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	<id>https://wiki.sorcerorsquest.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Martoth</id>
	<title>Sorcerors Quest Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sorcerorsquest.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Martoth"/>
	<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/wiki/Special:Contributions/Martoth"/>
	<updated>2026-05-05T09:42:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Bard_Skills&amp;diff=201</id>
		<title>Bard Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Bard_Skills&amp;diff=201"/>
		<updated>2020-02-21T12:40:17Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Skill Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skill Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Musicianship ||Double-click the musical instrument in your backpack &amp;lt;br&amp;gt;and your skill level determines the sound that comes out. &amp;lt;br&amp;gt;All bard skills require Musicianship skill checks. &amp;lt;br&amp;gt;Harder monsters require better instuments. ||Bard||No||DarkElf -8&lt;br /&gt;
|-&lt;br /&gt;
|Provocation||This skill is used to provoke a creature onto another &amp;quot;target&amp;quot;. &amp;lt;br&amp;gt;This can save you, especially if you have low strength and high provocation.||Bard||No||None&lt;br /&gt;
|-&lt;br /&gt;
|Peacemaking||This skill is the same as the druid spell, &amp;quot;Tranquillity&amp;quot;. &amp;lt;br&amp;gt;You use an instrument to make creatures in range around you go out of warmode. &amp;lt;br&amp;gt;It’s useful for large packs of creatures (e.g. dragons, goblins, etc). ||Bard||No||None&lt;br /&gt;
|-&lt;br /&gt;
|Clumsy||The main aim of Clumsy is to reduce the running &amp;lt;br&amp;gt;and battle speed of your enemy for a certain amount of time. &amp;lt;br&amp;gt;You target the enemy, play a tune at it, and if successful, &amp;lt;br&amp;gt;you will get a message that the enemy has slowed down for xx seconds. &amp;lt;br&amp;gt;That should give you time to defeat an otherwise very difficult enemy||Bard||No||None&lt;br /&gt;
|-&lt;br /&gt;
|Paralyze||This skill has an area effect. The range depends on your skill level. &amp;lt;br&amp;gt;When successful the monster is frozen for a while. &amp;lt;br&amp;gt;If it takes damage it will unfreeze and resume moving or fighting||Bard||No||None&lt;br /&gt;
|-&lt;br /&gt;
|Panic||This skill also has an area effect. The range depends on your skill. &amp;lt;br&amp;gt;When successful a monster will drop out of warmode and run away for 10 steps.||Bard||No||None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Travel&amp;diff=200</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Travel&amp;diff=200"/>
		<updated>2020-02-21T11:45:07Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Recalling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Public Transportation==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are a number of ways to travel the lands without using magic or relying on various items.&amp;lt;br&amp;gt;&lt;br /&gt;
In the major towns, there are Ship Captains and Carriage Drivers, who will for a small fee,&amp;lt;br&amp;gt;&lt;br /&gt;
transport you to a number of towns; though different ones travel to different destinations,&amp;lt;br&amp;gt;&lt;br /&gt;
you can travel to all of the towns in this manner.&lt;br /&gt;
&lt;br /&gt;
==Crystal Balls==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Balls (crafted by specialist tinkers) can be given to Black Robe/Master NPC&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
They will (for a small fee) mark the crystal ball so that they will summon you if you use it.&amp;lt;br&amp;gt;&lt;br /&gt;
These are in every major town, Vale Island, and also the Gateway.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crystal Ball will have 10 charges before it runs out; and it will be destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magical Travel==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Magic users have a variety of traveling options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magery allows you to mark runes and create moongates to various destinations.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that you need a Ring of Runes to mark runes anywhere besides the marking shrines of the mainland towns.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Druids have the option to summon people to them, from wherever they are. &amp;lt;br&amp;gt;&lt;br /&gt;
A green moongate will appear at the target&#039;s location.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that you cannot summon to and from the Rift or Gateway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paladins have the Sacred Journey spell, which allows them to target a marked rune, &amp;lt;br&amp;gt;&lt;br /&gt;
or runebook, and teleport to the desired destination instantly.&lt;br /&gt;
&lt;br /&gt;
==Recalling==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Recall spell is unique here. Casting Recall brings up a menu, where you can teleport to and mark destinations.&amp;lt;br&amp;gt;&lt;br /&gt;
Think of it like setting homepoints. Initially only one slot is available, and it is marked for Vale Island.&amp;lt;br&amp;gt;&lt;br /&gt;
Through the menu you can unlock the additional 4 slots, for a total of 5 destinations to mark.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: You will still require a Ring of Runes to mark anywhere other than marking shrines.&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Travel&amp;diff=199</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Travel&amp;diff=199"/>
		<updated>2020-02-21T11:43:59Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Magical Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Public Transportation==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are a number of ways to travel the lands without using magic or relying on various items.&amp;lt;br&amp;gt;&lt;br /&gt;
In the major towns, there are Ship Captains and Carriage Drivers, who will for a small fee,&amp;lt;br&amp;gt;&lt;br /&gt;
transport you to a number of towns; though different ones travel to different destinations,&amp;lt;br&amp;gt;&lt;br /&gt;
you can travel to all of the towns in this manner.&lt;br /&gt;
&lt;br /&gt;
==Crystal Balls==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Balls (crafted by specialist tinkers) can be given to Black Robe/Master NPC&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
They will (for a small fee) mark the crystal ball so that they will summon you if you use it.&amp;lt;br&amp;gt;&lt;br /&gt;
These are in every major town, Vale Island, and also the Gateway.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crystal Ball will have 10 charges before it runs out; and it will be destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magical Travel==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Magic users have a variety of traveling options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magery allows you to mark runes and create moongates to various destinations.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that you need a Ring of Runes to mark runes anywhere besides the marking shrines of the mainland towns.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Druids have the option to summon people to them, from wherever they are. &amp;lt;br&amp;gt;&lt;br /&gt;
A green moongate will appear at the target&#039;s location.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that you cannot summon to and from the Rift or Gateway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paladins have the Sacred Journey spell, which allows them to target a marked rune, &amp;lt;br&amp;gt;&lt;br /&gt;
or runebook, and teleport to the desired destination instantly.&lt;br /&gt;
&lt;br /&gt;
==Recalling==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Recall spell is unique here. &amp;lt;br&amp;gt;&lt;br /&gt;
Casting Recall brings up a menu, where you can teleport to and mark destinations.&amp;lt;br&amp;gt;&lt;br /&gt;
Initially only one slot is available, and it is marked for Vale Island.&amp;lt;br&amp;gt;&lt;br /&gt;
Through the menu you can unlock the additional 4 slots, for a total of 5 destinations to mark.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: You still require a Ring of Runes to mark anywhere other than marking shrines.&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Travel&amp;diff=198</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Travel&amp;diff=198"/>
		<updated>2020-02-21T11:42:56Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Public Transportation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Public Transportation==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are a number of ways to travel the lands without using magic or relying on various items.&amp;lt;br&amp;gt;&lt;br /&gt;
In the major towns, there are Ship Captains and Carriage Drivers, who will for a small fee,&amp;lt;br&amp;gt;&lt;br /&gt;
transport you to a number of towns; though different ones travel to different destinations,&amp;lt;br&amp;gt;&lt;br /&gt;
you can travel to all of the towns in this manner.&lt;br /&gt;
&lt;br /&gt;
==Crystal Balls==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Balls (crafted by specialist tinkers) can be given to Black Robe/Master NPC&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
They will (for a small fee) mark the crystal ball so that they will summon you if you use it.&amp;lt;br&amp;gt;&lt;br /&gt;
These are in every major town, Vale Island, and also the Gateway.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crystal Ball will have 10 charges before it runs out; and it will be destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magical Travel==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Magic users have a variety of traveling options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magery allows you to mark runes and create moongates to various destinations.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that you need a Ring of Runes to mark runes anywhere besides the marking spots of the mainland towns.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Druids have the option to summon people to them, from wherever they are. &amp;lt;br&amp;gt;&lt;br /&gt;
A green moongate will appear at the target&#039;s location.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that you cannot summon to and from the Rift or Gateway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paladins have the Sacred Journey spell, which allows them to target a marked rune, &amp;lt;br&amp;gt;&lt;br /&gt;
or runebook, and teleport to the desired destination instantly.&lt;br /&gt;
&lt;br /&gt;
==Recalling==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Recall spell is unique here. &amp;lt;br&amp;gt;&lt;br /&gt;
Casting Recall brings up a menu, where you can teleport to and mark destinations.&amp;lt;br&amp;gt;&lt;br /&gt;
Initially only one slot is available, and it is marked for Vale Island.&amp;lt;br&amp;gt;&lt;br /&gt;
Through the menu you can unlock the additional 4 slots, for a total of 5 destinations to mark.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: You still require a Ring of Runes to mark anywhere other than marking shrines.&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=197</id>
		<title>Instrument Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=197"/>
		<updated>2020-02-21T11:21:47Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Instrument Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Instrument Levels==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Higher level monsters require higher level instruments to affect.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill required!!Instrument type&lt;br /&gt;
|-&lt;br /&gt;
|1||Flute&lt;br /&gt;
|-&lt;br /&gt;
|20||Tambourine&lt;br /&gt;
|-&lt;br /&gt;
|40||Tambourine with ribbon&lt;br /&gt;
|-&lt;br /&gt;
|60||Lute&lt;br /&gt;
|-&lt;br /&gt;
|70||Drum&lt;br /&gt;
|-&lt;br /&gt;
|80||Harp&lt;br /&gt;
|-&lt;br /&gt;
|90||Standing Harp&lt;br /&gt;
|}&lt;br /&gt;
==Instrument Upgrades==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your instrument&#039;s quality and magical bonuses will boost the effectiveness of your music.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Item Quality&amp;lt;/b&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
|Exceptional||+10&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece||+15&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Magic Gem&amp;lt;/b&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
|Sonority||+2&lt;br /&gt;
|-&lt;br /&gt;
|Accord||+4&lt;br /&gt;
|-&lt;br /&gt;
|Melody||+6&lt;br /&gt;
|-&lt;br /&gt;
|Harmony||+8&lt;br /&gt;
|-&lt;br /&gt;
|Consonance||+10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=196</id>
		<title>Instrument Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=196"/>
		<updated>2020-02-21T08:25:57Z</updated>

		<summary type="html">&lt;p&gt;Martoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Instrument Levels==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Higher level monsters require higher level instruments to affect.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill required!!Instrument type&lt;br /&gt;
|-&lt;br /&gt;
|1||Flute&lt;br /&gt;
|-&lt;br /&gt;
|20||Tambourine&lt;br /&gt;
|-&lt;br /&gt;
|40||Tambourine with ribbon&lt;br /&gt;
|-&lt;br /&gt;
|60||Lute&lt;br /&gt;
|-&lt;br /&gt;
|70||Drum&lt;br /&gt;
|-&lt;br /&gt;
|80||Harp&lt;br /&gt;
|-&lt;br /&gt;
|90||Standing Harp&lt;br /&gt;
|}&lt;br /&gt;
==Instrument Upgrades==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your instrument&#039;s quality and magical bonuses will boost the effectiveness of your music.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Item Quality&amp;lt;/b&amp;gt;||-&lt;br /&gt;
|-&lt;br /&gt;
|Exceptional||+10&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece||+15&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Magic Gem&amp;lt;/b&amp;gt;||-&lt;br /&gt;
|-&lt;br /&gt;
|Sonority||+2&lt;br /&gt;
|-&lt;br /&gt;
|Accord||+4&lt;br /&gt;
|-&lt;br /&gt;
|Melody||+6&lt;br /&gt;
|-&lt;br /&gt;
|Harmony||+8&lt;br /&gt;
|-&lt;br /&gt;
|Consonance||+10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Travel&amp;diff=195</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Travel&amp;diff=195"/>
		<updated>2020-02-21T07:51:16Z</updated>

		<summary type="html">&lt;p&gt;Martoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Public Transportation==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are a number of ways to travel the lands without using magic or relying on crafted items.&amp;lt;br&amp;gt;&lt;br /&gt;
In the major towns, there are Ship Captains and Carriage Drivers, who will for a small fee,&amp;lt;br&amp;gt;&lt;br /&gt;
transport you to a number of towns; though different ones travel to different destinations,&amp;lt;br&amp;gt;&lt;br /&gt;
you can travel to all of the towns in this manner.&lt;br /&gt;
&lt;br /&gt;
==Crystal Balls==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Balls (crafted by specialist tinkers) can be given to Black Robe/Master NPC&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
They will (for a small fee) mark the crystal ball so that they will summon you if you use it.&amp;lt;br&amp;gt;&lt;br /&gt;
These are in every major town, Vale Island, and also the Gateway.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crystal Ball will have 10 charges before it runs out; and it will be destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magical Travel==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Magic users have a variety of traveling options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magery allows you to mark runes and create moongates to various destinations.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that you need a Ring of Runes to mark runes anywhere besides the marking spots of the mainland towns.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Druids have the option to summon people to them, from wherever they are. &amp;lt;br&amp;gt;&lt;br /&gt;
A green moongate will appear at the target&#039;s location.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that you cannot summon to and from the Rift or Gateway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paladins have the Sacred Journey spell, which allows them to target a marked rune, &amp;lt;br&amp;gt;&lt;br /&gt;
or runebook, and teleport to the desired destination instantly.&lt;br /&gt;
&lt;br /&gt;
==Recalling==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Recall spell is unique here. &amp;lt;br&amp;gt;&lt;br /&gt;
Casting Recall brings up a menu, where you can teleport to and mark destinations.&amp;lt;br&amp;gt;&lt;br /&gt;
Initially only one slot is available, and it is marked for Vale Island.&amp;lt;br&amp;gt;&lt;br /&gt;
Through the menu you can unlock the additional 4 slots, for a total of 5 destinations to mark.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: You still require a Ring of Runes to mark anywhere other than marking shrines.&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Travel&amp;diff=194</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Travel&amp;diff=194"/>
		<updated>2020-02-21T07:50:16Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Recalling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Crystal Balls==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Balls (crafted by specialist tinkers) can be given to Black Robe/Master NPC&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
They will (for a small fee) mark the crystal ball so that they will summon you if you use it.&amp;lt;br&amp;gt;&lt;br /&gt;
These are in every major town, Vale Island, and also the Gateway.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crystal Ball will have 10 charges before it runs out; and it will be destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Public Transportation==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are a number of ways to travel the lands without using magic or relying on crafted items.&amp;lt;br&amp;gt;&lt;br /&gt;
In the major towns, there are Ship Captains and Carriage Drivers, who will for a small fee,&amp;lt;br&amp;gt;&lt;br /&gt;
transport you to a number of towns; though different ones travel to different destinations,&amp;lt;br&amp;gt;&lt;br /&gt;
you can travel to all of the towns in this manner.&lt;br /&gt;
&lt;br /&gt;
==Magical Travel==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Magic users have a variety of traveling options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magery allows you to mark runes and create moongates to various destinations.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that you need a Ring of Runes to mark runes anywhere besides the marking spots of the mainland towns.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Druids have the option to summon people to them, from wherever they are. &amp;lt;br&amp;gt;&lt;br /&gt;
A green moongate will appear at the target&#039;s location.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that you cannot summon to and from the Rift or Gateway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paladins have the Sacred Journey spell, which allows them to target a marked rune, &amp;lt;br&amp;gt;&lt;br /&gt;
or runebook, and teleport to the desired destination instantly.&lt;br /&gt;
&lt;br /&gt;
==Recalling==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Recall spell is unique here. &amp;lt;br&amp;gt;&lt;br /&gt;
Casting Recall brings up a menu, where you can teleport to and mark destinations.&amp;lt;br&amp;gt;&lt;br /&gt;
Initially only one slot is available, and it is marked for Vale Island.&amp;lt;br&amp;gt;&lt;br /&gt;
Through the menu you can unlock the additional 4 slots, for a total of 5 destinations to mark.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: You still require a Ring of Runes to mark anywhere other than marking shrines.&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Travel&amp;diff=193</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Travel&amp;diff=193"/>
		<updated>2020-02-20T21:54:35Z</updated>

		<summary type="html">&lt;p&gt;Martoth: Created page with &amp;quot;==Crystal Balls== &amp;lt;br&amp;gt; Crystal Balls (crafted by specialist tinkers) can be given to Black Robe/Master NPC&amp;#039;s.&amp;lt;br&amp;gt; They will (for a small fee) mark the crystal ball so that the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Crystal Balls==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Balls (crafted by specialist tinkers) can be given to Black Robe/Master NPC&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
They will (for a small fee) mark the crystal ball so that they will summon you if you use it.&amp;lt;br&amp;gt;&lt;br /&gt;
These are in every major town, Vale Island, and also the Gateway.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crystal Ball will have 10 charges before it runs out; and it will be destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Public Transportation==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are a number of ways to travel the lands without using magic or relying on crafted items.&amp;lt;br&amp;gt;&lt;br /&gt;
In the major towns, there are Ship Captains and Carriage Drivers, who will for a small fee,&amp;lt;br&amp;gt;&lt;br /&gt;
transport you to a number of towns; though different ones travel to different destinations,&amp;lt;br&amp;gt;&lt;br /&gt;
you can travel to all of the towns in this manner.&lt;br /&gt;
&lt;br /&gt;
==Magical Travel==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Magic users have a variety of traveling options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magery allows you to mark runes and create moongates to various destinations.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that you need a Ring of Runes to mark runes anywhere besides the marking spots of the mainland towns.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Druids have the option to summon people to them, from wherever they are. &amp;lt;br&amp;gt;&lt;br /&gt;
A green moongate will appear at the target&#039;s location.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that you cannot summon to and from the Rift or Gateway.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paladins have the Sacred Journey spell, which allows them to target a marked rune, &amp;lt;br&amp;gt;&lt;br /&gt;
or runebook, and teleport to the desired destination instantly.&lt;br /&gt;
&lt;br /&gt;
==Recalling==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Recall spell is unique here. &amp;lt;br&amp;gt;&lt;br /&gt;
Casting Recall brings up a menu, where you can teleport to and mark destinations.&amp;lt;br&amp;gt;&lt;br /&gt;
Initially only one slot is available, and it is marked for Vale Island.&amp;lt;br&amp;gt;&lt;br /&gt;
Through the menu you can unlock the additional 4 slots, for a total of 5 destinations to mark.&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=191</id>
		<title>Instrument Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=191"/>
		<updated>2020-02-20T21:12:46Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Instrument Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Instrument Levels==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Higher level monsters require higher level instruments to affect.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill required!!Instrument type&lt;br /&gt;
|-&lt;br /&gt;
|1||Flute&lt;br /&gt;
|-&lt;br /&gt;
|20||Tambourine&lt;br /&gt;
|-&lt;br /&gt;
|40||Tambourine with ribbon&lt;br /&gt;
|-&lt;br /&gt;
|60||Lute&lt;br /&gt;
|-&lt;br /&gt;
|70||Drum&lt;br /&gt;
|-&lt;br /&gt;
|80||Harp&lt;br /&gt;
|-&lt;br /&gt;
|90||Standing Harp&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=190</id>
		<title>Instrument Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=190"/>
		<updated>2020-02-20T21:11:49Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Instrument Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Instrument Levels==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Higher level monsters require higher level instruments to affect.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill required!!Instrument type&lt;br /&gt;
|-&lt;br /&gt;
|1||Flute&lt;br /&gt;
|-&lt;br /&gt;
|20||Tambourine&lt;br /&gt;
|-&lt;br /&gt;
|40||Tambourine with ribbon&lt;br /&gt;
|-&lt;br /&gt;
|60||Lute&lt;br /&gt;
|-&lt;br /&gt;
|70||Drum&lt;br /&gt;
|-&lt;br /&gt;
|80||Harp&lt;br /&gt;
|-&lt;br /&gt;
|90||Standing Harp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effectiveness!!Buffs&lt;br /&gt;
|-&lt;br /&gt;
|+10||Exceptional&lt;br /&gt;
|-&lt;br /&gt;
|+15||Masterpiece&lt;br /&gt;
|-&lt;br /&gt;
|+2||Sonority&lt;br /&gt;
|-&lt;br /&gt;
|+4||Accord&lt;br /&gt;
|-&lt;br /&gt;
|+6||Melody&lt;br /&gt;
|-&lt;br /&gt;
|+8||Harmony&lt;br /&gt;
|-&lt;br /&gt;
|+10||Consonance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=189</id>
		<title>Instrument Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=189"/>
		<updated>2020-02-20T21:11:34Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Instrument Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Instrument Levels==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Higher level monsters require higher level instruments to affect.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill required!!Instrument type&lt;br /&gt;
|-&lt;br /&gt;
|1||Flute&lt;br /&gt;
|-&lt;br /&gt;
|20||Tambourine&lt;br /&gt;
|-&lt;br /&gt;
|40||Tambourine with ribbon&lt;br /&gt;
|-&lt;br /&gt;
|60||Lute&lt;br /&gt;
|-&lt;br /&gt;
|70||Drum&lt;br /&gt;
|-&lt;br /&gt;
|80||Harp&lt;br /&gt;
|-&lt;br /&gt;
|90||Standing Harp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effectiveness!!Buffs&lt;br /&gt;
|-&lt;br /&gt;
|+10||Exceptional&lt;br /&gt;
|-&lt;br /&gt;
|+15||Masterpiece&lt;br /&gt;
|-&lt;br /&gt;
| ||Magic&lt;br /&gt;
|-&lt;br /&gt;
|+2||Sonority&lt;br /&gt;
|-&lt;br /&gt;
|+4||Accord&lt;br /&gt;
|-&lt;br /&gt;
|+6||Melody&lt;br /&gt;
|-&lt;br /&gt;
|+8||Harmony&lt;br /&gt;
|-&lt;br /&gt;
|+10||Consonance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=188</id>
		<title>Instrument Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=188"/>
		<updated>2020-02-20T21:11:05Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Instrument Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Instrument Levels==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Higher level monsters require higher level instruments to affect.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill required!!Instrument type&lt;br /&gt;
|-&lt;br /&gt;
|1||Flute&lt;br /&gt;
|-&lt;br /&gt;
|20||Tambourine&lt;br /&gt;
|-&lt;br /&gt;
|40||Tambourine with ribbon&lt;br /&gt;
|-&lt;br /&gt;
|60||Lute&lt;br /&gt;
|-&lt;br /&gt;
|70||Drum&lt;br /&gt;
|-&lt;br /&gt;
|80||Harp&lt;br /&gt;
|-&lt;br /&gt;
|90||Standing Harp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Effectiveness!!Buffs&lt;br /&gt;
|-&lt;br /&gt;
|+10||Exceptional&lt;br /&gt;
|-&lt;br /&gt;
|+15||Masterpiece&lt;br /&gt;
|-&lt;br /&gt;
| ||Magic&lt;br /&gt;
|-&lt;br /&gt;
|+2||Sonority&lt;br /&gt;
|-&lt;br /&gt;
|+4||Accord&lt;br /&gt;
|-&lt;br /&gt;
|+6||Melody&lt;br /&gt;
|-&lt;br /&gt;
|+8||Harmony&lt;br /&gt;
|-&lt;br /&gt;
|+10||Consonance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=187</id>
		<title>Instrument Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=187"/>
		<updated>2020-02-20T21:10:42Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Instrument Levels==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Higher level monsters require higher level instruments to affect.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill required!!Instrument type&lt;br /&gt;
|-&lt;br /&gt;
|1||Flute&lt;br /&gt;
|-&lt;br /&gt;
|20||Tambourine&lt;br /&gt;
|-&lt;br /&gt;
|40||Tambourine with ribbon&lt;br /&gt;
|-&lt;br /&gt;
|60||Lute&lt;br /&gt;
|-&lt;br /&gt;
|70||Drum&lt;br /&gt;
|-&lt;br /&gt;
|80||Harp&lt;br /&gt;
|-&lt;br /&gt;
|90||Standing Harp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Effectiveness!!Buffs&lt;br /&gt;
|-&lt;br /&gt;
|+10||Exceptional&lt;br /&gt;
|-&lt;br /&gt;
|+15||Masterpiece&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;b&amp;gt;Magic&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|+2||Sonority&lt;br /&gt;
|-&lt;br /&gt;
|+4||Accord&lt;br /&gt;
|-&lt;br /&gt;
|+6||Melody&lt;br /&gt;
|-&lt;br /&gt;
|+8||Harmony&lt;br /&gt;
|-&lt;br /&gt;
|+10||Consonance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=186</id>
		<title>Instrument Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=186"/>
		<updated>2020-02-20T21:09:30Z</updated>

		<summary type="html">&lt;p&gt;Martoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Instrument Levels==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Higher level monsters require higher level instruments to affect.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill required!!Instrument type&lt;br /&gt;
|-&lt;br /&gt;
|1||Flute&lt;br /&gt;
|-&lt;br /&gt;
|20||Tambourine&lt;br /&gt;
|-&lt;br /&gt;
|40||Tambourine with ribbon&lt;br /&gt;
|-&lt;br /&gt;
|60||Lute&lt;br /&gt;
|-&lt;br /&gt;
|70||Drum&lt;br /&gt;
|-&lt;br /&gt;
|80||Harp&lt;br /&gt;
|-&lt;br /&gt;
|90||Standing Harp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The quality of your instrument will affect the effectiveness of your music.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Effectiveness!!Buffs&lt;br /&gt;
|-&lt;br /&gt;
|+10||Exceptional&lt;br /&gt;
|-&lt;br /&gt;
|+ 15||Masterpiece&lt;br /&gt;
|-&lt;br /&gt;
|- ||&amp;lt;b&amp;gt;Magic&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|+2||Sonority&lt;br /&gt;
|-&lt;br /&gt;
|+4||Accord&lt;br /&gt;
|-&lt;br /&gt;
|+6||Melody&lt;br /&gt;
|-&lt;br /&gt;
|+8||Harmony&lt;br /&gt;
|-&lt;br /&gt;
|+10||Consonance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=185</id>
		<title>Instrument Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=185"/>
		<updated>2020-02-20T21:07:51Z</updated>

		<summary type="html">&lt;p&gt;Martoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Instrument Levels==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Higher level monsters require higher level instruments to affect.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill required!!Instrument type&lt;br /&gt;
|-&lt;br /&gt;
|1||Flute&lt;br /&gt;
|-&lt;br /&gt;
|20||Tambourine&lt;br /&gt;
|-&lt;br /&gt;
|40||Tambourine with ribbon&lt;br /&gt;
|-&lt;br /&gt;
|60||Lute&lt;br /&gt;
|-&lt;br /&gt;
|70||Drum&lt;br /&gt;
|-&lt;br /&gt;
|80||Harp&lt;br /&gt;
|-&lt;br /&gt;
|90||Standing Harp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The quality of your instrument will affect the effectiveness of your music.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Effectiveness!!Buffs&lt;br /&gt;
|-&lt;br /&gt;
|+10||Exceptional&lt;br /&gt;
|-&lt;br /&gt;
|+ 15||Masterpiece&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;b&amp;gt;Magic&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|+2||Sonority&lt;br /&gt;
|-&lt;br /&gt;
|+4||Accord&lt;br /&gt;
|-&lt;br /&gt;
|+6||Melody&lt;br /&gt;
|-&lt;br /&gt;
|+8||Harmony&lt;br /&gt;
|-&lt;br /&gt;
|+10||Consonance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=184</id>
		<title>Instrument Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Instrument_Guide&amp;diff=184"/>
		<updated>2020-02-20T21:07:25Z</updated>

		<summary type="html">&lt;p&gt;Martoth: Created page with &amp;quot;==Instrument Levels== &amp;lt;br&amp;gt; Higher level monsters require higher level instruments to affect. &amp;lt;br&amp;gt; {| class=&amp;quot;wikitable&amp;quot; !Skill required!!Instrument type |- |1||Flute |- |20||Ta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Instrument Levels==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Higher level monsters require higher level instruments to affect.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill required!!Instrument type&lt;br /&gt;
|-&lt;br /&gt;
|1||Flute&lt;br /&gt;
|-&lt;br /&gt;
|20||Tambourine&lt;br /&gt;
|-&lt;br /&gt;
|40||Tambourine with ribbon&lt;br /&gt;
|-&lt;br /&gt;
|60||Lute&lt;br /&gt;
|-&lt;br /&gt;
|70||Drum&lt;br /&gt;
|-&lt;br /&gt;
|80||Harp&lt;br /&gt;
|-&lt;br /&gt;
|90||Standing Harp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The quality of your instrument will affect the effectiveness of your music.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Effectiveness!!Buffs&lt;br /&gt;
|-&lt;br /&gt;
|+10||Exceptional&lt;br /&gt;
|-&lt;br /&gt;
|+ 15||Masterpiece&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;b&amp;gt;Magic&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|+2||Sonority&lt;br /&gt;
|-&lt;br /&gt;
|+4||Accord&lt;br /&gt;
|-&lt;br /&gt;
|+6||Melody&lt;br /&gt;
|-&lt;br /&gt;
|+8||Harmony&lt;br /&gt;
|-&lt;br /&gt;
|+10||Consonance&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Other_Skills&amp;diff=182</id>
		<title>Other Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Other_Skills&amp;diff=182"/>
		<updated>2020-02-20T20:59:12Z</updated>

		<summary type="html">&lt;p&gt;Martoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skills Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Armslore ||Used to see the condition of a weapon or armour or clothing. &amp;lt;br&amp;gt;There are 2 components - the amount of HP left on the item, &amp;lt;br&amp;gt;and also an indicator as to how many times the item has been repaired. &amp;lt;br&amp;gt;It is always a good idea to keep your weapons and armour in good repair. &amp;lt;br&amp;gt;Worn items are not as effective.||Blacksmithing&amp;lt;br&amp;gt;Carpentry&amp;lt;br&amp;gt;Tailoring&amp;lt;br&amp;gt;||Yes ||None&lt;br /&gt;
|-&lt;br /&gt;
|ArcaneFocus ||This skill enables Critcial Hits for your arcane magic spells. &amp;lt;br&amp;gt;A level of 100 will give you a 30% chance of a critical hit. &amp;lt;br&amp;gt;A critical hit will give you a 50% damage bonus. ||Arcane||No ||None&lt;br /&gt;
|-&lt;br /&gt;
|Camping ||Lighting a campfire will increase your health, stamina and mana recovery rate. &amp;lt;br&amp;gt;To know you&#039;re getting benefit from your campfire, &amp;lt;br&amp;gt;the message &amp;quot;Now that’s a fire!&amp;quot; should appear when lighting it. &amp;lt;br&amp;gt;If you get the message &amp;quot;That’s not a very good fire&amp;quot; &amp;lt;br&amp;gt;this means you are not getting any benefit from your fire. &amp;lt;br&amp;gt;The higher your skill in Camping, the quicker the recovery rate. ||Carpentry&amp;lt;br&amp;gt;Woodsman||No ||Halfelf +10&lt;br /&gt;
|-&lt;br /&gt;
|Cartography ||Cartography allows you to read maps and decode them. &amp;lt;br&amp;gt;It also allows you to write maps. There are three different types of maps. &amp;lt;br&amp;gt;They are: Detailed, Regional and World Maps. &amp;lt;br&amp;gt;World maps are quite useless as they&#039;re too small in scale, &amp;lt;br&amp;gt;but still useful in gaining the skill||Scribe||Yes ||Dwarf -8&lt;br /&gt;
|-&lt;br /&gt;
|ForensicEvaluation ||This skill is used to determine how many times you can resurrect a dead henchman. &amp;lt;br&amp;gt;It does not effect other players or pets. The Resurrection and Noble Sacrifice spells can resurrect henchman &amp;lt;br&amp;gt;up to 50 times if you have 100 forensiceval skill. &amp;lt;br&amp;gt;If you have very little forensicevaluation skill then your leadership &amp;lt;br&amp;gt;skill is used for a maximum of 25 resurrections at 100 skill. &amp;lt;br&amp;gt;If you use the forensicevaluation skill on an npc corpse &amp;lt;br&amp;gt;it will tell you how many times it has been resurrected.||Woodsman&amp;lt;br&amp;gt;Leadership||No ||None&lt;br /&gt;
|-&lt;br /&gt;
|Healing ||This skill allows you to use bandages to heal wounds. &amp;lt;br&amp;gt;You can do it anytime whether you&#039;re in battle or you are in town. &amp;lt;br&amp;gt;Healing is quite useful in battle so you can heal other players instead of using heal potions. ||Leadership&amp;lt;br&amp;gt;Cooking&amp;lt;br&amp;gt;Alchemist||Yes ||Human -8&lt;br /&gt;
|-&lt;br /&gt;
|Invocaton ||This skill is the power or your attack arcane spells. &amp;lt;br&amp;gt;The higher your skill (including specialisation) the more damage you will do. ||Arcane&amp;lt;br&amp;gt;Magery&amp;lt;br&amp;gt;Paladin||No ||None&lt;br /&gt;
|-&lt;br /&gt;
|Leadership ||Leadership is a good skill to have as a warrior so you can hire henchmen. &amp;lt;br&amp;gt;The strength, dexterity and intelligence of your henchmen depend on your Leadership skill level. ||Leadership||No ||None&lt;br /&gt;
|-&lt;br /&gt;
|Riding ||The Riding skill is checked when trying to get on the animal &amp;lt;br&amp;gt;and determines whether you succeed and how long you can stay mounted. ||Woodsman||No ||None&lt;br /&gt;
|-&lt;br /&gt;
|Tracking ||Tracking is a useful skill to try to find a creature or person further away from you. &amp;lt;br&amp;gt;Your chance of finding something to track is based on your skill. &amp;lt;br&amp;gt;At 60% skill you can track creatures that are 30 tiles away. &amp;lt;br&amp;gt;At 80% skill you can track creatures that are 36 tiles away and &amp;lt;br&amp;gt;at 100% skill you can track creatures that are 43 tiles away ||Woodsman&amp;lt;br&amp;gt;Druid||No ||Halfelf +10&lt;br /&gt;
|-&lt;br /&gt;
|Veterinary ||Veterinary skill is checked whenever you use bandages on a pet or henchman. &amp;lt;br&amp;gt;The amount of healing is increased, but since &amp;lt;br&amp;gt;it is a random number, expect it to be about 40% more on average. &amp;lt;br&amp;gt;This skill is also checked to determine &amp;lt;br&amp;gt;how many times you can resurrect a pet with the spell or bandages. &amp;lt;br&amp;gt;For a Veterinary skill of 100 you can resurrect a pet 10 times. &amp;lt;br&amp;gt;Wands can only resurrect a pet 5 times.||Woodsman&amp;lt;br&amp;gt;Druid||No ||None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Other_Skills&amp;diff=181</id>
		<title>Other Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Other_Skills&amp;diff=181"/>
		<updated>2020-02-20T20:58:56Z</updated>

		<summary type="html">&lt;p&gt;Martoth: Created page with &amp;quot;==Skills Overview== {| class=&amp;quot;wikitable&amp;quot; !Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty |- |Armslo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skills Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Armslore ||Used to see the condition of a weapon or armour or clothing. &amp;lt;br&amp;gt;There are 2 components - the amount of HP left on the item, &amp;lt;br&amp;gt;and also an indicator as to how many times the item has been repaired. &amp;lt;br&amp;gt;It is always a good idea to keep your weapons and armour in good repair. &amp;lt;br&amp;gt;Worn items are not as effective.||Blacksmithing&amp;lt;br&amp;gt;Carpentry&amp;lt;br&amp;gt;Tailoring&amp;lt;br&amp;gt;||Yes ||None&lt;br /&gt;
|-&lt;br /&gt;
|ArcaneFocus ||This skill enables Critcial Hits for your arcane magic spells. &amp;lt;br&amp;gt;A level of 100 will give you a 30% chance of a critical hit. &amp;lt;br&amp;gt;A critical hit will give you a 50% damage bonus. ||Arcane||No ||None&lt;br /&gt;
|-&lt;br /&gt;
|Camping ||Lighting a campfire will increase your health, stamina and mana recovery rate. &amp;lt;br&amp;gt;To know you&#039;re getting benefit from your campfire, &amp;lt;br&amp;gt;the message &amp;quot;Now that’s a fire!&amp;quot; should appear when lighting it. &amp;lt;br&amp;gt;If you get the message &amp;quot;That’s not a very good fire&amp;quot; &amp;lt;br&amp;gt;this means you are not getting any benefit from your fire. &amp;lt;br&amp;gt;The higher your skill in Camping, the quicker the recovery rate. ||Carpentry&amp;lt;br&amp;gt;Woodsman||No ||Halfelf +10&lt;br /&gt;
|-&lt;br /&gt;
|Cartography ||Cartography allows you to read maps and decode them. &amp;lt;br&amp;gt;It also allows you to write maps. There are three different types of maps. &amp;lt;br&amp;gt;They are: Detailed, Regional and World Maps. &amp;lt;br&amp;gt;World maps are quite useless as they&#039;re too small in scale, &amp;lt;br&amp;gt;but still useful in gaining the skill||Scribe||Yes ||Dwarf -8&lt;br /&gt;
|-&lt;br /&gt;
|ForensicEvaluation ||This skill is used to determine how many times you can resurrect a dead henchman. &amp;lt;br&amp;gt;It does not effect other players or pets. The Resurrection and Noble Sacrifice spells can resurrect henchman &amp;lt;br&amp;gt;up to 50 times if you have 100 forensiceval skill. &amp;lt;br&amp;gt;If you have very little forensicevaluation skill then your leadership &amp;lt;br&amp;gt;skill is used for a maximum of 25 resurrections at 100 skill. &amp;lt;br&amp;gt;If you use the forensicevaluation skill on an npc corpse &amp;lt;br&amp;gt;it will tell you how many times it has been resurrected.||Woodsman&amp;lt;br&amp;gt;Leadership||No ||None&lt;br /&gt;
|-&lt;br /&gt;
|Healing ||This skill allows you to use bandages to heal wounds. &amp;lt;br&amp;gt;You can do it anytime whether you&#039;re in battle or you are in town. &amp;lt;br&amp;gt;Healing is quite useful in battle so you can heal other players instead of using heal potions. ||Leadership&amp;lt;br&amp;gt;Cooking&amp;lt;br&amp;gt;Alchemist||Yes ||Human -8&lt;br /&gt;
|-&lt;br /&gt;
|Invocaton ||This skill is the power or your attack arcane spells. &amp;lt;br&amp;gt;The higher your skill (including specialisation) the more damage you will do. ||Arcane&amp;lt;br&amp;gt;Magery&amp;lt;br&amp;gt;Paladin||No ||None&lt;br /&gt;
|-&lt;br /&gt;
|Leadership ||Leadership is a good skill to have as a warrior so you can hire henchmen. &amp;lt;br&amp;gt;The strength, dexterity and intelligence of your henchmen depend on your Leadership skill level. ||Leadership||No ||None&lt;br /&gt;
|-&lt;br /&gt;
|Riding ||The Riding skill is checked when trying to get on the animal &amp;lt;br&amp;gt;and determines whether you succeed and how long you can stay mounted. ||Woodsman||No ||None ||-&lt;br /&gt;
|-&lt;br /&gt;
|Tracking ||Tracking is a useful skill to try to find a creature or person further away from you. &amp;lt;br&amp;gt;Your chance of finding something to track is based on your skill. &amp;lt;br&amp;gt;At 60% skill you can track creatures that are 30 tiles away. &amp;lt;br&amp;gt;At 80% skill you can track creatures that are 36 tiles away and &amp;lt;br&amp;gt;at 100% skill you can track creatures that are 43 tiles away ||Woodsman&amp;lt;br&amp;gt;Druid||No ||Halfelf +10&lt;br /&gt;
|-&lt;br /&gt;
|Veterinary ||Veterinary skill is checked whenever you use bandages on a pet or henchman. &amp;lt;br&amp;gt;The amount of healing is increased, but since &amp;lt;br&amp;gt;it is a random number, expect it to be about 40% more on average. &amp;lt;br&amp;gt;This skill is also checked to determine &amp;lt;br&amp;gt;how many times you can resurrect a pet with the spell or bandages. &amp;lt;br&amp;gt;For a Veterinary skill of 100 you can resurrect a pet 10 times. &amp;lt;br&amp;gt;Wands can only resurrect a pet 5 times.||Woodsman&amp;lt;br&amp;gt;Druid||No ||None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Resources&amp;diff=180</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Resources&amp;diff=180"/>
		<updated>2020-02-20T20:48:11Z</updated>

		<summary type="html">&lt;p&gt;Martoth: Created page with &amp;quot;==Skills Overview== {| class=&amp;quot;wikitable&amp;quot; !Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty |- |Animal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skills Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Animal Taming ||To tame a creature walk up to it, use your Animal Taming skill and target the creature. &amp;lt;br&amp;gt;Not all creatures of the realm can be tamed. Of those that can be tamed, some are easier than others. &amp;lt;br&amp;gt;Be sure to feed your creature once it is tamed. &amp;lt;br&amp;gt;Animal Lore gives you a greater understanding of the creature you are trying to tame. &amp;lt;br&amp;gt;It doesn&#039;t increase your chance of taming the creature. &amp;lt;br&amp;gt;Although, it does increase your chance of not angering it. &amp;lt;br&amp;gt;See the bestiary for taming skill required and if the animal can be tamed ||Woodsman||No||Elf +10&lt;br /&gt;
|-&lt;br /&gt;
|Farming||Farming skill is used to pick crops, clean reagent and harvest honey||Cooking||Yes||None&lt;br /&gt;
|-&lt;br /&gt;
|Fishing||Fishing is needed for Trawling for monsters, fishing for fish, &amp;lt;br&amp;gt;and fishing for MiB&#039;s (message in bottles). ||Cooking||Yes||None&lt;br /&gt;
|-&lt;br /&gt;
|Herding||The herding skill is used when you want to move an animal from one place to another. &amp;lt;br&amp;gt;Unlike the tame skill you do not have to release the animal. &amp;lt;br&amp;gt;Other players cannot herd or tame that animal for 2 days||Woodsman||No||None&lt;br /&gt;
|-&lt;br /&gt;
|Lumberjacking ||Lumberjacking is needed to chop logs and use the sawmill.||Carpentry&amp;lt;br&amp;gt;Woodsman&amp;lt;br&amp;gt;Tailoring&amp;lt;br&amp;gt;Tinkering||Yes||None&lt;br /&gt;
|-&lt;br /&gt;
|Mining||Using a pick or shovel in a cave, dungeon or mountainside will allow you to start collecting ore. &amp;lt;br&amp;gt;You can mine many different things. You just need to know where to look. &amp;lt;br&amp;gt;Sand can be mined at beaches, clay can be mined at swamps, &amp;lt;br&amp;gt;ore can be mined in dungeons or mountains and coaltar can be mined in a jungle. ||Tinkering&amp;lt;br&amp;gt;Blacksmithing||Yes||None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Rogue_Skills&amp;diff=179</id>
		<title>Rogue Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Rogue_Skills&amp;diff=179"/>
		<updated>2020-02-20T20:43:21Z</updated>

		<summary type="html">&lt;p&gt;Martoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skill Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Lockpicking ||Lockpicks can be purchased from the Rogue Guildmaster. &amp;lt;br&amp;gt;Locked chests can be found in town and in dungeons. &amp;lt;br&amp;gt;They can also be found on some monsters as loot. &amp;lt;br&amp;gt;But you must be careful as some can be trapped and hurt others around you.||Rogue||Yes||None&lt;br /&gt;
|-&lt;br /&gt;
|Detecting Hidden||This skill allows you to see hidden creatures nearby. &amp;lt;br&amp;gt;It also allows you to detect if some chests are trapped &amp;lt;br&amp;gt;and the skill also removes the trap so you can open the chest safely. ||Rogue||Yes||Dwarf -8&lt;br /&gt;
|-&lt;br /&gt;
|Hiding||Hiding is a useful skill so you aren&#039;t seen by enemies. &amp;lt;br&amp;gt;Teamed up with Stealth, the combinations of these skills &amp;lt;br&amp;gt;are great for wandering among packs of enemies. &amp;lt;br&amp;gt;You can&#039;t hide in war mode, while mounted or if an enemy is locked onto you. ||Rogue||No||Half-Elf +10&amp;lt;br&amp;gt;Elf +10&amp;lt;br&amp;gt;Dark-Elf +10&amp;lt;br&amp;gt;Dwarf -8&amp;lt;br&amp;gt;Fomorian -8&lt;br /&gt;
|-&lt;br /&gt;
|Stealing||Stealing is a criminal offence and although your criminal flag &amp;lt;br&amp;gt;does wear off, you wont be welcome in that town again. &amp;lt;br&amp;gt;The guards will hold a &amp;quot;grudge&amp;quot; against you. ||Rogue||No||None&lt;br /&gt;
|-&lt;br /&gt;
|Stealth||Stealthing takes time and patience. You can&#039;t rush while in Stealth Mode so keep calm. &amp;lt;br&amp;gt;You can only go a certain number of steps, &amp;lt;br&amp;gt;so count how many you can go and use the Stealth &amp;lt;br&amp;gt;skill again while in Stealth Mode to reset your step counter. ||Rogue||No||Half-Elf +10&amp;lt;br&amp;gt;Elf +10&amp;lt;br&amp;gt;Fomorian -8&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Rogue_Skills&amp;diff=178</id>
		<title>Rogue Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Rogue_Skills&amp;diff=178"/>
		<updated>2020-02-20T20:42:43Z</updated>

		<summary type="html">&lt;p&gt;Martoth: Created page with &amp;quot;==Skill Overview== {| class=&amp;quot;wikitable&amp;quot; !Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty |- |Lockpic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skill Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Lockpicking ||Lockpicks can be purchased from the Rogue Guildmaster. &amp;lt;br&amp;gt;Locked chests can be found in town and in dungeons. &amp;lt;br&amp;gt;They can also be found on some monsters as loot. &amp;lt;br&amp;gt;But you must be careful as some can be trapped and hurt others around you.||Rogue||Yes||None||-&lt;br /&gt;
|-&lt;br /&gt;
|Detecting Hidden||This skill allows you to see hidden creatures nearby. &amp;lt;br&amp;gt;It also allows you to detect if some chests are trapped &amp;lt;br&amp;gt;and the skill also removes the trap so you can open the chest safely. ||Rogue||Yes||Dwarf -8&lt;br /&gt;
|-&lt;br /&gt;
|Hiding||Hiding is a useful skill so you aren&#039;t seen by enemies. &amp;lt;br&amp;gt;Teamed up with Stealth, the combinations of these skills &amp;lt;br&amp;gt;are great for wandering among packs of enemies. &amp;lt;br&amp;gt;You can&#039;t hide in war mode, while mounted or if an enemy is locked onto you. ||Rogue||No||Half-Elf +10&amp;lt;br&amp;gt;Elf +10&amp;lt;br&amp;gt;Dark-Elf +10&amp;lt;br&amp;gt;Dwarf -8&amp;lt;br&amp;gt;Fomorian -8&lt;br /&gt;
|-&lt;br /&gt;
|Stealing||Stealing is a criminal offence and although your criminal flag &amp;lt;br&amp;gt;does wear off, you wont be welcome in that town again. &amp;lt;br&amp;gt;The guards will hold a &amp;quot;grudge&amp;quot; against you. ||Rogue||No||None||-&lt;br /&gt;
|-&lt;br /&gt;
|Stealth||Stealthing takes time and patience. You can&#039;t rush while in Stealth Mode so keep calm. &amp;lt;br&amp;gt;You can only go a certain number of steps, &amp;lt;br&amp;gt;so count how many you can go and use the Stealth &amp;lt;br&amp;gt;skill again while in Stealth Mode to reset your step counter. ||Rogue||No||Half-Elf +10&amp;lt;br&amp;gt;Elf +10&amp;lt;br&amp;gt;Fomorian -8&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Bard_Skills&amp;diff=176</id>
		<title>Bard Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Bard_Skills&amp;diff=176"/>
		<updated>2020-02-20T20:00:19Z</updated>

		<summary type="html">&lt;p&gt;Martoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skill Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Musicianship ||Double-click the musical instrument in your backpack &amp;lt;br&amp;gt;and your skill level determines the sound that comes out. &amp;lt;br&amp;gt;All bard skills require Musicianship skill checks. &amp;lt;br&amp;gt;Harder monsters require better instuments. ||Bard||No||DarkElf -8&lt;br /&gt;
|-&lt;br /&gt;
|Provocation||This skill is used to provoke a creature onto another &amp;quot;target&amp;quot;. &amp;lt;br&amp;gt;This can save you, especially if you have low strength and high provocation.||Bard||No||None||-&lt;br /&gt;
|-&lt;br /&gt;
|Peacemaking||This skill is the same as the druid spell, &amp;quot;Tranquillity&amp;quot;. &amp;lt;br&amp;gt;You use an instrument to make creatures in range around you go out of warmode. &amp;lt;br&amp;gt;It’s useful for large packs of creatures (e.g. dragons, goblins, etc). ||Bard||No||None||-&lt;br /&gt;
|-&lt;br /&gt;
|Clumsy||The main aim of Clumsy is to reduce the running &amp;lt;br&amp;gt;and battle speed of your enemy for a certain amount of time. You target the enemy, play a tune at it, and if successful, &amp;lt;br&amp;gt;you will get a message that the enemy has slowed down for xx seconds. &amp;lt;br&amp;gt;That should give you time to defeat an otherwise very difficult enemy||Bard||No||None||-&lt;br /&gt;
|-&lt;br /&gt;
|Paralyze||This skill has an area effect. The range depends on your skill level. &amp;lt;br&amp;gt;When successful the monster is frozen for a while. &amp;lt;br&amp;gt;If it takes damage it will unfreeze and resume moving or fighting||Bard||No||None||-&lt;br /&gt;
|-&lt;br /&gt;
|Panic||This skill also has an area effect. The range depends on your skill. &amp;lt;br&amp;gt;When successful a monster will drop out of warmode and run away for 10 steps.||Bard||No||None||-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Bard_Skills&amp;diff=175</id>
		<title>Bard Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Bard_Skills&amp;diff=175"/>
		<updated>2020-02-20T19:59:25Z</updated>

		<summary type="html">&lt;p&gt;Martoth: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; !Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty |- |Musicianship ||Double-clic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Musicianship ||Double-click the musical instrument in your backpack &amp;lt;br&amp;gt;and your skill level determines the sound that comes out. &amp;lt;br&amp;gt;All bard skills require Musicianship skill checks. &amp;lt;br&amp;gt;Harder monsters require better instuments. ||Bard||No||DarkElf||-8&lt;br /&gt;
|-&lt;br /&gt;
|Provocation||This skill is used to provoke a creature onto another &amp;quot;target&amp;quot;. &amp;lt;br&amp;gt;This can save you, especially if you have low strength and high provocation.||Bard||No||None||-&lt;br /&gt;
|-&lt;br /&gt;
|Peacemaking||This skill is the same as the druid spell, &amp;quot;Tranquillity&amp;quot;. &amp;lt;br&amp;gt;You use an instrument to make creatures in range around you go out of warmode. &amp;lt;br&amp;gt;It’s useful for large packs of creatures (e.g. dragons, goblins, etc). ||Bard||No||None||-&lt;br /&gt;
|-&lt;br /&gt;
|Clumsy||The main aim of Clumsy is to reduce the running &amp;lt;br&amp;gt;and battle speed of your enemy for a certain amount of time. You target the enemy, play a tune at it, and if successful, &amp;lt;br&amp;gt;you will get a message that the enemy has slowed down for xx seconds. &amp;lt;br&amp;gt;That should give you time to defeat an otherwise very difficult enemy||Bard||No||None||-&lt;br /&gt;
|-&lt;br /&gt;
|Paralyze||This skill has an area effect. The range depends on your skill level. &amp;lt;br&amp;gt;When successful the monster is frozen for a while. &amp;lt;br&amp;gt;If it takes damage it will unfreeze and resume moving or fighting||Bard||No||None||-&lt;br /&gt;
|-&lt;br /&gt;
|Panic||This skill also has an area effect. The range depends on your skill. &amp;lt;br&amp;gt;When successful a monster will drop out of warmode and run away for 10 steps.||Bard||No||None||-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=173</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=173"/>
		<updated>2020-02-20T13:05:03Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Fomorian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Human==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Humans like to have their opinions heard and also like company and fun. &amp;lt;br&amp;gt;They like to muck around and joke sometimes where the Elves would be more serious.&amp;lt;br&amp;gt;Humans are materialistic, they horde items, increase their wealth and social standing, &amp;lt;br&amp;gt;appearance is also of big concern to a Human. Humans make good craftsmen.&amp;lt;br&amp;gt;Humans trust all the races unless their fathers have had war experience, &amp;lt;br&amp;gt;in that case they would not trust Fomorians much and there would be a little distrust of Dark elves.&amp;lt;br&amp;gt;Best guild choices for a human are: Swordsmanship, Woodsman, Mage, Bard, Druid, Rogue and any of the 7 Crafting Guilds. &amp;lt;br&amp;gt;A human wouldn&#039;t make a good Necromancer having a deep aversion to this.&amp;lt;br&amp;gt;Their favorite weapon is a sword.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||40||10||10&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||100||100||100&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||120||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||1.0||1.0||1.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Swordsmanship +10&amp;lt;br&amp;gt;Anatomy +10&amp;lt;br&amp;gt;Tactics+10||Healing -8&amp;lt;br&amp;gt;Necromancy -8&amp;lt;br&amp;gt;Meditation -8&lt;br /&gt;
|-&lt;br /&gt;
|Recovers from being frozen faster||20% more damage when hit by a Vampire.&lt;br /&gt;
|}&lt;br /&gt;
==Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elves are serene, thoughtful, intelligent, with a sense of humour, and a lover of music and art.&amp;lt;br&amp;gt;Elves should not be over-eager in battle because of their lack of physical strength, preferring to stand off and use their archery skills. &amp;lt;br&amp;gt;They talk rarely and with subtle emotional undertones and are never boastful, &amp;lt;br&amp;gt;never openly expressing their feelings especially of pain or sorrow.&amp;lt;br&amp;gt;Elves trust humans, dwarves, half elves and dark elves. &amp;lt;br&amp;gt;The Fomorian haven&#039;t been around long enough for the elves to fully trust them. They do not discriminate against the Fomorian though.&amp;lt;br&amp;gt;Elves dress in darker clothes to blend in with the forest, their native home.&amp;lt;br&amp;gt;Best guild choices for an Elf are: Archery, Woodsmen and any of the crafting guilds.&amp;lt;br&amp;gt;Elves would not be a Rogue or Necromancers for ethical reasons.&amp;lt;br&amp;gt;Elves would not make a good leader because they prefer to hunt alone or in small groups.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||35||10||15&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.8||1.0||1.2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Archery +10&amp;lt;br&amp;gt;Taming +10&amp;lt;br&amp;gt;Hiding +10&amp;lt;br&amp;gt;Stealth +10||Parry -8&amp;lt;br&amp;gt;Poisoning -8&amp;lt;br&amp;gt;Necromancy -8&lt;br /&gt;
|-&lt;br /&gt;
|Elves have partial nightsight||20% more damage when hit by a Partholan.&lt;br /&gt;
|}&lt;br /&gt;
==Half-Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Half Elves are renowned woodmen that have far more skill bonuses and penalties than other races. &amp;lt;br&amp;gt;From the elves they gain their skill at archery, which is well known across Caeria. &amp;lt;br&amp;gt;From humans they gain their dexterity making them good craftsmen.&amp;lt;br&amp;gt;If the thrill of living off the land appeals to you, and you can cope with being slightly weak against magic, then this might be the life for you.&amp;lt;br&amp;gt;Due to skill penalties in the magic arts, Half Elves are slightly weak against magic. &amp;lt;br&amp;gt;Because of this they would not join any of the magic guilds at the start.&amp;lt;br&amp;gt;Best guild choices for Half Elf are: Woodsman, Archery, &amp;lt;br&amp;gt;with Rogue being a good choice for a third guild, and all the crafts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||40||15||5&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||95||120||85&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||120||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.95||1.2||0.85&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Archery +10&amp;lt;br&amp;gt;Tracking +10&amp;lt;br&amp;gt;Hiding +10&amp;lt;br&amp;gt;Stealth +10&amp;lt;br&amp;gt;Camping +10&amp;lt;br&amp;gt;Tactics+10||Magery -8&amp;lt;br&amp;gt;Arcane -8&amp;lt;br&amp;gt;Invocation -8&amp;lt;br&amp;gt;Meditation -8&amp;lt;br&amp;gt;Necromancy -8&amp;lt;br&amp;gt;Magic Resistance -8&lt;br /&gt;
|-&lt;br /&gt;
|Half-Elves have partial nightsight||20% more damage when hit by an Ophidian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dark-Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Elves are not evil by nature and are friendly towards elves and most of the other races. &amp;lt;br&amp;gt;The only physical difference between them and elves is their darker skin colour.&amp;lt;br&amp;gt;Almost all of their characteristics are the same as an Elf although &amp;lt;br&amp;gt;since becoming a separate race they have different cultures and practice different sorts of magic. &amp;lt;br&amp;gt;Physically weak but very intelligent, all types of magic are open to them; they have no racial problem with necromancy. &amp;lt;br&amp;gt;Favoured weapon is a staff.&amp;lt;br&amp;gt;Best guild choices for a Darkelf are: Staves, Rogue, Woodsman, Magery, Arcane, Necromancy and any of the 7 Crafting Guilds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||35||15||15&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.8||1.0||1.2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resistance +10&amp;lt;br&amp;gt;Meditation +10&amp;lt;br&amp;gt;Staves +10&amp;lt;br&amp;gt;Hiding +10||Parry -8&amp;lt;br&amp;gt;Leadership -8&amp;lt;br&amp;gt;Musicianship -8&lt;br /&gt;
|-&lt;br /&gt;
|Dark-Elves have partial nightsight||20% more damage when hit by a Drow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Dwarves are the tough warriors of Caeria and have a natural resistance to magic. &amp;lt;br&amp;gt;A dwarf is ready to fight at almost any moment and rarely goes outside without armour and weapons but spend their time peacefully mining, crafting and drinking ale.&amp;lt;br&amp;gt;They are headstrong, slow to learn, and their mood can vary from extremely happy to exceptionally grumpy in the blink of an eye.&amp;lt;br&amp;gt;They dress in sturdy earthy coloured clothes over their trusty armour and &amp;lt;br&amp;gt;they are always trying to improve their armour, weapons and ale with new techniques. &amp;lt;br&amp;gt;Best guild choices for a Dwarf are Macefighting, Blacksmithing and Tinkering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||45||10||5&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||120||100||80&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||120||100||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||1.2||1.0||0.8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resistance +10&amp;lt;br&amp;gt;Tactics +10&amp;lt;br&amp;gt;Macefighting +10||Cartography -8&amp;lt;br&amp;gt;Detecting Hidden -8&amp;lt;br&amp;gt;Hiding -8&lt;br /&gt;
|-&lt;br /&gt;
|Poison effects are less||20% more damage when hit by a Duergar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fomorian==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So you want to be a Fomorian? Do you think you&#039;re good enough to become one?&amp;lt;br&amp;gt;We are a very proud and honourable people with a love of brightly coloured clothing. &amp;lt;br&amp;gt;None of those drab or pastel colours for us! Be proud to be seen. &amp;lt;br&amp;gt;We are warriors first and foremost, highly skilled with the rapier. &amp;lt;br&amp;gt;We have dark skin and black hair and did we mention we are proud?&amp;lt;br&amp;gt;We put pride and honour before our life and it is our aim to be leaders &amp;lt;br&amp;gt;wherever we are and seek to become a Virtue Guard and none of that “Dark side” stuff. &amp;lt;br&amp;gt;So if you think you can meet these requirements then this is the race for you.&amp;lt;br&amp;gt;Fomorians are an ancient race but recent newcomers to Caeria and thus must &amp;lt;br&amp;gt;gain the trust of the other races through deeds and actions. &amp;lt;br&amp;gt;As they value honour highly, they are always seeking to improve their reputation. &amp;lt;br&amp;gt;&amp;quot;Death before Dishonour&amp;quot; is taken seriously.&amp;lt;br&amp;gt;Best guild choices for a Fomorian are: Fencing, Leadership, Druid, and any of the 7 Crafting Guilds. &amp;lt;br&amp;gt;Fomorians would not be Necromancers or Rogues for honour reasons&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||40||15||5&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||100||120||80&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||120||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||1.0||1.2||0.8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Leadership +10&amp;lt;br&amp;gt;Fencing +10&amp;lt;br&amp;gt;Tactics +10||Hiding -8&amp;lt;br&amp;gt;Poisoning -8&amp;lt;br&amp;gt;Stealth -8&lt;br /&gt;
|-&lt;br /&gt;
|Recovers from being frozen faster ||20% more damage when hit by a Nomad.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=172</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=172"/>
		<updated>2020-02-20T13:00:56Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Dwarf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Human==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Humans like to have their opinions heard and also like company and fun. &amp;lt;br&amp;gt;They like to muck around and joke sometimes where the Elves would be more serious.&amp;lt;br&amp;gt;Humans are materialistic, they horde items, increase their wealth and social standing, &amp;lt;br&amp;gt;appearance is also of big concern to a Human. Humans make good craftsmen.&amp;lt;br&amp;gt;Humans trust all the races unless their fathers have had war experience, &amp;lt;br&amp;gt;in that case they would not trust Fomorians much and there would be a little distrust of Dark elves.&amp;lt;br&amp;gt;Best guild choices for a human are: Swordsmanship, Woodsman, Mage, Bard, Druid, Rogue and any of the 7 Crafting Guilds. &amp;lt;br&amp;gt;A human wouldn&#039;t make a good Necromancer having a deep aversion to this.&amp;lt;br&amp;gt;Their favorite weapon is a sword.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||40||10||10&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||100||100||100&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||120||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||1.0||1.0||1.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Swordsmanship +10&amp;lt;br&amp;gt;Anatomy +10&amp;lt;br&amp;gt;Tactics+10||Healing -8&amp;lt;br&amp;gt;Necromancy -8&amp;lt;br&amp;gt;Meditation -8&lt;br /&gt;
|-&lt;br /&gt;
|Recovers from being frozen faster||20% more damage when hit by a Vampire.&lt;br /&gt;
|}&lt;br /&gt;
==Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elves are serene, thoughtful, intelligent, with a sense of humour, and a lover of music and art.&amp;lt;br&amp;gt;Elves should not be over-eager in battle because of their lack of physical strength, preferring to stand off and use their archery skills. &amp;lt;br&amp;gt;They talk rarely and with subtle emotional undertones and are never boastful, &amp;lt;br&amp;gt;never openly expressing their feelings especially of pain or sorrow.&amp;lt;br&amp;gt;Elves trust humans, dwarves, half elves and dark elves. &amp;lt;br&amp;gt;The Fomorian haven&#039;t been around long enough for the elves to fully trust them. They do not discriminate against the Fomorian though.&amp;lt;br&amp;gt;Elves dress in darker clothes to blend in with the forest, their native home.&amp;lt;br&amp;gt;Best guild choices for an Elf are: Archery, Woodsmen and any of the crafting guilds.&amp;lt;br&amp;gt;Elves would not be a Rogue or Necromancers for ethical reasons.&amp;lt;br&amp;gt;Elves would not make a good leader because they prefer to hunt alone or in small groups.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||35||10||15&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.8||1.0||1.2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Archery +10&amp;lt;br&amp;gt;Taming +10&amp;lt;br&amp;gt;Hiding +10&amp;lt;br&amp;gt;Stealth +10||Parry -8&amp;lt;br&amp;gt;Poisoning -8&amp;lt;br&amp;gt;Necromancy -8&lt;br /&gt;
|-&lt;br /&gt;
|Elves have partial nightsight||20% more damage when hit by a Partholan.&lt;br /&gt;
|}&lt;br /&gt;
==Half-Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Half Elves are renowned woodmen that have far more skill bonuses and penalties than other races. &amp;lt;br&amp;gt;From the elves they gain their skill at archery, which is well known across Caeria. &amp;lt;br&amp;gt;From humans they gain their dexterity making them good craftsmen.&amp;lt;br&amp;gt;If the thrill of living off the land appeals to you, and you can cope with being slightly weak against magic, then this might be the life for you.&amp;lt;br&amp;gt;Due to skill penalties in the magic arts, Half Elves are slightly weak against magic. &amp;lt;br&amp;gt;Because of this they would not join any of the magic guilds at the start.&amp;lt;br&amp;gt;Best guild choices for Half Elf are: Woodsman, Archery, &amp;lt;br&amp;gt;with Rogue being a good choice for a third guild, and all the crafts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||40||15||5&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||95||120||85&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||120||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.95||1.2||0.85&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Archery +10&amp;lt;br&amp;gt;Tracking +10&amp;lt;br&amp;gt;Hiding +10&amp;lt;br&amp;gt;Stealth +10&amp;lt;br&amp;gt;Camping +10&amp;lt;br&amp;gt;Tactics+10||Magery -8&amp;lt;br&amp;gt;Arcane -8&amp;lt;br&amp;gt;Invocation -8&amp;lt;br&amp;gt;Meditation -8&amp;lt;br&amp;gt;Necromancy -8&amp;lt;br&amp;gt;Magic Resistance -8&lt;br /&gt;
|-&lt;br /&gt;
|Half-Elves have partial nightsight||20% more damage when hit by an Ophidian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dark-Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Elves are not evil by nature and are friendly towards elves and most of the other races. &amp;lt;br&amp;gt;The only physical difference between them and elves is their darker skin colour.&amp;lt;br&amp;gt;Almost all of their characteristics are the same as an Elf although &amp;lt;br&amp;gt;since becoming a separate race they have different cultures and practice different sorts of magic. &amp;lt;br&amp;gt;Physically weak but very intelligent, all types of magic are open to them; they have no racial problem with necromancy. &amp;lt;br&amp;gt;Favoured weapon is a staff.&amp;lt;br&amp;gt;Best guild choices for a Darkelf are: Staves, Rogue, Woodsman, Magery, Arcane, Necromancy and any of the 7 Crafting Guilds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||35||15||15&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.8||1.0||1.2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resistance +10&amp;lt;br&amp;gt;Meditation +10&amp;lt;br&amp;gt;Staves +10&amp;lt;br&amp;gt;Hiding +10||Parry -8&amp;lt;br&amp;gt;Leadership -8&amp;lt;br&amp;gt;Musicianship -8&lt;br /&gt;
|-&lt;br /&gt;
|Dark-Elves have partial nightsight||20% more damage when hit by a Drow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Dwarves are the tough warriors of Caeria and have a natural resistance to magic. &amp;lt;br&amp;gt;A dwarf is ready to fight at almost any moment and rarely goes outside without armour and weapons but spend their time peacefully mining, crafting and drinking ale.&amp;lt;br&amp;gt;They are headstrong, slow to learn, and their mood can vary from extremely happy to exceptionally grumpy in the blink of an eye.&amp;lt;br&amp;gt;They dress in sturdy earthy coloured clothes over their trusty armour and &amp;lt;br&amp;gt;they are always trying to improve their armour, weapons and ale with new techniques. &amp;lt;br&amp;gt;Best guild choices for a Dwarf are Macefighting, Blacksmithing and Tinkering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||45||10||5&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||120||100||80&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||120||100||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||1.2||1.0||0.8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resistance +10&amp;lt;br&amp;gt;Tactics +10&amp;lt;br&amp;gt;Macefighting +10||Cartography -8&amp;lt;br&amp;gt;Detecting Hidden -8&amp;lt;br&amp;gt;Hiding -8&lt;br /&gt;
|-&lt;br /&gt;
|Poison effects are less||20% more damage when hit by a Duergar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fomorian==&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=171</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=171"/>
		<updated>2020-02-20T12:57:09Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Dark-Elf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Human==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Humans like to have their opinions heard and also like company and fun. &amp;lt;br&amp;gt;They like to muck around and joke sometimes where the Elves would be more serious.&amp;lt;br&amp;gt;Humans are materialistic, they horde items, increase their wealth and social standing, &amp;lt;br&amp;gt;appearance is also of big concern to a Human. Humans make good craftsmen.&amp;lt;br&amp;gt;Humans trust all the races unless their fathers have had war experience, &amp;lt;br&amp;gt;in that case they would not trust Fomorians much and there would be a little distrust of Dark elves.&amp;lt;br&amp;gt;Best guild choices for a human are: Swordsmanship, Woodsman, Mage, Bard, Druid, Rogue and any of the 7 Crafting Guilds. &amp;lt;br&amp;gt;A human wouldn&#039;t make a good Necromancer having a deep aversion to this.&amp;lt;br&amp;gt;Their favorite weapon is a sword.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||40||10||10&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||100||100||100&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||120||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||1.0||1.0||1.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Swordsmanship +10&amp;lt;br&amp;gt;Anatomy +10&amp;lt;br&amp;gt;Tactics+10||Healing -8&amp;lt;br&amp;gt;Necromancy -8&amp;lt;br&amp;gt;Meditation -8&lt;br /&gt;
|-&lt;br /&gt;
|Recovers from being frozen faster||20% more damage when hit by a Vampire.&lt;br /&gt;
|}&lt;br /&gt;
==Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elves are serene, thoughtful, intelligent, with a sense of humour, and a lover of music and art.&amp;lt;br&amp;gt;Elves should not be over-eager in battle because of their lack of physical strength, preferring to stand off and use their archery skills. &amp;lt;br&amp;gt;They talk rarely and with subtle emotional undertones and are never boastful, &amp;lt;br&amp;gt;never openly expressing their feelings especially of pain or sorrow.&amp;lt;br&amp;gt;Elves trust humans, dwarves, half elves and dark elves. &amp;lt;br&amp;gt;The Fomorian haven&#039;t been around long enough for the elves to fully trust them. They do not discriminate against the Fomorian though.&amp;lt;br&amp;gt;Elves dress in darker clothes to blend in with the forest, their native home.&amp;lt;br&amp;gt;Best guild choices for an Elf are: Archery, Woodsmen and any of the crafting guilds.&amp;lt;br&amp;gt;Elves would not be a Rogue or Necromancers for ethical reasons.&amp;lt;br&amp;gt;Elves would not make a good leader because they prefer to hunt alone or in small groups.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||35||10||15&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.8||1.0||1.2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Archery +10&amp;lt;br&amp;gt;Taming +10&amp;lt;br&amp;gt;Hiding +10&amp;lt;br&amp;gt;Stealth +10||Parry -8&amp;lt;br&amp;gt;Poisoning -8&amp;lt;br&amp;gt;Necromancy -8&lt;br /&gt;
|-&lt;br /&gt;
|Elves have partial nightsight||20% more damage when hit by a Partholan.&lt;br /&gt;
|}&lt;br /&gt;
==Half-Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Half Elves are renowned woodmen that have far more skill bonuses and penalties than other races. &amp;lt;br&amp;gt;From the elves they gain their skill at archery, which is well known across Caeria. &amp;lt;br&amp;gt;From humans they gain their dexterity making them good craftsmen.&amp;lt;br&amp;gt;If the thrill of living off the land appeals to you, and you can cope with being slightly weak against magic, then this might be the life for you.&amp;lt;br&amp;gt;Due to skill penalties in the magic arts, Half Elves are slightly weak against magic. &amp;lt;br&amp;gt;Because of this they would not join any of the magic guilds at the start.&amp;lt;br&amp;gt;Best guild choices for Half Elf are: Woodsman, Archery, &amp;lt;br&amp;gt;with Rogue being a good choice for a third guild, and all the crafts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||40||15||5&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||95||120||85&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||120||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.95||1.2||0.85&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Archery +10&amp;lt;br&amp;gt;Tracking +10&amp;lt;br&amp;gt;Hiding +10&amp;lt;br&amp;gt;Stealth +10&amp;lt;br&amp;gt;Camping +10&amp;lt;br&amp;gt;Tactics+10||Magery -8&amp;lt;br&amp;gt;Arcane -8&amp;lt;br&amp;gt;Invocation -8&amp;lt;br&amp;gt;Meditation -8&amp;lt;br&amp;gt;Necromancy -8&amp;lt;br&amp;gt;Magic Resistance -8&lt;br /&gt;
|-&lt;br /&gt;
|Half-Elves have partial nightsight||20% more damage when hit by an Ophidian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dark-Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Elves are not evil by nature and are friendly towards elves and most of the other races. &amp;lt;br&amp;gt;The only physical difference between them and elves is their darker skin colour.&amp;lt;br&amp;gt;Almost all of their characteristics are the same as an Elf although &amp;lt;br&amp;gt;since becoming a separate race they have different cultures and practice different sorts of magic. &amp;lt;br&amp;gt;Physically weak but very intelligent, all types of magic are open to them; they have no racial problem with necromancy. &amp;lt;br&amp;gt;Favoured weapon is a staff.&amp;lt;br&amp;gt;Best guild choices for a Darkelf are: Staves, Rogue, Woodsman, Magery, Arcane, Necromancy and any of the 7 Crafting Guilds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||35||15||15&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.8||1.0||1.2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resistance +10&amp;lt;br&amp;gt;Meditation +10&amp;lt;br&amp;gt;Staves +10&amp;lt;br&amp;gt;Hiding +10||Parry -8&amp;lt;br&amp;gt;Leadership -8&amp;lt;br&amp;gt;Musicianship -8&lt;br /&gt;
|-&lt;br /&gt;
|Dark-Elves have partial nightsight||20% more damage when hit by a Drow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarf==&lt;br /&gt;
&lt;br /&gt;
==Fomorian==&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=170</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=170"/>
		<updated>2020-02-20T12:56:51Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Dark-Elf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Human==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Humans like to have their opinions heard and also like company and fun. &amp;lt;br&amp;gt;They like to muck around and joke sometimes where the Elves would be more serious.&amp;lt;br&amp;gt;Humans are materialistic, they horde items, increase their wealth and social standing, &amp;lt;br&amp;gt;appearance is also of big concern to a Human. Humans make good craftsmen.&amp;lt;br&amp;gt;Humans trust all the races unless their fathers have had war experience, &amp;lt;br&amp;gt;in that case they would not trust Fomorians much and there would be a little distrust of Dark elves.&amp;lt;br&amp;gt;Best guild choices for a human are: Swordsmanship, Woodsman, Mage, Bard, Druid, Rogue and any of the 7 Crafting Guilds. &amp;lt;br&amp;gt;A human wouldn&#039;t make a good Necromancer having a deep aversion to this.&amp;lt;br&amp;gt;Their favorite weapon is a sword.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||40||10||10&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||100||100||100&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||120||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||1.0||1.0||1.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Swordsmanship +10&amp;lt;br&amp;gt;Anatomy +10&amp;lt;br&amp;gt;Tactics+10||Healing -8&amp;lt;br&amp;gt;Necromancy -8&amp;lt;br&amp;gt;Meditation -8&lt;br /&gt;
|-&lt;br /&gt;
|Recovers from being frozen faster||20% more damage when hit by a Vampire.&lt;br /&gt;
|}&lt;br /&gt;
==Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elves are serene, thoughtful, intelligent, with a sense of humour, and a lover of music and art.&amp;lt;br&amp;gt;Elves should not be over-eager in battle because of their lack of physical strength, preferring to stand off and use their archery skills. &amp;lt;br&amp;gt;They talk rarely and with subtle emotional undertones and are never boastful, &amp;lt;br&amp;gt;never openly expressing their feelings especially of pain or sorrow.&amp;lt;br&amp;gt;Elves trust humans, dwarves, half elves and dark elves. &amp;lt;br&amp;gt;The Fomorian haven&#039;t been around long enough for the elves to fully trust them. They do not discriminate against the Fomorian though.&amp;lt;br&amp;gt;Elves dress in darker clothes to blend in with the forest, their native home.&amp;lt;br&amp;gt;Best guild choices for an Elf are: Archery, Woodsmen and any of the crafting guilds.&amp;lt;br&amp;gt;Elves would not be a Rogue or Necromancers for ethical reasons.&amp;lt;br&amp;gt;Elves would not make a good leader because they prefer to hunt alone or in small groups.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||35||10||15&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.8||1.0||1.2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Archery +10&amp;lt;br&amp;gt;Taming +10&amp;lt;br&amp;gt;Hiding +10&amp;lt;br&amp;gt;Stealth +10||Parry -8&amp;lt;br&amp;gt;Poisoning -8&amp;lt;br&amp;gt;Necromancy -8&lt;br /&gt;
|-&lt;br /&gt;
|Elves have partial nightsight||20% more damage when hit by a Partholan.&lt;br /&gt;
|}&lt;br /&gt;
==Half-Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Half Elves are renowned woodmen that have far more skill bonuses and penalties than other races. &amp;lt;br&amp;gt;From the elves they gain their skill at archery, which is well known across Caeria. &amp;lt;br&amp;gt;From humans they gain their dexterity making them good craftsmen.&amp;lt;br&amp;gt;If the thrill of living off the land appeals to you, and you can cope with being slightly weak against magic, then this might be the life for you.&amp;lt;br&amp;gt;Due to skill penalties in the magic arts, Half Elves are slightly weak against magic. &amp;lt;br&amp;gt;Because of this they would not join any of the magic guilds at the start.&amp;lt;br&amp;gt;Best guild choices for Half Elf are: Woodsman, Archery, &amp;lt;br&amp;gt;with Rogue being a good choice for a third guild, and all the crafts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||40||15||5&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||95||120||85&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||120||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.95||1.2||0.85&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Archery +10&amp;lt;br&amp;gt;Tracking +10&amp;lt;br&amp;gt;Hiding +10&amp;lt;br&amp;gt;Stealth +10&amp;lt;br&amp;gt;Camping +10&amp;lt;br&amp;gt;Tactics+10||Magery -8&amp;lt;br&amp;gt;Arcane -8&amp;lt;br&amp;gt;Invocation -8&amp;lt;br&amp;gt;Meditation -8&amp;lt;br&amp;gt;Necromancy -8&amp;lt;br&amp;gt;Magic Resistance -8&lt;br /&gt;
|-&lt;br /&gt;
|Half-Elves have partial nightsight||20% more damage when hit by an Ophidian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dark-Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Elves are not evil by nature and are friendly towards elves and most of the other races. &amp;lt;br&amp;gt;The only physical difference between them and elves is their darker skin colour.&amp;lt;br&amp;gt;Almost all of their characteristics are the same as an Elf although &amp;lt;br&amp;gt;since becoming a separate race they have different cultures and practice different sorts of magic. &amp;lt;br&amp;gt;Physically weak but very intelligent, all types of magic are open to them; they have no racial problem with necromancy. &amp;lt;br&amp;gt;Favoured weapon is a staff.&amp;lt;br&amp;gt;Best guild choices for a Darkelf are: Staves, Rogue, Woodsman, Magery, Arcane, Necromancy and any of the 7 Crafting Guilds.&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||35||15||15&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.8||1.0||1.2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resistance +10&amp;lt;br&amp;gt;Meditation +10&amp;lt;br&amp;gt;Staves +10&amp;lt;br&amp;gt;Hiding +10||Parry -8&amp;lt;br&amp;gt;Leadership -8&amp;lt;br&amp;gt;Musicianship -8&lt;br /&gt;
|-&lt;br /&gt;
|Dark-Elves have partial nightsight||20% more damage when hit by a Drow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarf==&lt;br /&gt;
&lt;br /&gt;
==Fomorian==&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=169</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=169"/>
		<updated>2020-02-20T12:52:37Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Half-Elf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Human==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Humans like to have their opinions heard and also like company and fun. &amp;lt;br&amp;gt;They like to muck around and joke sometimes where the Elves would be more serious.&amp;lt;br&amp;gt;Humans are materialistic, they horde items, increase their wealth and social standing, &amp;lt;br&amp;gt;appearance is also of big concern to a Human. Humans make good craftsmen.&amp;lt;br&amp;gt;Humans trust all the races unless their fathers have had war experience, &amp;lt;br&amp;gt;in that case they would not trust Fomorians much and there would be a little distrust of Dark elves.&amp;lt;br&amp;gt;Best guild choices for a human are: Swordsmanship, Woodsman, Mage, Bard, Druid, Rogue and any of the 7 Crafting Guilds. &amp;lt;br&amp;gt;A human wouldn&#039;t make a good Necromancer having a deep aversion to this.&amp;lt;br&amp;gt;Their favorite weapon is a sword.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||40||10||10&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||100||100||100&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||120||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||1.0||1.0||1.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Swordsmanship +10&amp;lt;br&amp;gt;Anatomy +10&amp;lt;br&amp;gt;Tactics+10||Healing -8&amp;lt;br&amp;gt;Necromancy -8&amp;lt;br&amp;gt;Meditation -8&lt;br /&gt;
|-&lt;br /&gt;
|Recovers from being frozen faster||20% more damage when hit by a Vampire.&lt;br /&gt;
|}&lt;br /&gt;
==Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elves are serene, thoughtful, intelligent, with a sense of humour, and a lover of music and art.&amp;lt;br&amp;gt;Elves should not be over-eager in battle because of their lack of physical strength, preferring to stand off and use their archery skills. &amp;lt;br&amp;gt;They talk rarely and with subtle emotional undertones and are never boastful, &amp;lt;br&amp;gt;never openly expressing their feelings especially of pain or sorrow.&amp;lt;br&amp;gt;Elves trust humans, dwarves, half elves and dark elves. &amp;lt;br&amp;gt;The Fomorian haven&#039;t been around long enough for the elves to fully trust them. They do not discriminate against the Fomorian though.&amp;lt;br&amp;gt;Elves dress in darker clothes to blend in with the forest, their native home.&amp;lt;br&amp;gt;Best guild choices for an Elf are: Archery, Woodsmen and any of the crafting guilds.&amp;lt;br&amp;gt;Elves would not be a Rogue or Necromancers for ethical reasons.&amp;lt;br&amp;gt;Elves would not make a good leader because they prefer to hunt alone or in small groups.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||35||10||15&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.8||1.0||1.2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Archery +10&amp;lt;br&amp;gt;Taming +10&amp;lt;br&amp;gt;Hiding +10&amp;lt;br&amp;gt;Stealth +10||Parry -8&amp;lt;br&amp;gt;Poisoning -8&amp;lt;br&amp;gt;Necromancy -8&lt;br /&gt;
|-&lt;br /&gt;
|Elves have partial nightsight||20% more damage when hit by a Partholan.&lt;br /&gt;
|}&lt;br /&gt;
==Half-Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Half Elves are renowned woodmen that have far more skill bonuses and penalties than other races. &amp;lt;br&amp;gt;From the elves they gain their skill at archery, which is well known across Caeria. &amp;lt;br&amp;gt;From humans they gain their dexterity making them good craftsmen.&amp;lt;br&amp;gt;If the thrill of living off the land appeals to you, and you can cope with being slightly weak against magic, then this might be the life for you.&amp;lt;br&amp;gt;Due to skill penalties in the magic arts, Half Elves are slightly weak against magic. &amp;lt;br&amp;gt;Because of this they would not join any of the magic guilds at the start.&amp;lt;br&amp;gt;Best guild choices for Half Elf are: Woodsman, Archery, &amp;lt;br&amp;gt;with Rogue being a good choice for a third guild, and all the crafts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||40||15||5&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||95||120||85&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||120||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.95||1.2||0.85&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Archery +10&amp;lt;br&amp;gt;Tracking +10&amp;lt;br&amp;gt;Hiding +10&amp;lt;br&amp;gt;Stealth +10&amp;lt;br&amp;gt;Camping +10&amp;lt;br&amp;gt;Tactics+10||Magery -8&amp;lt;br&amp;gt;Arcane -8&amp;lt;br&amp;gt;Invocation -8&amp;lt;br&amp;gt;Meditation -8&amp;lt;br&amp;gt;Necromancy -8&amp;lt;br&amp;gt;Magic Resistance -8&lt;br /&gt;
|-&lt;br /&gt;
|Half-Elves have partial nightsight||20% more damage when hit by an Ophidian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dark-Elf==&lt;br /&gt;
&lt;br /&gt;
==Dwarf==&lt;br /&gt;
&lt;br /&gt;
==Fomorian==&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=168</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=168"/>
		<updated>2020-02-20T12:37:18Z</updated>

		<summary type="html">&lt;p&gt;Martoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Human==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Humans like to have their opinions heard and also like company and fun. &amp;lt;br&amp;gt;They like to muck around and joke sometimes where the Elves would be more serious.&amp;lt;br&amp;gt;Humans are materialistic, they horde items, increase their wealth and social standing, &amp;lt;br&amp;gt;appearance is also of big concern to a Human. Humans make good craftsmen.&amp;lt;br&amp;gt;Humans trust all the races unless their fathers have had war experience, &amp;lt;br&amp;gt;in that case they would not trust Fomorians much and there would be a little distrust of Dark elves.&amp;lt;br&amp;gt;Best guild choices for a human are: Swordsmanship, Woodsman, Mage, Bard, Druid, Rogue and any of the 7 Crafting Guilds. &amp;lt;br&amp;gt;A human wouldn&#039;t make a good Necromancer having a deep aversion to this.&amp;lt;br&amp;gt;Their favorite weapon is a sword.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||40||10||10&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||100||100||100&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||120||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||1.0||1.0||1.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Swordsmanship +10&amp;lt;br&amp;gt;Anatomy +10&amp;lt;br&amp;gt;Tactics+10||Healing -8&amp;lt;br&amp;gt;Necromancy -8&amp;lt;br&amp;gt;Meditation -8&lt;br /&gt;
|-&lt;br /&gt;
|Recovers from being frozen faster||20% more damage when hit by a Vampire.&lt;br /&gt;
|}&lt;br /&gt;
==Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elves are serene, thoughtful, intelligent, with a sense of humour, and a lover of music and art.&amp;lt;br&amp;gt;Elves should not be over-eager in battle because of their lack of physical strength, preferring to stand off and use their archery skills. &amp;lt;br&amp;gt;They talk rarely and with subtle emotional undertones and are never boastful, &amp;lt;br&amp;gt;never openly expressing their feelings especially of pain or sorrow.&amp;lt;br&amp;gt;Elves trust humans, dwarves, half elves and dark elves. &amp;lt;br&amp;gt;The Fomorian haven&#039;t been around long enough for the elves to fully trust them. They do not discriminate against the Fomorian though.&amp;lt;br&amp;gt;Elves dress in darker clothes to blend in with the forest, their native home.&amp;lt;br&amp;gt;Best guild choices for an Elf are: Archery, Woodsmen and any of the crafting guilds.&amp;lt;br&amp;gt;Elves would not be a Rogue or Necromancers for ethical reasons.&amp;lt;br&amp;gt;Elves would not make a good leader because they prefer to hunt alone or in small groups.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||35||10||15&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.8||1.0||1.2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Archery +10&amp;lt;br&amp;gt;Taming +10&amp;lt;br&amp;gt;Hiding +10&amp;lt;br&amp;gt;Stealth +10||Parry -8&amp;lt;br&amp;gt;Poisoning -8&amp;lt;br&amp;gt;Necromancy -8&lt;br /&gt;
|-&lt;br /&gt;
|Elves have partial nightsight||20% more damage when hit by a Partholan.&lt;br /&gt;
|}&lt;br /&gt;
==Half-Elf==&lt;br /&gt;
&lt;br /&gt;
==Dark-Elf==&lt;br /&gt;
&lt;br /&gt;
==Dwarf==&lt;br /&gt;
&lt;br /&gt;
==Fomorian==&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=167</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=167"/>
		<updated>2020-02-20T12:35:02Z</updated>

		<summary type="html">&lt;p&gt;Martoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Human==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Humans like to have their opinions heard and also like company and fun. &amp;lt;br&amp;gt;They like to muck around and joke sometimes where the Elves would be more serious.&amp;lt;br&amp;gt;Humans are materialistic, they horde items, increase their wealth and social standing, &amp;lt;br&amp;gt;appearance is also of big concern to a Human. Humans make good craftsmen.&amp;lt;br&amp;gt;Humans trust all the races unless their fathers have had war experience, &amp;lt;br&amp;gt;in that case they would not trust Fomorians much and there would be a little distrust of Dark elves.&amp;lt;br&amp;gt;Best guild choices for a human are: Swordsmanship, Woodsman, Mage, Bard, Druid, Rogue and any of the 7 Crafting Guilds. &amp;lt;br&amp;gt;A human wouldn&#039;t make a good Necromancer having a deep aversion to this.&amp;lt;br&amp;gt;Their favorite weapon is a sword.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||40||10||10&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||100||100||100&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||120||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||1.0||1.0||1.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Swordsmanship +10&amp;lt;br&amp;gt;Anatomy +10&amp;lt;br&amp;gt;Tactics+10||Healing -8&amp;lt;br&amp;gt;Necromancy -8&amp;lt;br&amp;gt;Meditation -8&lt;br /&gt;
|-&lt;br /&gt;
|Recovers from being frozen faster||20% more damage when hit by a Vampire.&lt;br /&gt;
|}&lt;br /&gt;
==Elf==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elves are serene, thoughtful, intelligent, with a sense of humour, and a lover of music and art.&amp;lt;br&amp;gt;Elves should not be over-eager in battle because of their lack of physical strength, preferring to stand off and use their archery skills. &amp;lt;br&amp;gt;They talk rarely and with subtle emotional undertones and are never boastful, &amp;lt;br&amp;gt;never openly expressing their feelings especially of pain or sorrow.&amp;lt;br&amp;gt;Elves trust humans, dwarves, half elves and dark elves. &amp;lt;br&amp;gt;The Fomorian haven&#039;t been around long enough for the elves to fully trust them. They do not discriminate against the Fomorian though.&amp;lt;br&amp;gt;Elves dress in darker clothes to blend in with the forest, their native home.&amp;lt;br&amp;gt;Best guild choices for an Elf are: Archery, Woodsmen and any of the crafting guilds.&amp;lt;br&amp;gt;Elves would not be a Rogue or Necromancers for ethical reasons.&amp;lt;br&amp;gt;Elves would not make a good leader because they prefer to hunt alone or in small groups.&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||35||10||15&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||80||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||100||120&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||0.8||1.0||1.2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Archery +10&amp;lt;br&amp;gt;Taming +10&amp;lt;br&amp;gt;Hiding +10&amp;lt;br&amp;gt;Stealth +10||Parry -8&amp;lt;br&amp;gt;Poisoning -8&amp;lt;br&amp;gt;Necromancy -8&lt;br /&gt;
|-&lt;br /&gt;
|Elves have partial nightsight||20% more damage when hit by a Partholan.&lt;br /&gt;
|}&lt;br /&gt;
==Half-Elf==&lt;br /&gt;
&lt;br /&gt;
==Dark-Elf==&lt;br /&gt;
&lt;br /&gt;
==Dwarf==&lt;br /&gt;
&lt;br /&gt;
==Fomorian==&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=166</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=166"/>
		<updated>2020-02-20T12:19:33Z</updated>

		<summary type="html">&lt;p&gt;Martoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Human==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Humans like to have their opinions heard and also like company and fun. &amp;lt;br&amp;gt;They like to muck around and joke sometimes where the Elves would be more serious.&amp;lt;br&amp;gt;Humans are materialistic, they horde items, increase their wealth and social standing, &amp;lt;br&amp;gt;appearance is also of big concern to a Human. Humans make good craftsmen.&amp;lt;br&amp;gt;Humans trust all the races unless their fathers have had war experience, &amp;lt;br&amp;gt;in that case they would not trust Fomorians much and there would be a little distrust of Dark elves.&amp;lt;br&amp;gt;Best guild choices for a human are: Swordsmanship, Woodsman, Mage, Bard, Druid, Rogue and any of the 7 Crafting Guilds. &amp;lt;br&amp;gt;A human wouldn&#039;t make a good Necromancer having a deep aversion to this.&amp;lt;br&amp;gt;Their favorite weapon is a sword.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Strength!!Dexterity!!Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Initial Values||40||10||10&lt;br /&gt;
|-&lt;br /&gt;
|Stat Caps||100||100||100&lt;br /&gt;
|-&lt;br /&gt;
|Specialist Caps||100||120||100&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration Rates||1.0||1.0||1.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bonus!!Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Swordsmanship +10&amp;lt;br&amp;gt;Anatomy +10&amp;lt;br&amp;gt;Tactics+10||Healing -8&amp;lt;br&amp;gt;Necromancy -8&amp;lt;br&amp;gt;Meditation -8&lt;br /&gt;
|-&lt;br /&gt;
|Recovers from being frozen faster||20% more damage when hit by a Vampire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Elf==&lt;br /&gt;
&lt;br /&gt;
==Half-Elf==&lt;br /&gt;
&lt;br /&gt;
==Dark-Elf==&lt;br /&gt;
&lt;br /&gt;
==Dwarf==&lt;br /&gt;
&lt;br /&gt;
==Fomorian==&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=165</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Races&amp;diff=165"/>
		<updated>2020-02-19T09:14:37Z</updated>

		<summary type="html">&lt;p&gt;Martoth: Created page with &amp;quot;==Human==  ==Elf==  ==Half-Elf==  ==Dark-Elf==  ==Dwarf==  ==Fomorian==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Human==&lt;br /&gt;
&lt;br /&gt;
==Elf==&lt;br /&gt;
&lt;br /&gt;
==Half-Elf==&lt;br /&gt;
&lt;br /&gt;
==Dark-Elf==&lt;br /&gt;
&lt;br /&gt;
==Dwarf==&lt;br /&gt;
&lt;br /&gt;
==Fomorian==&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Titles&amp;diff=159</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Titles&amp;diff=159"/>
		<updated>2020-02-06T18:29:31Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Clan Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skill Titles==&lt;br /&gt;
* Used for your paper doll, henchies, skill gump and craft scrolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The title is a prefix, it will be based on what guild you are in. I.e. a Skilled Alchemist, or Master Rogue.&amp;lt;br&amp;gt;The title is calculated from the average of the main skill + your highest 2 skills from the skills that guild trains.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can select the guild you want displayed in your title from the CHARACTER gump. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill!!Title&lt;br /&gt;
|-&lt;br /&gt;
|0||Unskilled&lt;br /&gt;
|-&lt;br /&gt;
|10||Beginner&lt;br /&gt;
|-&lt;br /&gt;
|20||Amateur&lt;br /&gt;
|-&lt;br /&gt;
|30||Neophyte&lt;br /&gt;
|-&lt;br /&gt;
|40||Novice&lt;br /&gt;
|-&lt;br /&gt;
|50||Initiate&lt;br /&gt;
|-&lt;br /&gt;
|60||Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|70||Proficient&lt;br /&gt;
|-&lt;br /&gt;
|80||Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|90||Skilled&lt;br /&gt;
|-&lt;br /&gt;
|100||Master&lt;br /&gt;
|-&lt;br /&gt;
|110||Grandmaster&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtue Titles==&lt;br /&gt;
* This title will be visible on your paperdoll, before your name.&lt;br /&gt;
* There are positive and negative virtue titles. Various actions or skills will either increase or decrease your virtue.&amp;lt;br&amp;gt;&lt;br /&gt;
*If you are in your race&#039;s Clan, the title will be worded differently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Positive Virtue Titles&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Commendable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admirable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Reknowned &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Famed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Noble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Illustrious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Glorious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Magnificent &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Triumphant &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Negative Virtue Titles&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Below -102400|| &amp;quot;The Dread &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -51200|| &amp;quot;The Evil &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -25600|| &amp;quot;The Sinister &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -12800|| &amp;quot;The Vile &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -6400|| &amp;quot;The Ignoble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -3200|| &amp;quot;The Malicious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -1600|| &amp;quot;The Dastardly &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -800|| &amp;quot;The Dishonorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -400|| &amp;quot;The Unsavory &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -200|| &amp;quot;The Rude &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Human Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Commendable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admirable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Reknowned &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Famed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Noble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Illustrious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Glorious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Magnificent &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Resplendent&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Half Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Cloaked &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Mysterious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Cryptic &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Shadowy &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Veiled &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Shrouded &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Unseen &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Legendary &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Mythical &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Fabled &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Fair &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Flawless &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Righteous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Virtuous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Adorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Beautific &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Ethereal &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Perfect &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Supreme &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Paramount &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Darkelf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honoured &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Adored &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admired &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Blessed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Exalted &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Revered &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Sacred &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Divine &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Sacrosanct &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Hallowed &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dwarf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Fearless &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Bold &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Courageous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Heroic &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Daring &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Grand &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Valiant &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Valorous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Stouthearted &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Indomitable &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fomorian Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;Cadet &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;Senior Cadet &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;Soldier &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;Veteran Soldier &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;Honour Guard &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;Patrol Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;Strike Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;Force Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;War Commander&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;War Chief &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clan Titles==&lt;br /&gt;
When you join your respective racial Clan, you will be able to start earning Clan Points.&amp;lt;br&amp;gt;These points can be used to buy unique items from your Clan Shopkeeper in Ivy.&amp;lt;br&amp;gt;Your total points earned over time will accumulate and grant you the following additional titles:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Human Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Clan Initiate &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Clan Freeman/Freewoman &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Clan Franklin &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Clan Woodsman &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Clan Lieutenant &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;Clan Leader &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Lore Initiate &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Lore Tracker &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Lore Protector &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Lore Builder &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Lore Master &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;Deep Lore Leader &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Half-Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Ranger Trainee &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Ranger &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Hunting Master &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Grand Tracker &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Bow Sniper &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;Forest Ghost &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Darkelf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Lore Initiate &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Lore Seeker &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Lore Protector &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Lore Maker &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Lore Keeper &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;Deep Lore Owner &amp;quot;&lt;br /&gt;
|}	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dwarf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Clan Newcomer &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Clan Journeyman/Journeywoman &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Clan Craftsman &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Clan Protector &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Clan Captain &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;High Lord/Lady &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fomorian Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Clan Newcomer &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Clan Member &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Clan Lieutenant &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Clan Official &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Clan Counsellor &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;Clan Leader &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Honor Titles==&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Titles&amp;diff=158</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Titles&amp;diff=158"/>
		<updated>2020-02-06T18:28:29Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Clan Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skill Titles==&lt;br /&gt;
* Used for your paper doll, henchies, skill gump and craft scrolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The title is a prefix, it will be based on what guild you are in. I.e. a Skilled Alchemist, or Master Rogue.&amp;lt;br&amp;gt;The title is calculated from the average of the main skill + your highest 2 skills from the skills that guild trains.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can select the guild you want displayed in your title from the CHARACTER gump. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill!!Title&lt;br /&gt;
|-&lt;br /&gt;
|0||Unskilled&lt;br /&gt;
|-&lt;br /&gt;
|10||Beginner&lt;br /&gt;
|-&lt;br /&gt;
|20||Amateur&lt;br /&gt;
|-&lt;br /&gt;
|30||Neophyte&lt;br /&gt;
|-&lt;br /&gt;
|40||Novice&lt;br /&gt;
|-&lt;br /&gt;
|50||Initiate&lt;br /&gt;
|-&lt;br /&gt;
|60||Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|70||Proficient&lt;br /&gt;
|-&lt;br /&gt;
|80||Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|90||Skilled&lt;br /&gt;
|-&lt;br /&gt;
|100||Master&lt;br /&gt;
|-&lt;br /&gt;
|110||Grandmaster&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtue Titles==&lt;br /&gt;
* This title will be visible on your paperdoll, before your name.&lt;br /&gt;
* There are positive and negative virtue titles. Various actions or skills will either increase or decrease your virtue.&amp;lt;br&amp;gt;&lt;br /&gt;
*If you are in your race&#039;s Clan, the title will be worded differently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Positive Virtue Titles&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Commendable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admirable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Reknowned &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Famed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Noble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Illustrious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Glorious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Magnificent &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Triumphant &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Negative Virtue Titles&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Below -102400|| &amp;quot;The Dread &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -51200|| &amp;quot;The Evil &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -25600|| &amp;quot;The Sinister &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -12800|| &amp;quot;The Vile &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -6400|| &amp;quot;The Ignoble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -3200|| &amp;quot;The Malicious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -1600|| &amp;quot;The Dastardly &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -800|| &amp;quot;The Dishonorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -400|| &amp;quot;The Unsavory &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -200|| &amp;quot;The Rude &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Human Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Commendable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admirable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Reknowned &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Famed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Noble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Illustrious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Glorious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Magnificent &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Resplendent&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Half Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Cloaked &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Mysterious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Cryptic &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Shadowy &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Veiled &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Shrouded &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Unseen &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Legendary &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Mythical &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Fabled &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Fair &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Flawless &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Righteous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Virtuous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Adorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Beautific &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Ethereal &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Perfect &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Supreme &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Paramount &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Darkelf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honoured &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Adored &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admired &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Blessed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Exalted &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Revered &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Sacred &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Divine &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Sacrosanct &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Hallowed &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dwarf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Fearless &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Bold &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Courageous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Heroic &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Daring &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Grand &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Valiant &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Valorous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Stouthearted &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Indomitable &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fomorian Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;Cadet &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;Senior Cadet &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;Soldier &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;Veteran Soldier &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;Honour Guard &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;Patrol Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;Strike Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;Force Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;War Commander&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;War Chief &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clan Titles==&lt;br /&gt;
When you join your respective racial Clan, you will be able to start earning Clan Points.&amp;lt;br&amp;gt;These points can be used to buy items from your Clan Shopkeeper in Ivy.&amp;lt;br&amp;gt;Your total points earned over time will add up and grant you the following additional titles:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Human Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Clan Initiate &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Clan Freeman/Freewoman &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Clan Franklin &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Clan Woodsman &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Clan Lieutenant &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;Clan Leader &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Lore Initiate &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Lore Tracker &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Lore Protector &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Lore Builder &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Lore Master &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;Deep Lore Leader &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Half-Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Ranger Trainee &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Ranger &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Hunting Master &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Grand Tracker &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Bow Sniper &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;Forest Ghost &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Darkelf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Lore Initiate &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Lore Seeker &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Lore Protector &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Lore Maker &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Lore Keeper &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;Deep Lore Owner &amp;quot;&lt;br /&gt;
|}	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dwarf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Clan Newcomer &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Clan Journeyman/Journeywoman &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Clan Craftsman &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Clan Protector &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Clan Captain &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;High Lord/Lady &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fomorian Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Clan Newcomer &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Clan Member &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Clan Lieutenant &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Clan Official &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Clan Counsellor &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;Clan Leader &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Honor Titles==&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Titles&amp;diff=157</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Titles&amp;diff=157"/>
		<updated>2020-02-06T18:16:01Z</updated>

		<summary type="html">&lt;p&gt;Martoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skill Titles==&lt;br /&gt;
* Used for your paper doll, henchies, skill gump and craft scrolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The title is a prefix, it will be based on what guild you are in. I.e. a Skilled Alchemist, or Master Rogue.&amp;lt;br&amp;gt;The title is calculated from the average of the main skill + your highest 2 skills from the skills that guild trains.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can select the guild you want displayed in your title from the CHARACTER gump. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill!!Title&lt;br /&gt;
|-&lt;br /&gt;
|0||Unskilled&lt;br /&gt;
|-&lt;br /&gt;
|10||Beginner&lt;br /&gt;
|-&lt;br /&gt;
|20||Amateur&lt;br /&gt;
|-&lt;br /&gt;
|30||Neophyte&lt;br /&gt;
|-&lt;br /&gt;
|40||Novice&lt;br /&gt;
|-&lt;br /&gt;
|50||Initiate&lt;br /&gt;
|-&lt;br /&gt;
|60||Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|70||Proficient&lt;br /&gt;
|-&lt;br /&gt;
|80||Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|90||Skilled&lt;br /&gt;
|-&lt;br /&gt;
|100||Master&lt;br /&gt;
|-&lt;br /&gt;
|110||Grandmaster&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtue Titles==&lt;br /&gt;
* This title will be visible on your paperdoll, before your name.&lt;br /&gt;
* There are positive and negative virtue titles. Various actions or skills will either increase or decrease your virtue.&amp;lt;br&amp;gt;&lt;br /&gt;
*If you are in your race&#039;s Clan, the title will be worded differently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Positive Virtue Titles&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Commendable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admirable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Reknowned &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Famed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Noble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Illustrious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Glorious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Magnificent &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Triumphant &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Negative Virtue Titles&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Below -102400|| &amp;quot;The Dread &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -51200|| &amp;quot;The Evil &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -25600|| &amp;quot;The Sinister &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -12800|| &amp;quot;The Vile &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -6400|| &amp;quot;The Ignoble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -3200|| &amp;quot;The Malicious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -1600|| &amp;quot;The Dastardly &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -800|| &amp;quot;The Dishonorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -400|| &amp;quot;The Unsavory &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -200|| &amp;quot;The Rude &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Human Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Commendable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admirable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Reknowned &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Famed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Noble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Illustrious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Glorious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Magnificent &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Resplendent&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Half Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Cloaked &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Mysterious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Cryptic &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Shadowy &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Veiled &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Shrouded &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Unseen &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Legendary &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Mythical &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Fabled &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Fair &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Flawless &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Righteous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Virtuous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Adorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Beautific &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Ethereal &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Perfect &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Supreme &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Paramount &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Darkelf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honoured &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Adored &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admired &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Blessed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Exalted &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Revered &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Sacred &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Divine &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Sacrosanct &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Hallowed &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dwarf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Fearless &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Bold &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Courageous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Heroic &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Daring &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Grand &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Valiant &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Valorous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Stouthearted &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Indomitable &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fomorian Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;Cadet &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;Senior Cadet &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;Soldier &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;Veteran Soldier &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;Honour Guard &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;Patrol Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;Strike Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;Force Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;War Commander&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;War Chief &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clan Titles==&lt;br /&gt;
When you join your respective racial Clan, you will be able to accumulate Clan Points.&amp;lt;br&amp;gt;These points can be used to buy items from your Clan Shopkeeper in Ivy.&amp;lt;br&amp;gt;Your total points earned over time will add up and grant you the following titles:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Human Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Clan Initiate &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Clan Freeman/Freewoman &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Clan Franklin &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Clan Woodsman &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Clan Lieutenant &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;Clan Leader &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Lore Initiate &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Lore Tracker &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Lore Protector &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Lore Builder &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Lore Master &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;Deep Lore Leader &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Half-Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Ranger Trainee &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Ranger &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Hunting Master &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Grand Tracker &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Bow Sniper &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;Forest Ghost &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Darkelf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Lore Initiate &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Lore Seeker &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Lore Protector &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Lore Maker &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Lore Keeper &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;Deep Lore Owner &amp;quot;&lt;br /&gt;
|}	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dwarf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Clan Newcomer &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Clan Journeyman/Journeywoman &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Clan Craftsman &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Clan Protector &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Clan Captain &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;High Lord/Lady &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fomorian Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Up to 500 points|| &amp;quot;Clan Newcomer &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 1000 points|| &amp;quot;Clan Member &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 2000 points|| &amp;quot;Clan Lieutenant &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4000 points|| &amp;quot;Clan Official &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 10000 points|| &amp;quot;Clan Counsellor &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 10000 points|| &amp;quot;Clan Leader &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
==Honor Titles==&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Titles&amp;diff=156</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Titles&amp;diff=156"/>
		<updated>2020-02-06T13:21:16Z</updated>

		<summary type="html">&lt;p&gt;Martoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skill Titles==&lt;br /&gt;
* Used for your paper doll, henchies, skill gump and craft scrolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The title is a prefix, it will be based on what guild you are in. I.e. a Skilled Alchemist, or Master Rogue.&amp;lt;br&amp;gt;The title is calculated from the average of the main skill + your highest 2 skills from the skills that guild trains.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can select the guild you want displayed in your title from the CHARACTER gump. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill!!Title&lt;br /&gt;
|-&lt;br /&gt;
|0||Unskilled&lt;br /&gt;
|-&lt;br /&gt;
|10||Beginner&lt;br /&gt;
|-&lt;br /&gt;
|20||Amateur&lt;br /&gt;
|-&lt;br /&gt;
|30||Neophyte&lt;br /&gt;
|-&lt;br /&gt;
|40||Novice&lt;br /&gt;
|-&lt;br /&gt;
|50||Initiate&lt;br /&gt;
|-&lt;br /&gt;
|60||Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|70||Proficient&lt;br /&gt;
|-&lt;br /&gt;
|80||Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|90||Skilled&lt;br /&gt;
|-&lt;br /&gt;
|100||Master&lt;br /&gt;
|-&lt;br /&gt;
|110||Grandmaster&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtue Titles==&lt;br /&gt;
* This title will be visible on your paperdoll, before your name.&lt;br /&gt;
* There are positive and negative virtue titles. Various actions or skills will either increase or decrease your virtue.&amp;lt;br&amp;gt;&lt;br /&gt;
*If you are in your race&#039;s Clan, the title will be worded differently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Positive Virtue Titles&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Commendable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admirable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Reknowned &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Famed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Noble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Illustrious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Glorious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Magnificent &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Triumphant &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Negative Virtue Titles&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Below -102400|| &amp;quot;The Dread &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -51200|| &amp;quot;The Evil &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -25600|| &amp;quot;The Sinister &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -12800|| &amp;quot;The Vile &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -6400|| &amp;quot;The Ignoble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -3200|| &amp;quot;The Malicious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -1600|| &amp;quot;The Dastardly &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -800|| &amp;quot;The Dishonorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -400|| &amp;quot;The Unsavory &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -200|| &amp;quot;The Rude &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Human Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Commendable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admirable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Reknowned &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Famed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Noble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Illustrious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Glorious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Magnificent &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Resplendent&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Half Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Cloaked &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Mysterious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Cryptic &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Shadowy &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Veiled &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Shrouded &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Unseen &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Legendary &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Mythical &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Fabled &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Fair &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Flawless &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Righteous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Virtuous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Adorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Beautific &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Ethereal &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Perfect &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Supreme &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Paramount &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Darkelf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honoured &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Adored &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admired &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Blessed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Exalted &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Revered &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Sacred &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Divine &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Sacrosanct &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Hallowed &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dwarf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Fearless &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Bold &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Courageous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Heroic &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Daring &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Grand &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Valiant &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Valorous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Stouthearted &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Indomitable &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fomorian Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;Cadet &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;Senior Cadet &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;Soldier &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;Veteran Soldier &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;Honour Guard &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;Patrol Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;Strike Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;Force Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;War Commander&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;War Chief &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clan Titles==&lt;br /&gt;
&lt;br /&gt;
==Honor Titles==&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Titles&amp;diff=155</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Titles&amp;diff=155"/>
		<updated>2020-02-06T13:20:35Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Skill Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skill Titles==&lt;br /&gt;
* Used for your paper doll, henchies, skill gump and craft scrolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The title is a prefix, it will be based on what guild you are in. I.e. a Skilled Alchemist, or Master Rogue.&amp;lt;br&amp;gt;The title is calculated from the average of the main skill + your highest 2 skills from the skills that guild trains.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can select the guild you want displayed in your title from the CHARACTER gump. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill!!Title&lt;br /&gt;
|-&lt;br /&gt;
|0||Unskilled&lt;br /&gt;
|-&lt;br /&gt;
|10||Beginner&lt;br /&gt;
|-&lt;br /&gt;
|20||Amateur&lt;br /&gt;
|-&lt;br /&gt;
|30||Neophyte&lt;br /&gt;
|-&lt;br /&gt;
|40||Novice&lt;br /&gt;
|-&lt;br /&gt;
|50||Initiate&lt;br /&gt;
|-&lt;br /&gt;
|60||Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|70||Proficient&lt;br /&gt;
|-&lt;br /&gt;
|80||Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|90||Skilled&lt;br /&gt;
|-&lt;br /&gt;
|100||Master&lt;br /&gt;
|-&lt;br /&gt;
|110||Grandmaster&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtue Titles==&lt;br /&gt;
* This title will be visible on your paperdoll, before your name.&lt;br /&gt;
* There are positive and negative virtue titles. Various actions or skills will either increase or decrease your virtue.&amp;lt;br&amp;gt;&lt;br /&gt;
*If you are in your race&#039;s Clan, the title will be worded differently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Positive Virtue Titles&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Commendable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admirable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Reknowned &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Famed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Noble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Illustrious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Glorious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Magnificent &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Triumphant &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Negative Virtue Titles&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Below -102400|| &amp;quot;The Dread &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -51200|| &amp;quot;The Evil &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -25600|| &amp;quot;The Sinister &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -12800|| &amp;quot;The Vile &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -6400|| &amp;quot;The Ignoble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -3200|| &amp;quot;The Malicious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -1600|| &amp;quot;The Dastardly &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -800|| &amp;quot;The Dishonorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -400|| &amp;quot;The Unsavory &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -200|| &amp;quot;The Rude &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Human Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Commendable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admirable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Reknowned &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Famed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Noble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Illustrious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Glorious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Magnificent &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Resplendent&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Half Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Cloaked &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Mysterious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Cryptic &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Shadowy &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Veiled &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Shrouded &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Unseen &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Legendary &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Mythical &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Fabled &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Fair &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Flawless &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Righteous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Virtuous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Adorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Beautific &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Ethereal &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Perfect &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Supreme &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Paramount &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Darkelf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honoured &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Adored &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admired &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Blessed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Exalted &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Revered &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Sacred &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Divine &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Sacrosanct &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Hallowed &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dwarf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Fearless &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Bold &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Courageous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Heroic &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Daring &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Grand &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Valiant &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Valorous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Stouthearted &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Indomitable &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fomorian Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;Cadet &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;Senior Cadet &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;Soldier &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;Veteran Soldier &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;Honour Guard &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;Patrol Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;Strike Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;Force Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;War Commander&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;War Chief &amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Titles&amp;diff=154</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Titles&amp;diff=154"/>
		<updated>2020-02-06T13:17:42Z</updated>

		<summary type="html">&lt;p&gt;Martoth: Created page with &amp;quot;==Skill Titles== * This title will be visible on your paperdoll, after your name, and can be changed in your preferences in the character menu.&amp;lt;br&amp;gt; * The title is a prefix, it...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skill Titles==&lt;br /&gt;
* This title will be visible on your paperdoll, after your name, and can be changed in your preferences in the character menu.&amp;lt;br&amp;gt;&lt;br /&gt;
* The title is a prefix, it will be based on what guild you are in. I.e. a Skilled Alchemist, or Master Rogue.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill!!Title&lt;br /&gt;
|-&lt;br /&gt;
|0||Unskilled&lt;br /&gt;
|-&lt;br /&gt;
|10||Beginner&lt;br /&gt;
|-&lt;br /&gt;
|20||Amateur&lt;br /&gt;
|-&lt;br /&gt;
|30||Neophyte&lt;br /&gt;
|-&lt;br /&gt;
|40||Novice&lt;br /&gt;
|-&lt;br /&gt;
|50||Initiate&lt;br /&gt;
|-&lt;br /&gt;
|60||Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|70||Proficient&lt;br /&gt;
|-&lt;br /&gt;
|80||Journeyman&lt;br /&gt;
|-&lt;br /&gt;
|90||Skilled&lt;br /&gt;
|-&lt;br /&gt;
|100||Master&lt;br /&gt;
|-&lt;br /&gt;
|110||Grandmaster&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtue Titles==&lt;br /&gt;
* This title will be visible on your paperdoll, before your name.&lt;br /&gt;
* There are positive and negative virtue titles. Various actions or skills will either increase or decrease your virtue.&amp;lt;br&amp;gt;&lt;br /&gt;
*If you are in your race&#039;s Clan, the title will be worded differently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Positive Virtue Titles&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Commendable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admirable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Reknowned &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Famed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Noble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Illustrious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Glorious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Magnificent &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Triumphant &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Negative Virtue Titles&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Below -102400|| &amp;quot;The Dread &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -51200|| &amp;quot;The Evil &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -25600|| &amp;quot;The Sinister &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -12800|| &amp;quot;The Vile &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -6400|| &amp;quot;The Ignoble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -3200|| &amp;quot;The Malicious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -1600|| &amp;quot;The Dastardly &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -800|| &amp;quot;The Dishonorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -400|| &amp;quot;The Unsavory &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Below -200|| &amp;quot;The Rude &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Human Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Commendable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admirable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Reknowned &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Famed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Noble &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Illustrious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Glorious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Magnificent &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Resplendent&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Half Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Cloaked &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Mysterious &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Cryptic &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Shadowy &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Veiled &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Shrouded &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Unseen &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Legendary &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Mythical &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Fabled &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Elf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Fair &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Flawless &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Righteous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Virtuous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Adorable &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Beautific &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Ethereal &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Perfect &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Supreme &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Paramount &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Darkelf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Honoured &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Adored &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Admired &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Blessed &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Exalted &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Revered &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Sacred &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Divine &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Sacrosanct &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Hallowed &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dwarf Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;The Fearless &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;The Bold &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;The Courageous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;The Heroic &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;The Daring &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;The Grand &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;The Valiant &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;The Valorous &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;The Stouthearted &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;The Indomitable &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fomorian Clan&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Amount!!Title&lt;br /&gt;
|-&lt;br /&gt;
|Above 200|| &amp;quot;Cadet &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 400|| &amp;quot;Senior Cadet &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 800|| &amp;quot;Soldier &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 1600|| &amp;quot;Veteran Soldier &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 3200|| &amp;quot;Honour Guard &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 6400|| &amp;quot;Patrol Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 12800|| &amp;quot;Strike Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 25600|| &amp;quot;Force Leader &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Above 51200|| &amp;quot;War Commander&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|102400 or above|| &amp;quot;War Chief &amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=152</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=152"/>
		<updated>2020-02-06T12:49:51Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Vampirism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Becoming a Necromancer==&lt;br /&gt;
* The first step is to join the Necromancy guild. There is only one Necromancy Guildmaster in the realm, located North of Ivy.&amp;lt;br&amp;gt;Upon joining the guild, you will receive a Codex Damnorum and lich/necro staff.&amp;lt;br&amp;gt; The Necromancy Guildmaster also sells necromancy reagents in small amounts.&amp;lt;br&amp;gt;NOTE: To equip your lich staff, you must have at least 30 skill in staves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The next step is to fill up your Codex Damnorum by obtaining Necromancy Scrolls, &amp;lt;br&amp;gt;which can be found in loot, or crafted by a specialist scribe.&amp;lt;br&amp;gt;The Inscription Utilities menu has the option to inscribe a Necromancy scroll into the Codex; anyone can do this&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necromancy Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell||Mana required||Skill required||Power Words||Ingredients required||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Commune||6|| 31|| Dice||1 Bone&amp;lt;br&amp;gt;1 Volcanic ash||This spell allows the necromancer to communicate with the dead. The player can also use the necromancy skill directly from the skillgump to achieve the same result.&lt;br /&gt;
|-&lt;br /&gt;
|Animate Dead||6|| 31|| Corpus Sine Nomine Expergefaceret||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Fertile dirt||Creates a Zombie from a corpse. The better the corpse you cast this on, the better the zombie&lt;br /&gt;
|-&lt;br /&gt;
|Control Undead||9 ||43|| Nutu Magistri Supplicare||1 Blood spawn&amp;lt;br&amp;gt;1 Spider&#039;s silk&amp;lt;br&amp;gt;1 Mandrake root||Cast on an undead to tame it.  You are able to tame blood liches and lich lords. There also doesn&#039;t seem to be a limit on the number of undeads you can have tamed at any given time, but they will return to &amp;quot;wild&amp;quot; after awhile. Note that if you bring the undeads to town the guards will attack them and turn you into a criminal even though the undeads are blue&lt;br /&gt;
|-&lt;br /&gt;
|Sacrifice||11||54|| Animus Ex Corporis Resolveretur||1 Blood spawn&amp;lt;br&amp;gt;1 Sulphurous ash&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Black pearl||Explodes a tamed creature. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&#039;s Touch|| 11||54|| Enervare||1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Daemon bone||This spell actually transfers STR, DEX and INT from a target and and infuses the caster with long-duration stat buffs. (At 106 Necromancy skill the buffs last 1 hour and 49 minutes.) I haven&#039;t tried this spell on a player so I can&#039;t verify whether the target actually loses stats.&lt;br /&gt;
|-&lt;br /&gt;
|Kill|| 40||88|| Ulties Manum Necarent||1 Daemon bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;Executioner&#039;s cap||Target Dies. Does damage type of &#039;Pure Magic&#039;. However, since this is too powerful, you cannot target another player with this spell.&lt;br /&gt;
|-&lt;br /&gt;
|Raise Dead|| 14||66|| Manes Turbidi Sollictique Vocam||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Spider&#039;s silk||Summons 2-4 low level melee undeads. Can only be cast approximately once every minute. Does not require a corpse to cast.&lt;br /&gt;
|-&lt;br /&gt;
|Wraithform|| 20||77|| Manes Sollicti Mihi Infundite||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Bat wing||Transforms the caster into a ghoul, not a wraith as the name suggests and it doesn&#039;t do poison damage. While in wraithform the caster damages the health of and drain mana from all nearby mobs. Has a short duration. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Transfusion|| 20||77|| Nutu Magistri Se Compellere||1 Vial of blood&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Ginseng||Drains a small mount of health (roughly 10-30 HP) from a target and replenish the caster with that amount. The amount of HP drained does not scale up with the target&#039;s STR. This spell is not worth using on a regular basis due to the rarity of the reagent. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Summon Spirit|| 40||88|| Manes Turbidi Sollictique Resolverent||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn||Summons 2-4 low to middling level spellcasting undeads (wraiths, liches and even vampire mages). This spell is actually not that great, because the liches and vampires are too fond of Chain Lightning, which will hurt them and yourself. And like Raise Dead, this spell can only be cast approximately once every minute and doesn&#039;t require the presence of a corpse&lt;br /&gt;
|-&lt;br /&gt;
|Liche|| 50||100|| Umbrae Tenebrae Miserere Animi Non Digna Ferentis||1 Daemon&#039;s bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blackmoor&amp;lt;br&amp;gt;1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Nightshade||This is a slightly more powerful version of Polymorph but lasts significantly longer. (Lich was cast with 110 Necromancy and 120 Invocation and the buff lasts 3 hours and 31 minutes.) The spell turns the caster&#039;s skin red. It&#039;s very difficult to cast and failure will occasionally kill the caster. Additionally casting Lich via the Codex creates a lich staff if the caster is not armed with one. Note: a specialist Necromancer will not kill the caster.&lt;br /&gt;
|-&lt;br /&gt;
|Plague||50||100|| Fluctus Puter Se Aresceret||1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Nightshade||Plague does poison damage to every mob within your viewable distance. I run SQ in 800x600 resolution and this spell occasionally hits targets slightly beyond this range. The poison is mildly powerful, but the range and multiple targets it hits is extremely nice. Does damage type of &#039;Pure Magic&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Frost Field|| 14||66|| Umbrae Tenebrae Venarent||1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Black pearl&amp;lt;br&amp;gt;1 Spider&#039;s silk||Frost field. Does &#039;Cold&#039; damage. Sorceror reward Cold Damage boosts damage&lt;br /&gt;
|-&lt;br /&gt;
|Darkness|| 9||43|| Nox||1 Blackmoor ||If cast on yourself or another player, this spell will turn your screen completely dark. A simple Nightsight spell or potion will fix that. I&#039;m not sure how this spell actually works on mobs. When under the effect of Darkness a mob will cease any attacks on you and will just stumble about as if they can&#039;t see you. Any subsequent attacks from you (including pets and provocation) will alarm the mob to your presence&lt;br /&gt;
|-&lt;br /&gt;
|Release|| 11||54|| Nutu Magistri Se Resolvere||1 Bat wing&amp;lt;br&amp;gt;1 Nightshade&amp;lt;br&amp;gt;1 Executioner&#039;s cap||Same as Kill but only for Undead. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&#039;s Breath||14||66|| Manes Sollicti Mi Compellere||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn||It&#039;s an area-effect mana drain spell. I can&#039;t verify whether it drains mana from the closest target or from all targets close to the caster. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Using Necromancy==&lt;br /&gt;
*To cast a necromancy spell, either manually open the Codex to cast a spell, &amp;lt;br&amp;gt;or say the spell&#039;s power words while holding your lich staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The only skillcheck required is the Necromancy skill, magery is not relevant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Failure to cast the spell can often result in unpleasant side effects. &amp;lt;br&amp;gt;Make sure your skill is high enough before you attempt to cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Using Necromancy will decrease your virtue.&lt;br /&gt;
&lt;br /&gt;
==Vampirism==&lt;br /&gt;
* Becoming a Vampire requires you to find a cemetary, and use your Necromancy skill there.&amp;lt;br&amp;gt; If successful, you will turn into a Vampire, which will replace your default race title.&amp;lt;br&amp;gt;Every time you turn into a Vampire, the more likely it will happen the next time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* As a Vampire, you will get a large boost in Necromancy and Magery skill. (+50)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Vampires cannot ride any horses or other mounts (only the dangerous Nightmare), &amp;lt;br&amp;gt;they cannot gain any skill (money left on training will be frozen)&amp;lt;br&amp;gt;and  cannot do any jobs or quests except at the Necromancy Guildmaster.&lt;br /&gt;
&lt;br /&gt;
* If you no longer wish to be a Vampire, simply drink a vial of blood to revert to your old race.&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=151</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=151"/>
		<updated>2020-02-06T12:49:14Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Vampirism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Becoming a Necromancer==&lt;br /&gt;
* The first step is to join the Necromancy guild. There is only one Necromancy Guildmaster in the realm, located North of Ivy.&amp;lt;br&amp;gt;Upon joining the guild, you will receive a Codex Damnorum and lich/necro staff.&amp;lt;br&amp;gt; The Necromancy Guildmaster also sells necromancy reagents in small amounts.&amp;lt;br&amp;gt;NOTE: To equip your lich staff, you must have at least 30 skill in staves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The next step is to fill up your Codex Damnorum by obtaining Necromancy Scrolls, &amp;lt;br&amp;gt;which can be found in loot, or crafted by a specialist scribe.&amp;lt;br&amp;gt;The Inscription Utilities menu has the option to inscribe a Necromancy scroll into the Codex; anyone can do this&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necromancy Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell||Mana required||Skill required||Power Words||Ingredients required||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Commune||6|| 31|| Dice||1 Bone&amp;lt;br&amp;gt;1 Volcanic ash||This spell allows the necromancer to communicate with the dead. The player can also use the necromancy skill directly from the skillgump to achieve the same result.&lt;br /&gt;
|-&lt;br /&gt;
|Animate Dead||6|| 31|| Corpus Sine Nomine Expergefaceret||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Fertile dirt||Creates a Zombie from a corpse. The better the corpse you cast this on, the better the zombie&lt;br /&gt;
|-&lt;br /&gt;
|Control Undead||9 ||43|| Nutu Magistri Supplicare||1 Blood spawn&amp;lt;br&amp;gt;1 Spider&#039;s silk&amp;lt;br&amp;gt;1 Mandrake root||Cast on an undead to tame it.  You are able to tame blood liches and lich lords. There also doesn&#039;t seem to be a limit on the number of undeads you can have tamed at any given time, but they will return to &amp;quot;wild&amp;quot; after awhile. Note that if you bring the undeads to town the guards will attack them and turn you into a criminal even though the undeads are blue&lt;br /&gt;
|-&lt;br /&gt;
|Sacrifice||11||54|| Animus Ex Corporis Resolveretur||1 Blood spawn&amp;lt;br&amp;gt;1 Sulphurous ash&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Black pearl||Explodes a tamed creature. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&#039;s Touch|| 11||54|| Enervare||1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Daemon bone||This spell actually transfers STR, DEX and INT from a target and and infuses the caster with long-duration stat buffs. (At 106 Necromancy skill the buffs last 1 hour and 49 minutes.) I haven&#039;t tried this spell on a player so I can&#039;t verify whether the target actually loses stats.&lt;br /&gt;
|-&lt;br /&gt;
|Kill|| 40||88|| Ulties Manum Necarent||1 Daemon bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;Executioner&#039;s cap||Target Dies. Does damage type of &#039;Pure Magic&#039;. However, since this is too powerful, you cannot target another player with this spell.&lt;br /&gt;
|-&lt;br /&gt;
|Raise Dead|| 14||66|| Manes Turbidi Sollictique Vocam||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Spider&#039;s silk||Summons 2-4 low level melee undeads. Can only be cast approximately once every minute. Does not require a corpse to cast.&lt;br /&gt;
|-&lt;br /&gt;
|Wraithform|| 20||77|| Manes Sollicti Mihi Infundite||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Bat wing||Transforms the caster into a ghoul, not a wraith as the name suggests and it doesn&#039;t do poison damage. While in wraithform the caster damages the health of and drain mana from all nearby mobs. Has a short duration. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Transfusion|| 20||77|| Nutu Magistri Se Compellere||1 Vial of blood&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Ginseng||Drains a small mount of health (roughly 10-30 HP) from a target and replenish the caster with that amount. The amount of HP drained does not scale up with the target&#039;s STR. This spell is not worth using on a regular basis due to the rarity of the reagent. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Summon Spirit|| 40||88|| Manes Turbidi Sollictique Resolverent||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn||Summons 2-4 low to middling level spellcasting undeads (wraiths, liches and even vampire mages). This spell is actually not that great, because the liches and vampires are too fond of Chain Lightning, which will hurt them and yourself. And like Raise Dead, this spell can only be cast approximately once every minute and doesn&#039;t require the presence of a corpse&lt;br /&gt;
|-&lt;br /&gt;
|Liche|| 50||100|| Umbrae Tenebrae Miserere Animi Non Digna Ferentis||1 Daemon&#039;s bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blackmoor&amp;lt;br&amp;gt;1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Nightshade||This is a slightly more powerful version of Polymorph but lasts significantly longer. (Lich was cast with 110 Necromancy and 120 Invocation and the buff lasts 3 hours and 31 minutes.) The spell turns the caster&#039;s skin red. It&#039;s very difficult to cast and failure will occasionally kill the caster. Additionally casting Lich via the Codex creates a lich staff if the caster is not armed with one. Note: a specialist Necromancer will not kill the caster.&lt;br /&gt;
|-&lt;br /&gt;
|Plague||50||100|| Fluctus Puter Se Aresceret||1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Nightshade||Plague does poison damage to every mob within your viewable distance. I run SQ in 800x600 resolution and this spell occasionally hits targets slightly beyond this range. The poison is mildly powerful, but the range and multiple targets it hits is extremely nice. Does damage type of &#039;Pure Magic&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Frost Field|| 14||66|| Umbrae Tenebrae Venarent||1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Black pearl&amp;lt;br&amp;gt;1 Spider&#039;s silk||Frost field. Does &#039;Cold&#039; damage. Sorceror reward Cold Damage boosts damage&lt;br /&gt;
|-&lt;br /&gt;
|Darkness|| 9||43|| Nox||1 Blackmoor ||If cast on yourself or another player, this spell will turn your screen completely dark. A simple Nightsight spell or potion will fix that. I&#039;m not sure how this spell actually works on mobs. When under the effect of Darkness a mob will cease any attacks on you and will just stumble about as if they can&#039;t see you. Any subsequent attacks from you (including pets and provocation) will alarm the mob to your presence&lt;br /&gt;
|-&lt;br /&gt;
|Release|| 11||54|| Nutu Magistri Se Resolvere||1 Bat wing&amp;lt;br&amp;gt;1 Nightshade&amp;lt;br&amp;gt;1 Executioner&#039;s cap||Same as Kill but only for Undead. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&#039;s Breath||14||66|| Manes Sollicti Mi Compellere||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn||It&#039;s an area-effect mana drain spell. I can&#039;t verify whether it drains mana from the closest target or from all targets close to the caster. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Using Necromancy==&lt;br /&gt;
*To cast a necromancy spell, either manually open the Codex to cast a spell, &amp;lt;br&amp;gt;or say the spell&#039;s power words while holding your lich staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The only skillcheck required is the Necromancy skill, magery is not relevant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Failure to cast the spell can often result in unpleasant side effects. &amp;lt;br&amp;gt;Make sure your skill is high enough before you attempt to cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Using Necromancy will decrease your virtue.&lt;br /&gt;
&lt;br /&gt;
==Vampirism==&lt;br /&gt;
* Becoming a Vampire requires you to find a cemetary, and use your Necromancy skill there.&amp;lt;br&amp;gt; If successful, you will turn into a Vampire, which will replace your default race title.&amp;lt;br&amp;gt;Every time you turn into a Vampire, the more likely it will happen the next time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* As a Vampire, you will get a large boost in Necromancy and Magery skill. (+50)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Vampires can not ride normal horses or other mounts (only the dangerous Nightmare), &amp;lt;br&amp;gt;they cannot gain any skill (money left on training will be frozen)&amp;lt;br&amp;gt;and  cannot do any jobs or quests except at the Necromancy Guildmaster.&lt;br /&gt;
&lt;br /&gt;
* If you no longer wish to be a Vampire, simply drink a vial of blood to revert to your old race.&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=150</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=150"/>
		<updated>2020-02-06T12:48:41Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Using Necromancy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Becoming a Necromancer==&lt;br /&gt;
* The first step is to join the Necromancy guild. There is only one Necromancy Guildmaster in the realm, located North of Ivy.&amp;lt;br&amp;gt;Upon joining the guild, you will receive a Codex Damnorum and lich/necro staff.&amp;lt;br&amp;gt; The Necromancy Guildmaster also sells necromancy reagents in small amounts.&amp;lt;br&amp;gt;NOTE: To equip your lich staff, you must have at least 30 skill in staves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The next step is to fill up your Codex Damnorum by obtaining Necromancy Scrolls, &amp;lt;br&amp;gt;which can be found in loot, or crafted by a specialist scribe.&amp;lt;br&amp;gt;The Inscription Utilities menu has the option to inscribe a Necromancy scroll into the Codex; anyone can do this&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necromancy Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell||Mana required||Skill required||Power Words||Ingredients required||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Commune||6|| 31|| Dice||1 Bone&amp;lt;br&amp;gt;1 Volcanic ash||This spell allows the necromancer to communicate with the dead. The player can also use the necromancy skill directly from the skillgump to achieve the same result.&lt;br /&gt;
|-&lt;br /&gt;
|Animate Dead||6|| 31|| Corpus Sine Nomine Expergefaceret||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Fertile dirt||Creates a Zombie from a corpse. The better the corpse you cast this on, the better the zombie&lt;br /&gt;
|-&lt;br /&gt;
|Control Undead||9 ||43|| Nutu Magistri Supplicare||1 Blood spawn&amp;lt;br&amp;gt;1 Spider&#039;s silk&amp;lt;br&amp;gt;1 Mandrake root||Cast on an undead to tame it.  You are able to tame blood liches and lich lords. There also doesn&#039;t seem to be a limit on the number of undeads you can have tamed at any given time, but they will return to &amp;quot;wild&amp;quot; after awhile. Note that if you bring the undeads to town the guards will attack them and turn you into a criminal even though the undeads are blue&lt;br /&gt;
|-&lt;br /&gt;
|Sacrifice||11||54|| Animus Ex Corporis Resolveretur||1 Blood spawn&amp;lt;br&amp;gt;1 Sulphurous ash&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Black pearl||Explodes a tamed creature. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&#039;s Touch|| 11||54|| Enervare||1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Daemon bone||This spell actually transfers STR, DEX and INT from a target and and infuses the caster with long-duration stat buffs. (At 106 Necromancy skill the buffs last 1 hour and 49 minutes.) I haven&#039;t tried this spell on a player so I can&#039;t verify whether the target actually loses stats.&lt;br /&gt;
|-&lt;br /&gt;
|Kill|| 40||88|| Ulties Manum Necarent||1 Daemon bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;Executioner&#039;s cap||Target Dies. Does damage type of &#039;Pure Magic&#039;. However, since this is too powerful, you cannot target another player with this spell.&lt;br /&gt;
|-&lt;br /&gt;
|Raise Dead|| 14||66|| Manes Turbidi Sollictique Vocam||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Spider&#039;s silk||Summons 2-4 low level melee undeads. Can only be cast approximately once every minute. Does not require a corpse to cast.&lt;br /&gt;
|-&lt;br /&gt;
|Wraithform|| 20||77|| Manes Sollicti Mihi Infundite||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Bat wing||Transforms the caster into a ghoul, not a wraith as the name suggests and it doesn&#039;t do poison damage. While in wraithform the caster damages the health of and drain mana from all nearby mobs. Has a short duration. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Transfusion|| 20||77|| Nutu Magistri Se Compellere||1 Vial of blood&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Ginseng||Drains a small mount of health (roughly 10-30 HP) from a target and replenish the caster with that amount. The amount of HP drained does not scale up with the target&#039;s STR. This spell is not worth using on a regular basis due to the rarity of the reagent. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Summon Spirit|| 40||88|| Manes Turbidi Sollictique Resolverent||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn||Summons 2-4 low to middling level spellcasting undeads (wraiths, liches and even vampire mages). This spell is actually not that great, because the liches and vampires are too fond of Chain Lightning, which will hurt them and yourself. And like Raise Dead, this spell can only be cast approximately once every minute and doesn&#039;t require the presence of a corpse&lt;br /&gt;
|-&lt;br /&gt;
|Liche|| 50||100|| Umbrae Tenebrae Miserere Animi Non Digna Ferentis||1 Daemon&#039;s bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blackmoor&amp;lt;br&amp;gt;1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Nightshade||This is a slightly more powerful version of Polymorph but lasts significantly longer. (Lich was cast with 110 Necromancy and 120 Invocation and the buff lasts 3 hours and 31 minutes.) The spell turns the caster&#039;s skin red. It&#039;s very difficult to cast and failure will occasionally kill the caster. Additionally casting Lich via the Codex creates a lich staff if the caster is not armed with one. Note: a specialist Necromancer will not kill the caster.&lt;br /&gt;
|-&lt;br /&gt;
|Plague||50||100|| Fluctus Puter Se Aresceret||1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Nightshade||Plague does poison damage to every mob within your viewable distance. I run SQ in 800x600 resolution and this spell occasionally hits targets slightly beyond this range. The poison is mildly powerful, but the range and multiple targets it hits is extremely nice. Does damage type of &#039;Pure Magic&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Frost Field|| 14||66|| Umbrae Tenebrae Venarent||1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Black pearl&amp;lt;br&amp;gt;1 Spider&#039;s silk||Frost field. Does &#039;Cold&#039; damage. Sorceror reward Cold Damage boosts damage&lt;br /&gt;
|-&lt;br /&gt;
|Darkness|| 9||43|| Nox||1 Blackmoor ||If cast on yourself or another player, this spell will turn your screen completely dark. A simple Nightsight spell or potion will fix that. I&#039;m not sure how this spell actually works on mobs. When under the effect of Darkness a mob will cease any attacks on you and will just stumble about as if they can&#039;t see you. Any subsequent attacks from you (including pets and provocation) will alarm the mob to your presence&lt;br /&gt;
|-&lt;br /&gt;
|Release|| 11||54|| Nutu Magistri Se Resolvere||1 Bat wing&amp;lt;br&amp;gt;1 Nightshade&amp;lt;br&amp;gt;1 Executioner&#039;s cap||Same as Kill but only for Undead. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&#039;s Breath||14||66|| Manes Sollicti Mi Compellere||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn||It&#039;s an area-effect mana drain spell. I can&#039;t verify whether it drains mana from the closest target or from all targets close to the caster. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Using Necromancy==&lt;br /&gt;
*To cast a necromancy spell, either manually open the Codex to cast a spell, &amp;lt;br&amp;gt;or say the spell&#039;s power words while holding your lich staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The only skillcheck required is the Necromancy skill, magery is not relevant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Failure to cast the spell can often result in unpleasant side effects. &amp;lt;br&amp;gt;Make sure your skill is high enough before you attempt to cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Using Necromancy will decrease your virtue.&lt;br /&gt;
&lt;br /&gt;
==Vampirism==&lt;br /&gt;
* Becoming a Vampire requires you to find a cemetary, and use your Necromancy skill there.&amp;lt;br&amp;gt; If successful, you will turn into a Vampire, which will replace your default race title.&amp;lt;br&amp;gt;Every time you turn into a Vampire, the more likely it will happen the next time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* As a Vampire, you will get a large boost in Necromancy and Magery skill. (+50)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Vampires can not ride normal horses or other mounts (only the dangerous Nightmare), &amp;lt;br&amp;gt;they cannot gain any skill (money left on training will be frozen),&lt;br /&gt;
and &amp;lt;br&amp;gt;you cannot do any jobs or quests except at the Necromancy Guildmaster.&lt;br /&gt;
&lt;br /&gt;
* If you no longer wish to be a Vampire, simply drink a vial of blood to revert to your old race.&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=149</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=149"/>
		<updated>2020-02-06T12:48:04Z</updated>

		<summary type="html">&lt;p&gt;Martoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Becoming a Necromancer==&lt;br /&gt;
* The first step is to join the Necromancy guild. There is only one Necromancy Guildmaster in the realm, located North of Ivy.&amp;lt;br&amp;gt;Upon joining the guild, you will receive a Codex Damnorum and lich/necro staff.&amp;lt;br&amp;gt; The Necromancy Guildmaster also sells necromancy reagents in small amounts.&amp;lt;br&amp;gt;NOTE: To equip your lich staff, you must have at least 30 skill in staves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The next step is to fill up your Codex Damnorum by obtaining Necromancy Scrolls, &amp;lt;br&amp;gt;which can be found in loot, or crafted by a specialist scribe.&amp;lt;br&amp;gt;The Inscription Utilities menu has the option to inscribe a Necromancy scroll into the Codex; anyone can do this&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necromancy Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell||Mana required||Skill required||Power Words||Ingredients required||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Commune||6|| 31|| Dice||1 Bone&amp;lt;br&amp;gt;1 Volcanic ash||This spell allows the necromancer to communicate with the dead. The player can also use the necromancy skill directly from the skillgump to achieve the same result.&lt;br /&gt;
|-&lt;br /&gt;
|Animate Dead||6|| 31|| Corpus Sine Nomine Expergefaceret||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Fertile dirt||Creates a Zombie from a corpse. The better the corpse you cast this on, the better the zombie&lt;br /&gt;
|-&lt;br /&gt;
|Control Undead||9 ||43|| Nutu Magistri Supplicare||1 Blood spawn&amp;lt;br&amp;gt;1 Spider&#039;s silk&amp;lt;br&amp;gt;1 Mandrake root||Cast on an undead to tame it.  You are able to tame blood liches and lich lords. There also doesn&#039;t seem to be a limit on the number of undeads you can have tamed at any given time, but they will return to &amp;quot;wild&amp;quot; after awhile. Note that if you bring the undeads to town the guards will attack them and turn you into a criminal even though the undeads are blue&lt;br /&gt;
|-&lt;br /&gt;
|Sacrifice||11||54|| Animus Ex Corporis Resolveretur||1 Blood spawn&amp;lt;br&amp;gt;1 Sulphurous ash&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Black pearl||Explodes a tamed creature. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&#039;s Touch|| 11||54|| Enervare||1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Daemon bone||This spell actually transfers STR, DEX and INT from a target and and infuses the caster with long-duration stat buffs. (At 106 Necromancy skill the buffs last 1 hour and 49 minutes.) I haven&#039;t tried this spell on a player so I can&#039;t verify whether the target actually loses stats.&lt;br /&gt;
|-&lt;br /&gt;
|Kill|| 40||88|| Ulties Manum Necarent||1 Daemon bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;Executioner&#039;s cap||Target Dies. Does damage type of &#039;Pure Magic&#039;. However, since this is too powerful, you cannot target another player with this spell.&lt;br /&gt;
|-&lt;br /&gt;
|Raise Dead|| 14||66|| Manes Turbidi Sollictique Vocam||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Spider&#039;s silk||Summons 2-4 low level melee undeads. Can only be cast approximately once every minute. Does not require a corpse to cast.&lt;br /&gt;
|-&lt;br /&gt;
|Wraithform|| 20||77|| Manes Sollicti Mihi Infundite||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Bat wing||Transforms the caster into a ghoul, not a wraith as the name suggests and it doesn&#039;t do poison damage. While in wraithform the caster damages the health of and drain mana from all nearby mobs. Has a short duration. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Transfusion|| 20||77|| Nutu Magistri Se Compellere||1 Vial of blood&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Ginseng||Drains a small mount of health (roughly 10-30 HP) from a target and replenish the caster with that amount. The amount of HP drained does not scale up with the target&#039;s STR. This spell is not worth using on a regular basis due to the rarity of the reagent. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Summon Spirit|| 40||88|| Manes Turbidi Sollictique Resolverent||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn||Summons 2-4 low to middling level spellcasting undeads (wraiths, liches and even vampire mages). This spell is actually not that great, because the liches and vampires are too fond of Chain Lightning, which will hurt them and yourself. And like Raise Dead, this spell can only be cast approximately once every minute and doesn&#039;t require the presence of a corpse&lt;br /&gt;
|-&lt;br /&gt;
|Liche|| 50||100|| Umbrae Tenebrae Miserere Animi Non Digna Ferentis||1 Daemon&#039;s bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blackmoor&amp;lt;br&amp;gt;1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Nightshade||This is a slightly more powerful version of Polymorph but lasts significantly longer. (Lich was cast with 110 Necromancy and 120 Invocation and the buff lasts 3 hours and 31 minutes.) The spell turns the caster&#039;s skin red. It&#039;s very difficult to cast and failure will occasionally kill the caster. Additionally casting Lich via the Codex creates a lich staff if the caster is not armed with one. Note: a specialist Necromancer will not kill the caster.&lt;br /&gt;
|-&lt;br /&gt;
|Plague||50||100|| Fluctus Puter Se Aresceret||1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Nightshade||Plague does poison damage to every mob within your viewable distance. I run SQ in 800x600 resolution and this spell occasionally hits targets slightly beyond this range. The poison is mildly powerful, but the range and multiple targets it hits is extremely nice. Does damage type of &#039;Pure Magic&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Frost Field|| 14||66|| Umbrae Tenebrae Venarent||1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Black pearl&amp;lt;br&amp;gt;1 Spider&#039;s silk||Frost field. Does &#039;Cold&#039; damage. Sorceror reward Cold Damage boosts damage&lt;br /&gt;
|-&lt;br /&gt;
|Darkness|| 9||43|| Nox||1 Blackmoor ||If cast on yourself or another player, this spell will turn your screen completely dark. A simple Nightsight spell or potion will fix that. I&#039;m not sure how this spell actually works on mobs. When under the effect of Darkness a mob will cease any attacks on you and will just stumble about as if they can&#039;t see you. Any subsequent attacks from you (including pets and provocation) will alarm the mob to your presence&lt;br /&gt;
|-&lt;br /&gt;
|Release|| 11||54|| Nutu Magistri Se Resolvere||1 Bat wing&amp;lt;br&amp;gt;1 Nightshade&amp;lt;br&amp;gt;1 Executioner&#039;s cap||Same as Kill but only for Undead. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&#039;s Breath||14||66|| Manes Sollicti Mi Compellere||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn||It&#039;s an area-effect mana drain spell. I can&#039;t verify whether it drains mana from the closest target or from all targets close to the caster. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Using Necromancy==&lt;br /&gt;
*To cast a necromancy spell, either manually open the Codex to cast a spell, &amp;lt;br&amp;gt;or say the spell&#039;s power words while holding your lich staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The only skillcheck required is the Necromancy skill, magery is not relevant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Failure to cast the spell can often result in unpleasant side effects. &amp;lt;br&amp;gt;Make sure your skill is high enough before you attempt to cast.&lt;br /&gt;
&lt;br /&gt;
==Vampirism==&lt;br /&gt;
* Becoming a Vampire requires you to find a cemetary, and use your Necromancy skill there.&amp;lt;br&amp;gt; If successful, you will turn into a Vampire, which will replace your default race title.&amp;lt;br&amp;gt;Every time you turn into a Vampire, the more likely it will happen the next time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* As a Vampire, you will get a large boost in Necromancy and Magery skill. (+50)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Vampires can not ride normal horses or other mounts (only the dangerous Nightmare), &amp;lt;br&amp;gt;they cannot gain any skill (money left on training will be frozen),&lt;br /&gt;
and &amp;lt;br&amp;gt;you cannot do any jobs or quests except at the Necromancy Guildmaster.&lt;br /&gt;
&lt;br /&gt;
* If you no longer wish to be a Vampire, simply drink a vial of blood to revert to your old race.&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=148</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=148"/>
		<updated>2020-02-06T12:47:29Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Using Necromancy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Becoming a Necromancer==&lt;br /&gt;
* The first step is to join the Necromancy guild. There is only one Necromancy Guildmaster in the realm, located North of Ivy.&amp;lt;br&amp;gt;Upon joining the guild, you will receive a Codex Damnorum and lich/necro staff.&amp;lt;br&amp;gt; The Necromancy Guildmaster also sells necromancy reagents in small amounts.&amp;lt;br&amp;gt;NOTE: To equip your lich staff, you must have at least 30 skill in staves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The next step is to fill up your Codex Damnorum by obtaining Necromancy Scrolls, &amp;lt;br&amp;gt;which can be found in loot, or crafted by a specialist scribe.&amp;lt;br&amp;gt;The Inscription Utilities menu has the option to inscribe a Necromancy scroll into the Codex; anyone can do this&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necromancy Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell||Mana required||Skill required||Power Words||Ingredients required||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Commune||6|| 31|| Dice||1 Bone&amp;lt;br&amp;gt;1 Volcanic ash||This spell allows the necromancer to communicate with the dead. The player can also use the necromancy skill directly from the skillgump to achieve the same result.&lt;br /&gt;
|-&lt;br /&gt;
|Animate Dead||6|| 31|| Corpus Sine Nomine Expergefaceret||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Fertile dirt||Creates a Zombie from a corpse. The better the corpse you cast this on, the better the zombie&lt;br /&gt;
|-&lt;br /&gt;
|Control Undead||9 ||43|| Nutu Magistri Supplicare||1 Blood spawn&amp;lt;br&amp;gt;1 Spider&#039;s silk&amp;lt;br&amp;gt;1 Mandrake root||Cast on an undead to tame it.  You are able to tame blood liches and lich lords. There also doesn&#039;t seem to be a limit on the number of undeads you can have tamed at any given time, but they will return to &amp;quot;wild&amp;quot; after awhile. Note that if you bring the undeads to town the guards will attack them and turn you into a criminal even though the undeads are blue&lt;br /&gt;
|-&lt;br /&gt;
|Sacrifice||11||54|| Animus Ex Corporis Resolveretur||1 Blood spawn&amp;lt;br&amp;gt;1 Sulphurous ash&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Black pearl||Explodes a tamed creature. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&#039;s Touch|| 11||54|| Enervare||1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Daemon bone||This spell actually transfers STR, DEX and INT from a target and and infuses the caster with long-duration stat buffs. (At 106 Necromancy skill the buffs last 1 hour and 49 minutes.) I haven&#039;t tried this spell on a player so I can&#039;t verify whether the target actually loses stats.&lt;br /&gt;
|-&lt;br /&gt;
|Kill|| 40||88|| Ulties Manum Necarent||1 Daemon bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;Executioner&#039;s cap||Target Dies. Does damage type of &#039;Pure Magic&#039;. However, since this is too powerful, you cannot target another player with this spell.&lt;br /&gt;
|-&lt;br /&gt;
|Raise Dead|| 14||66|| Manes Turbidi Sollictique Vocam||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Spider&#039;s silk||Summons 2-4 low level melee undeads. Can only be cast approximately once every minute. Does not require a corpse to cast.&lt;br /&gt;
|-&lt;br /&gt;
|Wraithform|| 20||77|| Manes Sollicti Mihi Infundite||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Bat wing||Transforms the caster into a ghoul, not a wraith as the name suggests and it doesn&#039;t do poison damage. While in wraithform the caster damages the health of and drain mana from all nearby mobs. Has a short duration. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Transfusion|| 20||77|| Nutu Magistri Se Compellere||1 Vial of blood&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Ginseng||Drains a small mount of health (roughly 10-30 HP) from a target and replenish the caster with that amount. The amount of HP drained does not scale up with the target&#039;s STR. This spell is not worth using on a regular basis due to the rarity of the reagent. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Summon Spirit|| 40||88|| Manes Turbidi Sollictique Resolverent||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn||Summons 2-4 low to middling level spellcasting undeads (wraiths, liches and even vampire mages). This spell is actually not that great, because the liches and vampires are too fond of Chain Lightning, which will hurt them and yourself. And like Raise Dead, this spell can only be cast approximately once every minute and doesn&#039;t require the presence of a corpse&lt;br /&gt;
|-&lt;br /&gt;
|Liche|| 50||100|| Umbrae Tenebrae Miserere Animi Non Digna Ferentis||1 Daemon&#039;s bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blackmoor&amp;lt;br&amp;gt;1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Nightshade||This is a slightly more powerful version of Polymorph but lasts significantly longer. (Lich was cast with 110 Necromancy and 120 Invocation and the buff lasts 3 hours and 31 minutes.) The spell turns the caster&#039;s skin red. It&#039;s very difficult to cast and failure will occasionally kill the caster. Additionally casting Lich via the Codex creates a lich staff if the caster is not armed with one. Note: a specialist Necromancer will not kill the caster.&lt;br /&gt;
|-&lt;br /&gt;
|Plague||50||100|| Fluctus Puter Se Aresceret||1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Nightshade||Plague does poison damage to every mob within your viewable distance. I run SQ in 800x600 resolution and this spell occasionally hits targets slightly beyond this range. The poison is mildly powerful, but the range and multiple targets it hits is extremely nice. Does damage type of &#039;Pure Magic&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Frost Field|| 14||66|| Umbrae Tenebrae Venarent||1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Black pearl&amp;lt;br&amp;gt;1 Spider&#039;s silk||Frost field. Does &#039;Cold&#039; damage. Sorceror reward Cold Damage boosts damage&lt;br /&gt;
|-&lt;br /&gt;
|Darkness|| 9||43|| Nox||1 Blackmoor ||If cast on yourself or another player, this spell will turn your screen completely dark. A simple Nightsight spell or potion will fix that. I&#039;m not sure how this spell actually works on mobs. When under the effect of Darkness a mob will cease any attacks on you and will just stumble about as if they can&#039;t see you. Any subsequent attacks from you (including pets and provocation) will alarm the mob to your presence&lt;br /&gt;
|-&lt;br /&gt;
|Release|| 11||54|| Nutu Magistri Se Resolvere||1 Bat wing&amp;lt;br&amp;gt;1 Nightshade&amp;lt;br&amp;gt;1 Executioner&#039;s cap||Same as Kill but only for Undead. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&#039;s Breath||14||66|| Manes Sollicti Mi Compellere||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn||It&#039;s an area-effect mana drain spell. I can&#039;t verify whether it drains mana from the closest target or from all targets close to the caster. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Using Necromancy==&lt;br /&gt;
*To cast a necromancy spell, either manually open the Codex to cast a spell, &amp;lt;br&amp;gt;or say the spell&#039;s power words while holding your lich staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The only skillcheck required is the Necromancy skill, magery is not relevant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Failure to cast the spell can often result in unpleasant side effects. &amp;lt;br&amp;gt;Make sure your skill is high enough before you attempt to cast.&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=147</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=147"/>
		<updated>2020-02-06T12:47:11Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Vampirism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Becoming a Necromancer==&lt;br /&gt;
* The first step is to join the Necromancy guild. There is only one Necromancy Guildmaster in the realm, located North of Ivy.&amp;lt;br&amp;gt;Upon joining the guild, you will receive a Codex Damnorum and lich/necro staff.&amp;lt;br&amp;gt; The Necromancy Guildmaster also sells necromancy reagents in small amounts.&amp;lt;br&amp;gt;NOTE: To equip your lich staff, you must have at least 30 skill in staves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The next step is to fill up your Codex Damnorum by obtaining Necromancy Scrolls, &amp;lt;br&amp;gt;which can be found in loot, or crafted by a specialist scribe.&amp;lt;br&amp;gt;The Inscription Utilities menu has the option to inscribe a Necromancy scroll into the Codex; anyone can do this&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necromancy Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell||Mana required||Skill required||Power Words||Ingredients required||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Commune||6|| 31|| Dice||1 Bone&amp;lt;br&amp;gt;1 Volcanic ash||This spell allows the necromancer to communicate with the dead. The player can also use the necromancy skill directly from the skillgump to achieve the same result.&lt;br /&gt;
|-&lt;br /&gt;
|Animate Dead||6|| 31|| Corpus Sine Nomine Expergefaceret||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Fertile dirt||Creates a Zombie from a corpse. The better the corpse you cast this on, the better the zombie&lt;br /&gt;
|-&lt;br /&gt;
|Control Undead||9 ||43|| Nutu Magistri Supplicare||1 Blood spawn&amp;lt;br&amp;gt;1 Spider&#039;s silk&amp;lt;br&amp;gt;1 Mandrake root||Cast on an undead to tame it.  You are able to tame blood liches and lich lords. There also doesn&#039;t seem to be a limit on the number of undeads you can have tamed at any given time, but they will return to &amp;quot;wild&amp;quot; after awhile. Note that if you bring the undeads to town the guards will attack them and turn you into a criminal even though the undeads are blue&lt;br /&gt;
|-&lt;br /&gt;
|Sacrifice||11||54|| Animus Ex Corporis Resolveretur||1 Blood spawn&amp;lt;br&amp;gt;1 Sulphurous ash&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Black pearl||Explodes a tamed creature. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&#039;s Touch|| 11||54|| Enervare||1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Daemon bone||This spell actually transfers STR, DEX and INT from a target and and infuses the caster with long-duration stat buffs. (At 106 Necromancy skill the buffs last 1 hour and 49 minutes.) I haven&#039;t tried this spell on a player so I can&#039;t verify whether the target actually loses stats.&lt;br /&gt;
|-&lt;br /&gt;
|Kill|| 40||88|| Ulties Manum Necarent||1 Daemon bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;Executioner&#039;s cap||Target Dies. Does damage type of &#039;Pure Magic&#039;. However, since this is too powerful, you cannot target another player with this spell.&lt;br /&gt;
|-&lt;br /&gt;
|Raise Dead|| 14||66|| Manes Turbidi Sollictique Vocam||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Spider&#039;s silk||Summons 2-4 low level melee undeads. Can only be cast approximately once every minute. Does not require a corpse to cast.&lt;br /&gt;
|-&lt;br /&gt;
|Wraithform|| 20||77|| Manes Sollicti Mihi Infundite||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Bat wing||Transforms the caster into a ghoul, not a wraith as the name suggests and it doesn&#039;t do poison damage. While in wraithform the caster damages the health of and drain mana from all nearby mobs. Has a short duration. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Transfusion|| 20||77|| Nutu Magistri Se Compellere||1 Vial of blood&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Ginseng||Drains a small mount of health (roughly 10-30 HP) from a target and replenish the caster with that amount. The amount of HP drained does not scale up with the target&#039;s STR. This spell is not worth using on a regular basis due to the rarity of the reagent. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Summon Spirit|| 40||88|| Manes Turbidi Sollictique Resolverent||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn||Summons 2-4 low to middling level spellcasting undeads (wraiths, liches and even vampire mages). This spell is actually not that great, because the liches and vampires are too fond of Chain Lightning, which will hurt them and yourself. And like Raise Dead, this spell can only be cast approximately once every minute and doesn&#039;t require the presence of a corpse&lt;br /&gt;
|-&lt;br /&gt;
|Liche|| 50||100|| Umbrae Tenebrae Miserere Animi Non Digna Ferentis||1 Daemon&#039;s bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blackmoor&amp;lt;br&amp;gt;1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Nightshade||This is a slightly more powerful version of Polymorph but lasts significantly longer. (Lich was cast with 110 Necromancy and 120 Invocation and the buff lasts 3 hours and 31 minutes.) The spell turns the caster&#039;s skin red. It&#039;s very difficult to cast and failure will occasionally kill the caster. Additionally casting Lich via the Codex creates a lich staff if the caster is not armed with one. Note: a specialist Necromancer will not kill the caster.&lt;br /&gt;
|-&lt;br /&gt;
|Plague||50||100|| Fluctus Puter Se Aresceret||1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Nightshade||Plague does poison damage to every mob within your viewable distance. I run SQ in 800x600 resolution and this spell occasionally hits targets slightly beyond this range. The poison is mildly powerful, but the range and multiple targets it hits is extremely nice. Does damage type of &#039;Pure Magic&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Frost Field|| 14||66|| Umbrae Tenebrae Venarent||1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Black pearl&amp;lt;br&amp;gt;1 Spider&#039;s silk||Frost field. Does &#039;Cold&#039; damage. Sorceror reward Cold Damage boosts damage&lt;br /&gt;
|-&lt;br /&gt;
|Darkness|| 9||43|| Nox||1 Blackmoor ||If cast on yourself or another player, this spell will turn your screen completely dark. A simple Nightsight spell or potion will fix that. I&#039;m not sure how this spell actually works on mobs. When under the effect of Darkness a mob will cease any attacks on you and will just stumble about as if they can&#039;t see you. Any subsequent attacks from you (including pets and provocation) will alarm the mob to your presence&lt;br /&gt;
|-&lt;br /&gt;
|Release|| 11||54|| Nutu Magistri Se Resolvere||1 Bat wing&amp;lt;br&amp;gt;1 Nightshade&amp;lt;br&amp;gt;1 Executioner&#039;s cap||Same as Kill but only for Undead. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&#039;s Breath||14||66|| Manes Sollicti Mi Compellere||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn||It&#039;s an area-effect mana drain spell. I can&#039;t verify whether it drains mana from the closest target or from all targets close to the caster. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Using Necromancy==&lt;br /&gt;
*To cast a necromancy spell, either manually open the Codex to cast a spell, &amp;lt;br&amp;gt;or say the spell&#039;s power words while holding your lich staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The only skillcheck required is the Necromancy skill, magery is not relevant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Failure to cast the spell can often result in unpleasant side effects. &amp;lt;br&amp;gt;Make sure your skill is high enough before you attempt to cast.&lt;br /&gt;
&lt;br /&gt;
==Vampirism&lt;br /&gt;
* Becoming a Vampire requires you to find a cemetary, and use your Necromancy skill there.&amp;lt;br&amp;gt; If successful, you will turn into a Vampire, which will replace your default race title.&amp;lt;br&amp;gt;Every time you turn into a Vampire, the more likely it will happen the next time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* As a Vampire, you will get a large boost in Necromancy and Magery skill. (+50)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Vampires can not ride normal horses or other mounts (only the dangerous Nightmare), &amp;lt;br&amp;gt;they cannot gain any skill (money left on training will be frozen),&lt;br /&gt;
and &amp;lt;br&amp;gt;you cannot do any jobs or quests except at the Necromancy Guildmaster.&lt;br /&gt;
&lt;br /&gt;
* If you no longer wish to be a Vampire, simply drink a vial of blood to revert to your old race.&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=146</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=146"/>
		<updated>2020-02-06T12:37:32Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Using Necromancy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Becoming a Necromancer==&lt;br /&gt;
* The first step is to join the Necromancy guild. There is only one Necromancy Guildmaster in the realm, located North of Ivy.&amp;lt;br&amp;gt;Upon joining the guild, you will receive a Codex Damnorum and lich/necro staff.&amp;lt;br&amp;gt; The Necromancy Guildmaster also sells necromancy reagents in small amounts.&amp;lt;br&amp;gt;NOTE: To equip your lich staff, you must have at least 30 skill in staves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The next step is to fill up your Codex Damnorum by obtaining Necromancy Scrolls, &amp;lt;br&amp;gt;which can be found in loot, or crafted by a specialist scribe.&amp;lt;br&amp;gt;The Inscription Utilities menu has the option to inscribe a Necromancy scroll into the Codex; anyone can do this&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necromancy Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell||Mana required||Skill required||Power Words||Ingredients required||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Commune||6|| 31|| Dice||1 Bone&amp;lt;br&amp;gt;1 Volcanic ash||This spell allows the necromancer to communicate with the dead. The player can also use the necromancy skill directly from the skillgump to achieve the same result.&lt;br /&gt;
|-&lt;br /&gt;
|Animate Dead||6|| 31|| Corpus Sine Nomine Expergefaceret||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Fertile dirt||Creates a Zombie from a corpse. The better the corpse you cast this on, the better the zombie&lt;br /&gt;
|-&lt;br /&gt;
|Control Undead||9 ||43|| Nutu Magistri Supplicare||1 Blood spawn&amp;lt;br&amp;gt;1 Spider&#039;s silk&amp;lt;br&amp;gt;1 Mandrake root||Cast on an undead to tame it.  You are able to tame blood liches and lich lords. There also doesn&#039;t seem to be a limit on the number of undeads you can have tamed at any given time, but they will return to &amp;quot;wild&amp;quot; after awhile. Note that if you bring the undeads to town the guards will attack them and turn you into a criminal even though the undeads are blue&lt;br /&gt;
|-&lt;br /&gt;
|Sacrifice||11||54|| Animus Ex Corporis Resolveretur||1 Blood spawn&amp;lt;br&amp;gt;1 Sulphurous ash&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Black pearl||Explodes a tamed creature. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&#039;s Touch|| 11||54|| Enervare||1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Daemon bone||This spell actually transfers STR, DEX and INT from a target and and infuses the caster with long-duration stat buffs. (At 106 Necromancy skill the buffs last 1 hour and 49 minutes.) I haven&#039;t tried this spell on a player so I can&#039;t verify whether the target actually loses stats.&lt;br /&gt;
|-&lt;br /&gt;
|Kill|| 40||88|| Ulties Manum Necarent||1 Daemon bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;Executioner&#039;s cap||Target Dies. Does damage type of &#039;Pure Magic&#039;. However, since this is too powerful, you cannot target another player with this spell.&lt;br /&gt;
|-&lt;br /&gt;
|Raise Dead|| 14||66|| Manes Turbidi Sollictique Vocam||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Spider&#039;s silk||Summons 2-4 low level melee undeads. Can only be cast approximately once every minute. Does not require a corpse to cast.&lt;br /&gt;
|-&lt;br /&gt;
|Wraithform|| 20||77|| Manes Sollicti Mihi Infundite||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Bat wing||Transforms the caster into a ghoul, not a wraith as the name suggests and it doesn&#039;t do poison damage. While in wraithform the caster damages the health of and drain mana from all nearby mobs. Has a short duration. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Transfusion|| 20||77|| Nutu Magistri Se Compellere||1 Vial of blood&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Ginseng||Drains a small mount of health (roughly 10-30 HP) from a target and replenish the caster with that amount. The amount of HP drained does not scale up with the target&#039;s STR. This spell is not worth using on a regular basis due to the rarity of the reagent. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Summon Spirit|| 40||88|| Manes Turbidi Sollictique Resolverent||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn||Summons 2-4 low to middling level spellcasting undeads (wraiths, liches and even vampire mages). This spell is actually not that great, because the liches and vampires are too fond of Chain Lightning, which will hurt them and yourself. And like Raise Dead, this spell can only be cast approximately once every minute and doesn&#039;t require the presence of a corpse&lt;br /&gt;
|-&lt;br /&gt;
|Liche|| 50||100|| Umbrae Tenebrae Miserere Animi Non Digna Ferentis||1 Daemon&#039;s bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blackmoor&amp;lt;br&amp;gt;1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Nightshade||This is a slightly more powerful version of Polymorph but lasts significantly longer. (Lich was cast with 110 Necromancy and 120 Invocation and the buff lasts 3 hours and 31 minutes.) The spell turns the caster&#039;s skin red. It&#039;s very difficult to cast and failure will occasionally kill the caster. Additionally casting Lich via the Codex creates a lich staff if the caster is not armed with one. Note: a specialist Necromancer will not kill the caster.&lt;br /&gt;
|-&lt;br /&gt;
|Plague||50||100|| Fluctus Puter Se Aresceret||1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Nightshade||Plague does poison damage to every mob within your viewable distance. I run SQ in 800x600 resolution and this spell occasionally hits targets slightly beyond this range. The poison is mildly powerful, but the range and multiple targets it hits is extremely nice. Does damage type of &#039;Pure Magic&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Frost Field|| 14||66|| Umbrae Tenebrae Venarent||1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Black pearl&amp;lt;br&amp;gt;1 Spider&#039;s silk||Frost field. Does &#039;Cold&#039; damage. Sorceror reward Cold Damage boosts damage&lt;br /&gt;
|-&lt;br /&gt;
|Darkness|| 9||43|| Nox||1 Blackmoor ||If cast on yourself or another player, this spell will turn your screen completely dark. A simple Nightsight spell or potion will fix that. I&#039;m not sure how this spell actually works on mobs. When under the effect of Darkness a mob will cease any attacks on you and will just stumble about as if they can&#039;t see you. Any subsequent attacks from you (including pets and provocation) will alarm the mob to your presence&lt;br /&gt;
|-&lt;br /&gt;
|Release|| 11||54|| Nutu Magistri Se Resolvere||1 Bat wing&amp;lt;br&amp;gt;1 Nightshade&amp;lt;br&amp;gt;1 Executioner&#039;s cap||Same as Kill but only for Undead. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&#039;s Breath||14||66|| Manes Sollicti Mi Compellere||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn||It&#039;s an area-effect mana drain spell. I can&#039;t verify whether it drains mana from the closest target or from all targets close to the caster. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Using Necromancy==&lt;br /&gt;
*To cast a necromancy spell, either manually open the Codex to cast a spell, &amp;lt;br&amp;gt;or say the spell&#039;s power words while holding your lich staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The only skillcheck required is the Necromancy skill, magery is not relevant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Failure to cast the spell can often result in unpleasant side effects. &amp;lt;br&amp;gt;Make sure your skill is high enough before you attempt to cast.&lt;br /&gt;
&lt;br /&gt;
==Vampirism==&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=145</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Necromancy&amp;diff=145"/>
		<updated>2020-02-05T17:02:23Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Becoming a Necromancer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Becoming a Necromancer==&lt;br /&gt;
* The first step is to join the Necromancy guild. There is only one Necromancy Guildmaster in the realm, located North of Ivy.&amp;lt;br&amp;gt;Upon joining the guild, you will receive a Codex Damnorum and lich/necro staff.&amp;lt;br&amp;gt; The Necromancy Guildmaster also sells necromancy reagents in small amounts.&amp;lt;br&amp;gt;NOTE: To equip your lich staff, you must have at least 30 skill in staves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The next step is to fill up your Codex Damnorum by obtaining Necromancy Scrolls, &amp;lt;br&amp;gt;which can be found in loot, or crafted by a specialist scribe.&amp;lt;br&amp;gt;The Inscription Utilities menu has the option to inscribe a Necromancy scroll into the Codex; anyone can do this&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necromancy Guide==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell||Mana required||Skill required||Power Words||Ingredients required||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Commune||6|| 31|| Dice||1 Bone&amp;lt;br&amp;gt;1 Volcanic ash||This spell allows the necromancer to communicate with the dead. The player can also use the necromancy skill directly from the skillgump to achieve the same result.&lt;br /&gt;
|-&lt;br /&gt;
|Animate Dead||6|| 31|| Corpus Sine Nomine Expergefaceret||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Fertile dirt||Creates a Zombie from a corpse. The better the corpse you cast this on, the better the zombie&lt;br /&gt;
|-&lt;br /&gt;
|Control Undead||9 ||43|| Nutu Magistri Supplicare||1 Blood spawn&amp;lt;br&amp;gt;1 Spider&#039;s silk&amp;lt;br&amp;gt;1 Mandrake root||Cast on an undead to tame it.  You are able to tame blood liches and lich lords. There also doesn&#039;t seem to be a limit on the number of undeads you can have tamed at any given time, but they will return to &amp;quot;wild&amp;quot; after awhile. Note that if you bring the undeads to town the guards will attack them and turn you into a criminal even though the undeads are blue&lt;br /&gt;
|-&lt;br /&gt;
|Sacrifice||11||54|| Animus Ex Corporis Resolveretur||1 Blood spawn&amp;lt;br&amp;gt;1 Sulphurous ash&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Black pearl||Explodes a tamed creature. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&#039;s Touch|| 11||54|| Enervare||1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Daemon bone||This spell actually transfers STR, DEX and INT from a target and and infuses the caster with long-duration stat buffs. (At 106 Necromancy skill the buffs last 1 hour and 49 minutes.) I haven&#039;t tried this spell on a player so I can&#039;t verify whether the target actually loses stats.&lt;br /&gt;
|-&lt;br /&gt;
|Kill|| 40||88|| Ulties Manum Necarent||1 Daemon bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;Executioner&#039;s cap||Target Dies. Does damage type of &#039;Pure Magic&#039;. However, since this is too powerful, you cannot target another player with this spell.&lt;br /&gt;
|-&lt;br /&gt;
|Raise Dead|| 14||66|| Manes Turbidi Sollictique Vocam||1 Bone&amp;lt;br&amp;gt;1 Vial of blood&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Spider&#039;s silk||Summons 2-4 low level melee undeads. Can only be cast approximately once every minute. Does not require a corpse to cast.&lt;br /&gt;
|-&lt;br /&gt;
|Wraithform|| 20||77|| Manes Sollicti Mihi Infundite||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Bat wing||Transforms the caster into a ghoul, not a wraith as the name suggests and it doesn&#039;t do poison damage. While in wraithform the caster damages the health of and drain mana from all nearby mobs. Has a short duration. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Transfusion|| 20||77|| Nutu Magistri Se Compellere||1 Vial of blood&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Ginseng||Drains a small mount of health (roughly 10-30 HP) from a target and replenish the caster with that amount. The amount of HP drained does not scale up with the target&#039;s STR. This spell is not worth using on a regular basis due to the rarity of the reagent. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Summon Spirit|| 40||88|| Manes Turbidi Sollictique Resolverent||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn||Summons 2-4 low to middling level spellcasting undeads (wraiths, liches and even vampire mages). This spell is actually not that great, because the liches and vampires are too fond of Chain Lightning, which will hurt them and yourself. And like Raise Dead, this spell can only be cast approximately once every minute and doesn&#039;t require the presence of a corpse&lt;br /&gt;
|-&lt;br /&gt;
|Liche|| 50||100|| Umbrae Tenebrae Miserere Animi Non Digna Ferentis||1 Daemon&#039;s bone&amp;lt;br&amp;gt;1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blackmoor&amp;lt;br&amp;gt;1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Nightshade||This is a slightly more powerful version of Polymorph but lasts significantly longer. (Lich was cast with 110 Necromancy and 120 Invocation and the buff lasts 3 hours and 31 minutes.) The spell turns the caster&#039;s skin red. It&#039;s very difficult to cast and failure will occasionally kill the caster. Additionally casting Lich via the Codex creates a lich staff if the caster is not armed with one. Note: a specialist Necromancer will not kill the caster.&lt;br /&gt;
|-&lt;br /&gt;
|Plague||50||100|| Fluctus Puter Se Aresceret||1 Dragon&#039;s blood&amp;lt;br&amp;gt;1 Blood spawn&amp;lt;br&amp;gt;1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Nightshade||Plague does poison damage to every mob within your viewable distance. I run SQ in 800x600 resolution and this spell occasionally hits targets slightly beyond this range. The poison is mildly powerful, but the range and multiple targets it hits is extremely nice. Does damage type of &#039;Pure Magic&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Frost Field|| 14||66|| Umbrae Tenebrae Venarent||1 Serpent&#039;s scale&amp;lt;br&amp;gt;1 Black pearl&amp;lt;br&amp;gt;1 Spider&#039;s silk||Frost field. Does &#039;Cold&#039; damage. Sorceror reward Cold Damage boosts damage&lt;br /&gt;
|-&lt;br /&gt;
|Darkness|| 9||43|| Nox||1 Blackmoor ||If cast on yourself or another player, this spell will turn your screen completely dark. A simple Nightsight spell or potion will fix that. I&#039;m not sure how this spell actually works on mobs. When under the effect of Darkness a mob will cease any attacks on you and will just stumble about as if they can&#039;t see you. Any subsequent attacks from you (including pets and provocation) will alarm the mob to your presence&lt;br /&gt;
|-&lt;br /&gt;
|Release|| 11||54|| Nutu Magistri Se Resolvere||1 Bat wing&amp;lt;br&amp;gt;1 Nightshade&amp;lt;br&amp;gt;1 Executioner&#039;s cap||Same as Kill but only for Undead. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&#039;s Breath||14||66|| Manes Sollicti Mi Compellere||1 Daemon bone&amp;lt;br&amp;gt;1 Brimstone&amp;lt;br&amp;gt;1 Blood spawn||It&#039;s an area-effect mana drain spell. I can&#039;t verify whether it drains mana from the closest target or from all targets close to the caster. Does damage type of &#039;Pure Magic&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Using Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Vampirism==&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Combat_Skills&amp;diff=144</id>
		<title>Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Combat_Skills&amp;diff=144"/>
		<updated>2020-02-03T01:15:06Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Combat Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Description!!NPC Guilds who train this skill!!Do merchants offer jobs in this skill?!!Races with Skill Bonus/Penalty&lt;br /&gt;
|-&lt;br /&gt;
|Parry||Parrying is a good skill to have when using shields. Every time you are struck, this skill is checked. &amp;lt;br&amp;gt;If successful, you get the AR bonus from your shield. &amp;lt;br&amp;gt;This skill works fine as a secondary or primary, depending on personal preference.||Swordsman&amp;lt;br&amp;gt;Fencer&amp;lt;br&amp;gt;Maces&amp;lt;br&amp;gt;Staves||No||Elf +8&amp;lt;br&amp;gt;Darkelf +8	&lt;br /&gt;
|-&lt;br /&gt;
|Tactics||Tactics helps you determine how much damage you do with a successful blow. &amp;lt;br&amp;gt;The more damage you do, and the quicker you can kill your opponent.||Swordsman&amp;lt;br&amp;gt;Fencer&amp;lt;br&amp;gt;Maces&amp;lt;br&amp;gt;Staves&amp;lt;br&amp;gt;Archery||No||Human +10&amp;lt;br&amp;gt;Halfelf +10&amp;lt;br&amp;gt;Dwarf +10&amp;lt;br&amp;gt;Fomorian+10	&lt;br /&gt;
|-&lt;br /&gt;
|Battledexterity||This skill temporarily increases your dexterity when in a battle. &amp;lt;br&amp;gt;This has the effect of increasing your weapon speed. &amp;lt;br&amp;gt;The higher your Battle Dexterity skill, the faster your weapon speed becomes.||Swordsman&amp;lt;br&amp;gt;Fencer&amp;lt;br&amp;gt;Maces&amp;lt;br&amp;gt;Staves&amp;lt;br&amp;gt;Archery||No||None&lt;br /&gt;
|-&lt;br /&gt;
|Anatomy||Anatomy is linked with your healing skill. It allows you to heal quickly and resurrect players.&amp;lt;br&amp;gt; Anatomy raises intelligence and if your healing and anatomy levels add to 80 or more you are able to attempt to resurrect. &amp;lt;br&amp;gt;Anatomy can also be used on a monster to get the ‘Level’ of the monster. Levels are shown from 10 to 160. &amp;lt;br&amp;gt;You can use it as a rough guide to your ability to kill it.||Archery&amp;lt;br&amp;gt;Tailor&amp;lt;br&amp;gt;Leadership||Yes||Human +10	&lt;br /&gt;
|-&lt;br /&gt;
|Staves||When using a staff, this skill is checked to deternine if you hit or miss||Staves||No||Darkelf +10	&lt;br /&gt;
|-&lt;br /&gt;
|Macefighting||When using a blunt weapon like a hammer, this skill is checked to deternine if you hit or miss||Maces||No||Dwarf +10&lt;br /&gt;
|-&lt;br /&gt;
|Archery||When using a bow or crossbow, this skill is checked to deternine if you hit or miss||Archery||No||Elf +10&amp;lt;br&amp;gt;Halfelf +10&lt;br /&gt;
|-&lt;br /&gt;
|Fencing||When using a weapon with a pointed tip, this skill is checked to deternine if you hit or miss||Fencer||No||Fomorian +10&lt;br /&gt;
|-&lt;br /&gt;
|Swordsmanship||When using a weapon with a edge, this skill is checked to deternine if you hit or miss||Swordsman||No||Human +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: You will need some staves skill to hold a mage, druid or necro staff&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Druidry&amp;diff=143</id>
		<title>Druidry</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Druidry&amp;diff=143"/>
		<updated>2020-01-31T19:37:54Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Casting Druid Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Becoming a Druid==&lt;br /&gt;
&lt;br /&gt;
This page will explain the process of becoming a Druid. &lt;br /&gt;
&lt;br /&gt;
* The first step is to join the Druid guild. There is a Guild Master in selected towns around the map. &amp;lt;br&amp;gt;You will find one on the Vale Island starter island in a little cave past the spiders and scorpions in a room called the Star Room.&lt;br /&gt;
&lt;br /&gt;
* When you join the guild you will be given a druid bag and a druid staff. &amp;lt;br&amp;gt;To cast a Druid spell a special rune for each spell must be in your rune bag.&amp;lt;br&amp;gt;You will need to train in Animal Lore skill in order to successfully cast a druid spell.&lt;br /&gt;
&lt;br /&gt;
* If you don&#039;t want to join the Druid guild, you can locate Druid&#039;s Henge north of Avalone. &amp;lt;br&amp;gt;Double-click the bench to make the druid bag (need 20 serpent hides) or druid staff (need 5 reaper heartwood). &amp;lt;br&amp;gt;Advancement without training is slow and will be capped at 60 skill however.&lt;br /&gt;
&lt;br /&gt;
==Creating Druid Runes==&lt;br /&gt;
* To create Druidic runes, use your Animal Lore skill on either a Reaper or Ent Heartwood.&amp;lt;br&amp;gt;A menu will appear to choose which rune you want to create.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You must pass the skillcheck to create the rune. The required ingredients need to be in your main backpack (the one on your paperdoll)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* When you have created a rune, add it to the druid bag by doubleclicking the rune, then targeting the druid bag. &amp;lt;br&amp;gt;The rune must be in the druid bag to cast the spell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Spell||Skill to make rune||Ingredients to make rune||Mana to cast spell||Skill to cast spell||Power Words||Ingredients to cast spell||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Grasping Roots||60||1 Ent Heartwood&amp;lt;br&amp;gt;10 Brimstones&amp;lt;br&amp;gt;5 Nightshades||11||54||Tiolp Luibh||2 Brimstones&amp;lt;br&amp;gt;1 Nightshade||Summons the roots of surrounding trees to attack your target&lt;br /&gt;
|-&lt;br /&gt;
|Stinging Swarm||70||1 Reaper Heartwood&amp;lt;br&amp;gt;5 Beeswax&amp;lt;br&amp;gt;5 Spider&#039;s silks||20||77||Sgob Sgaoth||1 Beeswax&amp;lt;br&amp;gt;1 Spider&#039;s silk||Summon a swarm of bees to attack closest target&lt;br /&gt;
|-&lt;br /&gt;
|Tidal Wave||80||1 Reaper Heartwood&amp;lt;br&amp;gt;10 Black pearls&amp;lt;br&amp;gt;1 Raw Mandrake root||40||88||Sdhbhal Roiseal||2 Black pearls&amp;lt;br&amp;gt;1 Mandrake root||A column of water will pour down from the sky upon the target causing a steady stream of cold damage. Sorceror reward Cold Damage boosts damage&lt;br /&gt;
|-&lt;br /&gt;
|Tranquility||80||1 Ent Heartwood&amp;lt;br&amp;gt;1 Raw ginseng&amp;lt;br&amp;gt;10 Feathers||20||77||Siochaint||3 Feathers||This spell has a large area of effect and will cause any attacker to stop attacking&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Protection||90||1 Ent Heartwood&amp;lt;br&amp;gt;10 Serpent&#039;s scales&amp;lt;br&amp;gt;1 Raw Garlic&amp;lt;br&amp;gt;10 Serpent&#039;s hides||40||88||Cleoca An Dion||1 Wool cloth&amp;lt;br&amp;gt;1 Serpent&#039;s scale&amp;lt;br&amp;gt;2 Garlics&amp;lt;br&amp;gt;2 Sulphurous ashes||Creates a Cloak which you equip to protects you from being poisoned&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Pack||80||1Ent Heartwood&amp;lt;br&amp;gt;5 Raw ribs&amp;lt;br&amp;gt;5 Spider&#039;s silks&amp;lt;br&amp;gt;5 Blood moss||14||66||Filliu Prasgan||1 Raw rib&amp;lt;br&amp;gt;1 Spider&#039;s silk&amp;lt;br&amp;gt;1 Blood moss||Summon spirit wolves who will respond to pet commands&lt;br /&gt;
|-&lt;br /&gt;
|Gaea&#039;s Fury||80||1 Reaper Heartwood&amp;lt;br&amp;gt;10 Black pearls&amp;lt;br&amp;gt;1 Star sapphire&amp;lt;br&amp;gt;1 Raw Nightshade||40||88||Gei Mayragh a Corruich||1 Vial of Blood&amp;lt;br&amp;gt;2 Black pearls&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Spider&#039;s silk||Druid staff gains lightning attack&lt;br /&gt;
|-&lt;br /&gt;
|Sylvan Guardian||100||5 Reaper Heartwoods&amp;lt;br&amp;gt;10 Dead woods&amp;lt;br&amp;gt;5 Executioners caps||50||100||Coileach Crogan||2 Dead woods&amp;lt;br&amp;gt;1 Blood moss&amp;lt;br&amp;gt;1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Spider&#039;s silk||Summon a treant (Ent like creature)&lt;br /&gt;
|-&lt;br /&gt;
|Fire Snakes||80||1 Reaper Heartwood&amp;lt;br&amp;gt;20 Serpent&#039;s scales&amp;lt;br&amp;gt;1 Essence of Flame potion||40||88||Dreallsach Nathair||1 Volcanic ash&amp;lt;br&amp;gt;2 Serpent&#039;s scales&amp;lt;br&amp;gt;1 Executioner&#039;s cap||Summons 1-3 small red snakes that will slither to the target and explode&lt;br /&gt;
|-&lt;br /&gt;
|Enduring Renewal||70||1 Ent Heartwood&amp;lt;br&amp;gt;1 Raw Ginseng&amp;lt;br&amp;gt;1 Raw Garlic&amp;lt;br&amp;gt;1 Raw Mandrake root||50||100||Aavioghey Couyral||3 Garlics&amp;lt;br&amp;gt;3 Ginsengs&amp;lt;br&amp;gt;1 Spider&#039;s silk||All allied players and NPCs near the caster regenerate health&lt;br /&gt;
|-&lt;br /&gt;
|Treeform||80||5 Ent Heartwoods||9||43||Craobh Cuma||1 Dead wood&amp;lt;br&amp;gt;1 Blood moss&amp;lt;br&amp;gt;1 Nightshade||Take the form of a tree and not be attacked&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||80||1 Ent Heartwood&amp;lt;br&amp;gt;3 Rubies&amp;lt;br&amp;gt;1 Raw Mandrake root||40||88||Shiva Sov||1 Ruby&amp;lt;br&amp;gt;2 Black pearls&amp;lt;br&amp;gt;2 Sulphurous ashes&amp;lt;br&amp;gt;3 Mandrake roots||Brings up list of the online character. Selected character will get a green, one-way portal leading to caster.&lt;br /&gt;
|-&lt;br /&gt;
|Nature&#039;s Blessing||90||1 Ent Heartwood&amp;lt;br&amp;gt;1 Diamond&amp;lt;br&amp;gt;1 Raw Ginseng||40||88||Ionnsaich Sabaid Ealadh||1 Fertile dirt&amp;lt;br&amp;gt;1 Amber&amp;lt;br&amp;gt;2 Mandrake roots||Increases combat skills by roughly 10%&lt;br /&gt;
|-&lt;br /&gt;
|Nature&#039;s Curse||80||1 Reaper Heartwood&amp;lt;br&amp;gt;1 Diamond&amp;lt;br&amp;gt;1 Raw Nightshade||11||54||Jarrood Sabaid Ealadh||1 Fertile dirt&amp;lt;br&amp;gt;1 Amber&amp;lt;br&amp;gt;2 Nightshades||Decreases combat skills of the target creature by roughly 10%&lt;br /&gt;
|-&lt;br /&gt;
|Snow Storm||90||1 Ent Heartwood&amp;lt;br&amp;gt;1 Sapphire&amp;lt;br&amp;gt;1 Daemon bone&amp;lt;br&amp;gt;1 Raw Mandrake root||40||88||Ceau Sniaghtee||1 Sapphire&amp;lt;br&amp;gt;2 Black pearls&amp;lt;br&amp;gt;1 Mandrake root||Snow Storm has a large area of effect. Any creatures caught in the area of effect of this spell will take cold damage. Sorceror reward Cold Damage boosts damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Casting Druid Spells==&lt;br /&gt;
&lt;br /&gt;
* To cast a druid spell, either open the druid bag to manually cast a rune, or say (type) the spell&#039;s power words.&lt;br /&gt;
&lt;br /&gt;
* You must be holding your druid staff to cast a spell. NOTE: You must have 30 skill in staves to equip the druid staff.&lt;br /&gt;
&lt;br /&gt;
NOTE: Unlike Magery and Arcane spells, you cannot move while casting a druid spell. Doing so will cancel the spell.&lt;br /&gt;
&lt;br /&gt;
==Morphing==&lt;br /&gt;
&lt;br /&gt;
A secondary skill of the Druid guild, morphing will allow you to temporarily transform into an animal.&amp;lt;br&amp;gt;&lt;br /&gt;
You will be able to roam freely in hostile territory, as long as you don&#039;t take any action that will attract the monsters&#039; attention, &amp;lt;br&amp;gt;such as casting a spell or attacking a monster. The duration of the transformation depends on your skill in morphing.&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.sorcerorsquest.com/index.php?title=Druidry&amp;diff=142</id>
		<title>Druidry</title>
		<link rel="alternate" type="text/html" href="https://wiki.sorcerorsquest.com/index.php?title=Druidry&amp;diff=142"/>
		<updated>2020-01-31T19:37:29Z</updated>

		<summary type="html">&lt;p&gt;Martoth: /* Casting Druid Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Becoming a Druid==&lt;br /&gt;
&lt;br /&gt;
This page will explain the process of becoming a Druid. &lt;br /&gt;
&lt;br /&gt;
* The first step is to join the Druid guild. There is a Guild Master in selected towns around the map. &amp;lt;br&amp;gt;You will find one on the Vale Island starter island in a little cave past the spiders and scorpions in a room called the Star Room.&lt;br /&gt;
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* When you join the guild you will be given a druid bag and a druid staff. &amp;lt;br&amp;gt;To cast a Druid spell a special rune for each spell must be in your rune bag.&amp;lt;br&amp;gt;You will need to train in Animal Lore skill in order to successfully cast a druid spell.&lt;br /&gt;
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* If you don&#039;t want to join the Druid guild, you can locate Druid&#039;s Henge north of Avalone. &amp;lt;br&amp;gt;Double-click the bench to make the druid bag (need 20 serpent hides) or druid staff (need 5 reaper heartwood). &amp;lt;br&amp;gt;Advancement without training is slow and will be capped at 60 skill however.&lt;br /&gt;
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==Creating Druid Runes==&lt;br /&gt;
* To create Druidic runes, use your Animal Lore skill on either a Reaper or Ent Heartwood.&amp;lt;br&amp;gt;A menu will appear to choose which rune you want to create.&amp;lt;br&amp;gt;&lt;br /&gt;
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* You must pass the skillcheck to create the rune. The required ingredients need to be in your main backpack (the one on your paperdoll)&amp;lt;br&amp;gt;&lt;br /&gt;
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* When you have created a rune, add it to the druid bag by doubleclicking the rune, then targeting the druid bag. &amp;lt;br&amp;gt;The rune must be in the druid bag to cast the spell.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Spell||Skill to make rune||Ingredients to make rune||Mana to cast spell||Skill to cast spell||Power Words||Ingredients to cast spell||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Grasping Roots||60||1 Ent Heartwood&amp;lt;br&amp;gt;10 Brimstones&amp;lt;br&amp;gt;5 Nightshades||11||54||Tiolp Luibh||2 Brimstones&amp;lt;br&amp;gt;1 Nightshade||Summons the roots of surrounding trees to attack your target&lt;br /&gt;
|-&lt;br /&gt;
|Stinging Swarm||70||1 Reaper Heartwood&amp;lt;br&amp;gt;5 Beeswax&amp;lt;br&amp;gt;5 Spider&#039;s silks||20||77||Sgob Sgaoth||1 Beeswax&amp;lt;br&amp;gt;1 Spider&#039;s silk||Summon a swarm of bees to attack closest target&lt;br /&gt;
|-&lt;br /&gt;
|Tidal Wave||80||1 Reaper Heartwood&amp;lt;br&amp;gt;10 Black pearls&amp;lt;br&amp;gt;1 Raw Mandrake root||40||88||Sdhbhal Roiseal||2 Black pearls&amp;lt;br&amp;gt;1 Mandrake root||A column of water will pour down from the sky upon the target causing a steady stream of cold damage. Sorceror reward Cold Damage boosts damage&lt;br /&gt;
|-&lt;br /&gt;
|Tranquility||80||1 Ent Heartwood&amp;lt;br&amp;gt;1 Raw ginseng&amp;lt;br&amp;gt;10 Feathers||20||77||Siochaint||3 Feathers||This spell has a large area of effect and will cause any attacker to stop attacking&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Protection||90||1 Ent Heartwood&amp;lt;br&amp;gt;10 Serpent&#039;s scales&amp;lt;br&amp;gt;1 Raw Garlic&amp;lt;br&amp;gt;10 Serpent&#039;s hides||40||88||Cleoca An Dion||1 Wool cloth&amp;lt;br&amp;gt;1 Serpent&#039;s scale&amp;lt;br&amp;gt;2 Garlics&amp;lt;br&amp;gt;2 Sulphurous ashes||Creates a Cloak which you equip to protects you from being poisoned&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Pack||80||1Ent Heartwood&amp;lt;br&amp;gt;5 Raw ribs&amp;lt;br&amp;gt;5 Spider&#039;s silks&amp;lt;br&amp;gt;5 Blood moss||14||66||Filliu Prasgan||1 Raw rib&amp;lt;br&amp;gt;1 Spider&#039;s silk&amp;lt;br&amp;gt;1 Blood moss||Summon spirit wolves who will respond to pet commands&lt;br /&gt;
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|Gaea&#039;s Fury||80||1 Reaper Heartwood&amp;lt;br&amp;gt;10 Black pearls&amp;lt;br&amp;gt;1 Star sapphire&amp;lt;br&amp;gt;1 Raw Nightshade||40||88||Gei Mayragh a Corruich||1 Vial of Blood&amp;lt;br&amp;gt;2 Black pearls&amp;lt;br&amp;gt;1 Mandrake root&amp;lt;br&amp;gt;1 Spider&#039;s silk||Druid staff gains lightning attack&lt;br /&gt;
|-&lt;br /&gt;
|Sylvan Guardian||100||5 Reaper Heartwoods&amp;lt;br&amp;gt;10 Dead woods&amp;lt;br&amp;gt;5 Executioners caps||50||100||Coileach Crogan||2 Dead woods&amp;lt;br&amp;gt;1 Blood moss&amp;lt;br&amp;gt;1 Executioner&#039;s cap&amp;lt;br&amp;gt;1 Spider&#039;s silk||Summon a treant (Ent like creature)&lt;br /&gt;
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|Fire Snakes||80||1 Reaper Heartwood&amp;lt;br&amp;gt;20 Serpent&#039;s scales&amp;lt;br&amp;gt;1 Essence of Flame potion||40||88||Dreallsach Nathair||1 Volcanic ash&amp;lt;br&amp;gt;2 Serpent&#039;s scales&amp;lt;br&amp;gt;1 Executioner&#039;s cap||Summons 1-3 small red snakes that will slither to the target and explode&lt;br /&gt;
|-&lt;br /&gt;
|Enduring Renewal||70||1 Ent Heartwood&amp;lt;br&amp;gt;1 Raw Ginseng&amp;lt;br&amp;gt;1 Raw Garlic&amp;lt;br&amp;gt;1 Raw Mandrake root||50||100||Aavioghey Couyral||3 Garlics&amp;lt;br&amp;gt;3 Ginsengs&amp;lt;br&amp;gt;1 Spider&#039;s silk||All allied players and NPCs near the caster regenerate health&lt;br /&gt;
|-&lt;br /&gt;
|Treeform||80||5 Ent Heartwoods||9||43||Craobh Cuma||1 Dead wood&amp;lt;br&amp;gt;1 Blood moss&amp;lt;br&amp;gt;1 Nightshade||Take the form of a tree and not be attacked&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||80||1 Ent Heartwood&amp;lt;br&amp;gt;3 Rubies&amp;lt;br&amp;gt;1 Raw Mandrake root||40||88||Shiva Sov||1 Ruby&amp;lt;br&amp;gt;2 Black pearls&amp;lt;br&amp;gt;2 Sulphurous ashes&amp;lt;br&amp;gt;3 Mandrake roots||Brings up list of the online character. Selected character will get a green, one-way portal leading to caster.&lt;br /&gt;
|-&lt;br /&gt;
|Nature&#039;s Blessing||90||1 Ent Heartwood&amp;lt;br&amp;gt;1 Diamond&amp;lt;br&amp;gt;1 Raw Ginseng||40||88||Ionnsaich Sabaid Ealadh||1 Fertile dirt&amp;lt;br&amp;gt;1 Amber&amp;lt;br&amp;gt;2 Mandrake roots||Increases combat skills by roughly 10%&lt;br /&gt;
|-&lt;br /&gt;
|Nature&#039;s Curse||80||1 Reaper Heartwood&amp;lt;br&amp;gt;1 Diamond&amp;lt;br&amp;gt;1 Raw Nightshade||11||54||Jarrood Sabaid Ealadh||1 Fertile dirt&amp;lt;br&amp;gt;1 Amber&amp;lt;br&amp;gt;2 Nightshades||Decreases combat skills of the target creature by roughly 10%&lt;br /&gt;
|-&lt;br /&gt;
|Snow Storm||90||1 Ent Heartwood&amp;lt;br&amp;gt;1 Sapphire&amp;lt;br&amp;gt;1 Daemon bone&amp;lt;br&amp;gt;1 Raw Mandrake root||40||88||Ceau Sniaghtee||1 Sapphire&amp;lt;br&amp;gt;2 Black pearls&amp;lt;br&amp;gt;1 Mandrake root||Snow Storm has a large area of effect. Any creatures caught in the area of effect of this spell will take cold damage. Sorceror reward Cold Damage boosts damage&lt;br /&gt;
|}&lt;br /&gt;
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==Casting Druid Spells==&lt;br /&gt;
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* To cast a druid spell, either open the druid bag to manually cast a rune, or say (type) the spell&#039;s power words.&lt;br /&gt;
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* You must be holding your druid staff to cast a spell. NOTE: You must have 30 skill in staves to equip the druid staff.&lt;br /&gt;
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NOTE: Unlike Magery and Arcane spell, you cannot move while casting a druid spell. Doing so will cancel the spell.&lt;br /&gt;
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==Morphing==&lt;br /&gt;
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A secondary skill of the Druid guild, morphing will allow you to temporarily transform into an animal.&amp;lt;br&amp;gt;&lt;br /&gt;
You will be able to roam freely in hostile territory, as long as you don&#039;t take any action that will attract the monsters&#039; attention, &amp;lt;br&amp;gt;such as casting a spell or attacking a monster. The duration of the transformation depends on your skill in morphing.&lt;/div&gt;</summary>
		<author><name>Martoth</name></author>
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