scroll is already added.&lt;br /&gt;
&lt;br /&gt;
Note: The Master Scrolls are only available from Lore or William.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Resistance and spell levels maximums shown. Each level you see in your CHARACTER gump is alone worth 0.05&lt;/div&gt;</summary>
		<author><name>Playsia</name></author>
	</entry>
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